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Searched refs:FullCircleReciprocal (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Render.cpp344 const double FullCircleReciprocal = 1/double(FULL_CIRCLE); variable
1076 Yaw = FullCircleReciprocal*View.yaw; in OGL_SetView()
1080 double ViewAngle = (TWO_PI*FullCircleReciprocal)*View.half_cone; in OGL_SetView()
1852 double AdjustedYaw = Yaw + FullCircleReciprocal*(LandOpts->Azimuth); in RenderAsLandscape()
H A DRenderRasterize_Shader.cpp342 const double FullCircleReciprocal = 1/double(FULL_CIRCLE); variable
424 s->setFloat(Shader::U_OffsetX, HorizScale * (0.25 + opts->Azimuth * FullCircleReciprocal)); in setupWallTexture()