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Searched refs:GAMEARRAY_UINT8 (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp309 case GAMEARRAY_UINT8: in Gv_GetVar()
418 case GAMEARRAY_UINT8: in Gv_SetVar()
679 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
685 …Array("show2dsector", (void *)show2dsector, (MAXSECTORS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
686 …Gv_NewArray("show2dwall", (void *)show2dwall, (MAXWALLS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
687 …Array("show2dsprite", (void *)show2dsprite, (MAXSPRITES+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
689 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars()
690 …Gv_NewArray("alphakeys", (void *)alphakeys, sizeof(alphakeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
691 …NewArray("numberkeys", (void *)numberkeys, sizeof(numberkeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
H A Dgamevars.h88 GAMEARRAY_UINT8 = GAMEARRAY_INT8 | GAMEARRAY_UNSIGNED, enumerator
139 case GAMEARRAY_UINT8: return ((uint8_t *)aGameArrays[id].pValues)[index]; in Gv_GetArrayValue()
H A Dm32exec.cpp597 case GAMEARRAY_UINT8: in VM_Execute()
H A Dgameexec.cpp1233 case GAMEARRAY_UINT8: ((int8_t *)arr.pValues)[arrayIndex] = newValue; break;
5874 case GAMEARRAY_UINT8:
H A Dgamedef.cpp6148 { "GAMEARRAY_UINT8", GAMEARRAY_UINT8 }, in C_AddDefaultDefinitions()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp309 case GAMEARRAY_UINT8: in Gv_GetVar()
418 case GAMEARRAY_UINT8: in Gv_SetVar()
679 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
685 …Array("show2dsector", (void *)show2dsector, (MAXSECTORS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
686 …Gv_NewArray("show2dwall", (void *)show2dwall, (MAXWALLS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
687 …Array("show2dsprite", (void *)show2dsprite, (MAXSPRITES+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
689 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars()
690 …Gv_NewArray("alphakeys", (void *)alphakeys, sizeof(alphakeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
691 …NewArray("numberkeys", (void *)numberkeys, sizeof(numberkeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
H A Dm32exec.cpp597 case GAMEARRAY_UINT8: in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp309 case GAMEARRAY_UINT8: in Gv_GetVarX()
416 case GAMEARRAY_UINT8: in Gv_SetVarX()
675 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
681 …Array("show2dsector", (void *)show2dsector, (MAXSECTORS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
682 …Gv_NewArray("show2dwall", (void *)show2dwall, (MAXWALLS+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
683 …Array("show2dsprite", (void *)show2dsprite, (MAXSPRITES+7)>>3, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
685 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars()
686 …Gv_NewArray("alphakeys", (void *)alphakeys, sizeof(alphakeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
687 …NewArray("numberkeys", (void *)numberkeys, sizeof(numberkeys), GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
H A Dm32exec.cpp597 case GAMEARRAY_UINT8: in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h137 GAMEARRAY_UINT8 = 0x00000001, enumerator
140 GAMEARRAY_TYPE_MASK = GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32,