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Searched refs:GAME_FRAME_TIME (Results 1 – 25 of 52) sorted by relevance

123

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/
H A Devents.cpp136 if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { in checkForNextFrameCounter()
157 return _frameCounter * GAME_FRAME_TIME; in getTicksCount()
H A Devents.h34 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/
H A Devents.cpp136 if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { in checkForNextFrameCounter()
154 return _frameCounter * GAME_FRAME_TIME; in getTicksCount()
H A Devents.h34 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/
H A Devents.cpp55 if (timer >= (_priorFrameCounterTime + GAME_FRAME_TIME)) { in pollEvent()
189 return _frameCounter * GAME_FRAME_TIME; in getTicksCount()
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Devents.h33 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Devents.h33 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Devents.h38 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Devents.h38 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Devents.h40 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Devents.h34 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Devents.h34 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
H A Dmetaengine.cpp155 desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); in querySaveMetaInfos()
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Devents.h40 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Devents.h34 #define GAME_FRAME_TIME 50 macro
H A Devents.cpp73 if (timer >= (_priorFrameCounterTime + GAME_FRAME_TIME)) { in pollEvents()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/voyeur/
H A Devents.h38 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/scummvm/scummvm-2.5.1/engines/voyeur/
H A Devents.h38 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Devents.h34 #define GAME_FRAME_TIME 50 macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Devents.cpp48 if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { in pollEvent()
395 (uint32)0, (uint32)GAME_FRAME_TIME); in delay()
H A Ddetection.cpp173 desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); in querySaveMetaInfos()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Devents.cpp48 if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { in pollEvent()
395 (uint32)0, (uint32)GAME_FRAME_TIME); in delay()
H A Dmetaengine.cpp150 desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); in querySaveMetaInfos()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Devents.h33 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/
H A Devents.h33 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) macro

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