Searched refs:GAMEARRAY_UINT8 (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32vars.cpp | 309 case GAMEARRAY_UINT8: in Gv_GetVar() 418 case GAMEARRAY_UINT8: in Gv_SetVar() 679 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 685 …Array("show2dsector", (void *)show2dsector, (MAXSECTORS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 686 …Gv_NewArray("show2dwall", (void *)show2dwall, (MAXWALLS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 687 …Array("show2dsprite", (void *)show2dsprite, (MAXSPRITES+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 689 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars() 690 …Gv_NewArray("alphakeys", (void *)alphakeys, sizeof(alphakeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 691 …NewArray("numberkeys", (void *)numberkeys, sizeof(numberkeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
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H A D | gamevars.h | 88 GAMEARRAY_UINT8 = GAMEARRAY_INT8 | GAMEARRAY_UNSIGNED, enumerator 139 case GAMEARRAY_UINT8: return ((uint8_t *)aGameArrays[id].pValues)[index]; in Gv_GetArrayValue()
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H A D | m32exec.cpp | 597 case GAMEARRAY_UINT8: in VM_Execute()
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H A D | gameexec.cpp | 1233 case GAMEARRAY_UINT8: ((int8_t *)arr.pValues)[arrayIndex] = newValue; break; 5874 case GAMEARRAY_UINT8:
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H A D | gamedef.cpp | 6148 { "GAMEARRAY_UINT8", GAMEARRAY_UINT8 }, in C_AddDefaultDefinitions()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 309 case GAMEARRAY_UINT8: in Gv_GetVar() 418 case GAMEARRAY_UINT8: in Gv_SetVar() 679 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 685 …Array("show2dsector", (void *)show2dsector, (MAXSECTORS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 686 …Gv_NewArray("show2dwall", (void *)show2dwall, (MAXWALLS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 687 …Array("show2dsprite", (void *)show2dsprite, (MAXSPRITES+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 689 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars() 690 …Gv_NewArray("alphakeys", (void *)alphakeys, sizeof(alphakeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 691 …NewArray("numberkeys", (void *)numberkeys, sizeof(numberkeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
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H A D | m32exec.cpp | 597 case GAMEARRAY_UINT8: in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 309 case GAMEARRAY_UINT8: in Gv_GetVarX() 416 case GAMEARRAY_UINT8: in Gv_SetVarX() 675 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 681 …Array("show2dsector", (void *)show2dsector, (MAXSECTORS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 682 …Gv_NewArray("show2dwall", (void *)show2dwall, (MAXWALLS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 683 …Array("show2dsprite", (void *)show2dsprite, (MAXSPRITES+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 685 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars() 686 …Gv_NewArray("alphakeys", (void *)alphakeys, sizeof(alphakeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 687 …NewArray("numberkeys", (void *)numberkeys, sizeof(numberkeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
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H A D | m32exec.cpp | 597 case GAMEARRAY_UINT8: in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | m32script.h | 137 GAMEARRAY_UINT8 = 0x00000001, enumerator 140 GAMEARRAY_TYPE_MASK = GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32,
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