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Searched refs:GAMEARRAY_WARN (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h134 GAMEARRAY_WARN = 0x00002000, enumerator
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamevars.h90 GAMEARRAY_WARN = 0x00200000, enumerator
H A Dm32vars.cpp79 g_gameArrayCount==0 || (dwFlags&(GAMEARRAY_READONLY|GAMEARRAY_WARN))); in Gv_NewArray()
689 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars()
H A Dm32def.cpp1170 else if (dwFlags & GAMEARRAY_WARN) in C_GetNextVarType()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp79 g_gameArrayCount==0 || (dwFlags&(GAMEARRAY_READONLY|GAMEARRAY_WARN))); in Gv_NewArray()
689 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars()
H A Dm32def.cpp1169 else if (dwFlags & GAMEARRAY_WARN) in C_GetNextVarType()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp79 g_gameArrayCount==0 || (dwFlags&(GAMEARRAY_READONLY|GAMEARRAY_WARN))); in Gv_NewArray()
685 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars()
H A Dm32def.cpp1165 else if (dwFlags & GAMEARRAY_WARN) in C_GetNextVarType()