Home
last modified time | relevance | path

Searched refs:GAME_OVER (Results 1 – 25 of 90) sorted by relevance

1234

/dports/devel/py-taskflow/taskflow-4.6.3/taskflow/engines/action_engine/
H A Dbuilder.py33 GAME_OVER = 'GAME_OVER' variable
34 META_STATES = (GAME_OVER, UNDEFINED)
339 m.add_state(GAME_OVER, **state_kwargs)
351 m.add_transition(GAME_OVER, st.REVERTED, REVERTED)
352 m.add_transition(GAME_OVER, st.SUCCESS, SUCCESS)
353 m.add_transition(GAME_OVER, st.SUSPENDED, SUSPENDED)
354 m.add_transition(GAME_OVER, st.FAILURE, FAILED)
356 m.add_transition(st.ANALYZING, GAME_OVER, FINISH)
363 m.add_reaction(GAME_OVER, FINISH, game_over)
/dports/games/nInvaders/ninvaders-0.1.1/
H A DnInvaders.c42 #define GAME_OVER 4 macro
163 case GAME_OVER: in readInput()
246 status = GAME_OVER; in handleTimer()
262 status = GAME_OVER; // ... exit game in handleTimer()
283 case GAME_OVER: // game over in handleTimer()
/dports/devel/boost-docs/boost_1_72_0/libs/thread/example/
H A Dtennis.cpp26 GAME_OVER, enumerator
51 while (state < GAME_OVER) in player()
123 state = GAME_OVER; in main()
/dports/devel/boost-python-libs/boost_1_72_0/libs/thread/example/
H A Dtennis.cpp26 GAME_OVER, enumerator
51 while (state < GAME_OVER) in player()
123 state = GAME_OVER; in main()
/dports/databases/xtrabackup/boost_1_59_0/libs/thread/example/
H A Dtennis.cpp26 GAME_OVER, enumerator
51 while (state < GAME_OVER) in player()
123 state = GAME_OVER; in main()
/dports/databases/mysqlwsrep57-server/boost_1_59_0/libs/thread/example/
H A Dtennis.cpp26 GAME_OVER, enumerator
51 while (state < GAME_OVER) in player()
123 state = GAME_OVER; in main()
/dports/databases/percona57-pam-for-mysql/boost_1_59_0/libs/thread/example/
H A Dtennis.cpp26 GAME_OVER, enumerator
51 while (state < GAME_OVER) in player()
123 state = GAME_OVER; in main()
/dports/databases/percona57-server/boost_1_59_0/libs/thread/example/
H A Dtennis.cpp26 GAME_OVER, enumerator
51 while (state < GAME_OVER) in player()
123 state = GAME_OVER; in main()
/dports/databases/percona57-client/boost_1_59_0/libs/thread/example/
H A Dtennis.cpp26 GAME_OVER, enumerator
51 while (state < GAME_OVER) in player()
123 state = GAME_OVER; in main()
/dports/devel/boost-libs/boost_1_72_0/libs/thread/example/
H A Dtennis.cpp26 GAME_OVER, enumerator
51 while (state < GAME_OVER) in player()
123 state = GAME_OVER; in main()
/dports/devel/hyperscan/boost_1_75_0/libs/thread/example/
H A Dtennis.cpp26 GAME_OVER, enumerator
51 while (state < GAME_OVER) in player()
123 state = GAME_OVER; in main()
/dports/games/blockout/BL_SRC/BlockOut/
H A DGame.cpp248 if( gameMode==GAME_OVER || gameMode==GAME_PAUSED ) { in Render()
288 if( gameMode!=GAME_PAUSED && gameMode!=GAME_OVER ) { in Render()
464 if( gameMode == GAME_OVER ) { in Process()
519 case GAME_OVER: in Process()
528 gameMode = GAME_OVER; in Process()
734 if( gameMode==GAME_OVER ) { in Process()
898 if( gameMode==GAME_PAUSED || gameMode==GAME_OVER ) return; in StartDrop()
933 if( gameMode==GAME_PAUSED || gameMode==GAME_OVER ) return TRUE; in StartTranslate()
1267 gameMode = GAME_OVER; in SelectPolyCube()
1364 if( gameMode==GAME_OVER ) { in HandleKey()
[all …]
/dports/games/vitetris/vitetris-0.59.1/src/game/
