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Searched refs:Frustum_IsOBBVisibleInFrustumList (Results 1 – 3 of 3) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/
H A Dfrustum.h64 bool Frustum_IsOBBVisibleInFrustumList(struct obb_s *obb, struct frustum_s *frustum);
H A Drender.cpp362 …ent->static_mesh[j].mesh->transparency_polygons != NULL) && Frustum_IsOBBVisibleInFrustumList(r->c… in DrawList()
374 …ions.model->transparency_flags == MESH_HAS_TRANSPARENCY) && Frustum_IsOBBVisibleInFrustumList(ent-… in DrawList()
1057 …if(Frustum_IsOBBVisibleInFrustumList(room->content->static_mesh[i].obb, (room->frustum) ? (room->f… in DrawRoom()
1085 …if(Frustum_IsOBBVisibleInFrustumList(ent->obb, (room->frustum) ? (room->frustum) : (m_camera->frus… in DrawRoom()
1104Frustum_IsOBBVisibleInFrustumList(near_room->content->static_mesh[si].obb, (room->frustum) ? (room… in DrawRoom()
1134Frustum_IsOBBVisibleInFrustumList(ent->obb, (room->frustum) ? (room->frustum) : (m_camera->frustum… in DrawRoom()
1868 …if(Frustum_IsOBBVisibleInFrustumList(room->content->static_mesh[i].obb, (room->frustum) ? (room->f… in DrawRoomDebugLines()
1892 …if(Frustum_IsOBBVisibleInFrustumList(ent->obb, (room->frustum) ? (room->frustum) : (cam->frustum))) in DrawRoomDebugLines()
H A Dfrustum.cpp678 bool Frustum_IsOBBVisibleInFrustumList(struct obb_s *obb, struct frustum_s *frustum) in Frustum_IsOBBVisibleInFrustumList() function