Searched refs:FullCircleReciprocal (Results 1 – 2 of 2) sorted by relevance
344 const double FullCircleReciprocal = 1/double(FULL_CIRCLE); variable1076 Yaw = FullCircleReciprocal*View.yaw; in OGL_SetView()1080 double ViewAngle = (TWO_PI*FullCircleReciprocal)*View.half_cone; in OGL_SetView()1852 double AdjustedYaw = Yaw + FullCircleReciprocal*(LandOpts->Azimuth); in RenderAsLandscape()
342 const double FullCircleReciprocal = 1/double(FULL_CIRCLE); variable424 s->setFloat(Shader::U_OffsetX, HorizScale * (0.25 + opts->Azimuth * FullCircleReciprocal)); in setupWallTexture()