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Searched refs:GAME_HARD (Results 1 – 7 of 7) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Degoboo_setup.h38 GAME_HARD enumerator
H A Degoboo_setup.c344 if ( 'H' == toupper( lTempStr[0] ) ) pcfg->difficulty = GAME_HARD; in setup_download()
567 case GAME_HARD: SetKey_string( "DIFFICULTY_MODE", "HARD" ); break; in setup_upload()
H A Dnetwork.c908 && cfg.difficulty < GAME_HARD in cl_talkToHost()
1694 …if ( cfg.difficulty < GAME_HARD && HAS_SOME_BITS( pchr->latch.b, LATCHBUTTON_RESPAWN ) && PMod->re… in unbuffer_player_latches()
H A Dmenu.c2589 … case GAME_HARD: snprintf( Cdifficulty, SDL_arraysize( Cdifficulty ), "Punishing" ); break; in doGameOptions()
2665 … case GAME_HARD: snprintf( Cdifficulty, SDL_arraysize( Cdifficulty ), "Punishing" ); break; in doGameOptions()
2685 case GAME_HARD: in doGameOptions()
H A Dchar.c2817 if ( cfg.difficulty >= GAME_HARD ) newamount *= 1.20f; // 20% extra on hard in give_experience()
3709 …if ( cfg.difficulty >= GAME_HARD && VALID_PLA( pchr->is_which_player ) && !VALID_PLA( ChrList.lst[… in damage_character()
4009 …if ( cfg.difficulty >= GAME_HARD ) kursechance *= 2.0f; // Hard mode doubl… in chr_config_do_init()
5383 if ( pchr->life <= 0 && cfg.difficulty >= GAME_HARD ) in cost_mana()
H A Dgame.c746 …if ( cfg.difficulty < GAME_HARD && local_stats.allpladead && SDLKEYDOWN( SDLK_SPACE ) && PMod->res… in update_game()
H A Dgraphic.c1782 if ( PMod->respawnvalid && cfg.difficulty < GAME_HARD ) in draw_game_status()