Searched refs:GAMEARRAY_WARN (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | m32script.h | 134 GAMEARRAY_WARN = 0x00002000, enumerator
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gamevars.h | 90 GAMEARRAY_WARN = 0x00200000, enumerator
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H A D | m32vars.cpp | 79 g_gameArrayCount==0 || (dwFlags&(GAMEARRAY_READONLY|GAMEARRAY_WARN))); in Gv_NewArray() 689 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars()
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H A D | m32def.cpp | 1170 else if (dwFlags & GAMEARRAY_WARN) in C_GetNextVarType()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 79 g_gameArrayCount==0 || (dwFlags&(GAMEARRAY_READONLY|GAMEARRAY_WARN))); in Gv_NewArray() 689 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars()
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H A D | m32def.cpp | 1169 else if (dwFlags & GAMEARRAY_WARN) in C_GetNextVarType()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 79 g_gameArrayCount==0 || (dwFlags&(GAMEARRAY_READONLY|GAMEARRAY_WARN))); in Gv_NewArray() 685 Gv_NewArray("keystatus", (void *)keystatus, 256, GAMEARRAY_WARN|GAMEARRAY_UINT8); in Gv_AddSystemVars()
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H A D | m32def.cpp | 1165 else if (dwFlags & GAMEARRAY_WARN) in C_GetNextVarType()
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