Searched refs:GAME_HARD (Results 1 – 7 of 7) sorted by relevance
38 GAME_HARD enumerator
344 if ( 'H' == toupper( lTempStr[0] ) ) pcfg->difficulty = GAME_HARD; in setup_download()567 case GAME_HARD: SetKey_string( "DIFFICULTY_MODE", "HARD" ); break; in setup_upload()
908 && cfg.difficulty < GAME_HARD in cl_talkToHost()1694 …if ( cfg.difficulty < GAME_HARD && HAS_SOME_BITS( pchr->latch.b, LATCHBUTTON_RESPAWN ) && PMod->re… in unbuffer_player_latches()
2589 … case GAME_HARD: snprintf( Cdifficulty, SDL_arraysize( Cdifficulty ), "Punishing" ); break; in doGameOptions()2665 … case GAME_HARD: snprintf( Cdifficulty, SDL_arraysize( Cdifficulty ), "Punishing" ); break; in doGameOptions()2685 case GAME_HARD: in doGameOptions()
2817 if ( cfg.difficulty >= GAME_HARD ) newamount *= 1.20f; // 20% extra on hard in give_experience()3709 …if ( cfg.difficulty >= GAME_HARD && VALID_PLA( pchr->is_which_player ) && !VALID_PLA( ChrList.lst[… in damage_character()4009 …if ( cfg.difficulty >= GAME_HARD ) kursechance *= 2.0f; // Hard mode doubl… in chr_config_do_init()5383 if ( pchr->life <= 0 && cfg.difficulty >= GAME_HARD ) in cost_mana()
746 …if ( cfg.difficulty < GAME_HARD && local_stats.allpladead && SDLKEYDOWN( SDLK_SPACE ) && PMod->res… in update_game()
1782 if ( PMod->respawnvalid && cfg.difficulty < GAME_HARD ) in draw_game_status()