H A Dtetris.h75 #define GAME_OVER 4 macro
98 #define game_over (game->state & GAME_OVER)
/dports/devel/py-taskflow/taskflow-4.6.3/taskflow/tests/unit/action_engine/
H A Dtest_builder.py90 self.assertEqual(builder.GAME_OVER, new_state)
246 self.assertEqual(builder.GAME_OVER, machine.current_state)
263 self.assertEqual((builder.GAME_OVER, st.SUCCESS), transitions[-1])
276 self.assertEqual((builder.GAME_OVER, st.FAILURE), transitions[-1])
288 self.assertEqual((builder.GAME_OVER, st.REVERTED), transitions[-1])
306 self.assertEqual(1, occurrences.get((builder.GAME_OVER, st.SUCCESS)))
/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dplayer.c143 else if (BIT(pl->status, PAUSE|GAME_OVER)) { in Pick_startpos()
166 && !BIT(pl->status, GAME_OVER)) { in Go_home()
521 SET_BIT(pl->status, GAME_OVER); in Init_player()
697 CLR_BIT(pl->status, GAME_OVER); in Reset_all_players()
1012 || (BIT(Players[i]->status, GAME_OVER) in Team_game_over()
1140 || (BIT(Players[order[j]]->status, GAME_OVER) in Race_game_over()
1182 if (!BIT(pl->status, GAME_OVER)) in Race_game_over()
1299 if (!BIT(pl->status, GAME_OVER)) { in Compute_game_status()
1314 else if (!BIT(pl->status, GAME_OVER)) { in Compute_game_status()
1650 if (!BIT(Players[i]->status, GAME_OVER)) { in Compute_game_status()
[all …]
H A Dplay.c70 || (BIT(Players[i]->status, GAME_OVER) in Punish_team()
78 if (BIT(Players[i]->status, GAME_OVER) == 0) { in Punish_team()
112 || (BIT(Players[i]->status, GAME_OVER) in Punish_team()
/dports/games/tsito/tsito-0.8.4/src/
H A DBoard.h38 enum { GAME_OVER, MOVE_MADE, MOVE_UNDONE, BOARD_ALTERED }; enumerator
106 void gameOver(bool go) { _gameOver = go; notifyObservers(GAME_OVER);} in gameOver()
/dports/games/xfrisk/XFrisk/
H A Dlanguage.h85 #define GAME_OVER "Le jeu est termin�: un joueur vivant (ou un client complet) quitte le jeu… macro
196 #define GAME_OVER "The game is over: a live player (or an entire client) left the game" macro
/dports/games/vor/vor-0.5.8/
H A Dmain.c113 GAME_OVER, enumerator
575 case GAME_OVER: in draw()
612 state = GAME_OVER; in kill_ship()
656 case GAME_OVER: in update_state()
838 || state == GAME_OVER)) { in gameloop()
839 if(state == GAME_OVER && new_high_score(score)) in gameloop()
/dports/games/tuxracer/tuxracer-0.61/src/
H A Dgame_over.c312 status |= add_keymap_entry( GAME_OVER, in game_over_register()
317 register_loop_funcs( GAME_OVER, game_over_init, game_over_loop, NULL ); in game_over_register()
/dports/games/xpilot/xpilot-4.5.5/src/common/
H A Drules.h60 #define GAME_OVER (1L<<2) /* Must stay below 8 */ macro
/dports/games/xpilot/xpilot-4.5.5/src/client/
H A Dpaint.c161 if (BIT(old_stat, GAME_OVER) && !BIT(stat, GAME_OVER) in Game_over_action()
166 if (BIT(old_stat, PLAYING|PAUSE|GAME_OVER) != PLAYING) { in Game_over_action()
167 if (BIT(stat, PLAYING|PAUSE|GAME_OVER) == PLAYING) { in Game_over_action()
/dports/games/gnubg/gnubg-1.06.002/lib/
H A Dgnubg-types.h39 GAME_NONE, GAME_PLAYING, GAME_OVER, GAME_RESIGNED, GAME_DROP enumerator
/dports/games/xrally/xrally/
H A Dmenu.h27 #define GAME_OVER 0 macro
/dports/benchmarks/pathrate/pathrate_2.4.1/
H A Dpathrate.h77 #define GAME_OVER 0x00000003 macro

1234