/dports/devel/py-taskflow/taskflow-4.6.3/taskflow/engines/action_engine/ |
H A D | builder.py | 33 GAME_OVER = 'GAME_OVER' variable 34 META_STATES = (GAME_OVER, UNDEFINED) 339 m.add_state(GAME_OVER, **state_kwargs) 351 m.add_transition(GAME_OVER, st.REVERTED, REVERTED) 352 m.add_transition(GAME_OVER, st.SUCCESS, SUCCESS) 353 m.add_transition(GAME_OVER, st.SUSPENDED, SUSPENDED) 354 m.add_transition(GAME_OVER, st.FAILURE, FAILED) 356 m.add_transition(st.ANALYZING, GAME_OVER, FINISH) 363 m.add_reaction(GAME_OVER, FINISH, game_over)
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/dports/games/nInvaders/ninvaders-0.1.1/ |
H A D | nInvaders.c | 42 #define GAME_OVER 4 macro 163 case GAME_OVER: in readInput() 246 status = GAME_OVER; in handleTimer() 262 status = GAME_OVER; // ... exit game in handleTimer() 283 case GAME_OVER: // game over in handleTimer()
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/dports/devel/boost-docs/boost_1_72_0/libs/thread/example/ |
H A D | tennis.cpp | 26 GAME_OVER, enumerator 51 while (state < GAME_OVER) in player() 123 state = GAME_OVER; in main()
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/dports/devel/boost-python-libs/boost_1_72_0/libs/thread/example/ |
H A D | tennis.cpp | 26 GAME_OVER, enumerator 51 while (state < GAME_OVER) in player() 123 state = GAME_OVER; in main()
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/dports/databases/xtrabackup/boost_1_59_0/libs/thread/example/ |
H A D | tennis.cpp | 26 GAME_OVER, enumerator 51 while (state < GAME_OVER) in player() 123 state = GAME_OVER; in main()
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/dports/databases/mysqlwsrep57-server/boost_1_59_0/libs/thread/example/ |
H A D | tennis.cpp | 26 GAME_OVER, enumerator 51 while (state < GAME_OVER) in player() 123 state = GAME_OVER; in main()
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/dports/databases/percona57-pam-for-mysql/boost_1_59_0/libs/thread/example/ |
H A D | tennis.cpp | 26 GAME_OVER, enumerator 51 while (state < GAME_OVER) in player() 123 state = GAME_OVER; in main()
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/dports/databases/percona57-server/boost_1_59_0/libs/thread/example/ |
H A D | tennis.cpp | 26 GAME_OVER, enumerator 51 while (state < GAME_OVER) in player() 123 state = GAME_OVER; in main()
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/dports/databases/percona57-client/boost_1_59_0/libs/thread/example/ |
H A D | tennis.cpp | 26 GAME_OVER, enumerator 51 while (state < GAME_OVER) in player() 123 state = GAME_OVER; in main()
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/dports/devel/boost-libs/boost_1_72_0/libs/thread/example/ |
H A D | tennis.cpp | 26 GAME_OVER, enumerator 51 while (state < GAME_OVER) in player() 123 state = GAME_OVER; in main()
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/dports/devel/hyperscan/boost_1_75_0/libs/thread/example/ |
H A D | tennis.cpp | 26 GAME_OVER, enumerator 51 while (state < GAME_OVER) in player() 123 state = GAME_OVER; in main()
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/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | Game.cpp | 248 if( gameMode==GAME_OVER || gameMode==GAME_PAUSED ) { in Render() 288 if( gameMode!=GAME_PAUSED && gameMode!=GAME_OVER ) { in Render() 464 if( gameMode == GAME_OVER ) { in Process() 519 case GAME_OVER: in Process() 528 gameMode = GAME_OVER; in Process() 734 if( gameMode==GAME_OVER ) { in Process() 898 if( gameMode==GAME_PAUSED || gameMode==GAME_OVER ) return; in StartDrop() 933 if( gameMode==GAME_PAUSED || gameMode==GAME_OVER ) return TRUE; in StartTranslate() 1267 gameMode = GAME_OVER; in SelectPolyCube() 1364 if( gameMode==GAME_OVER ) { in HandleKey() [all …]
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/dports/games/vitetris/vitetris-0.59.1/src/game/ |
H A D | tetris.h | 75 #define GAME_OVER 4 macro 98 #define game_over (game->state & GAME_OVER)
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/dports/devel/py-taskflow/taskflow-4.6.3/taskflow/tests/unit/action_engine/ |
H A D | test_builder.py | 90 self.assertEqual(builder.GAME_OVER, new_state) 246 self.assertEqual(builder.GAME_OVER, machine.current_state) 263 self.assertEqual((builder.GAME_OVER, st.SUCCESS), transitions[-1]) 276 self.assertEqual((builder.GAME_OVER, st.FAILURE), transitions[-1]) 288 self.assertEqual((builder.GAME_OVER, st.REVERTED), transitions[-1]) 306 self.assertEqual(1, occurrences.get((builder.GAME_OVER, st.SUCCESS)))
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/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | player.c | 143 else if (BIT(pl->status, PAUSE|GAME_OVER)) { in Pick_startpos() 166 && !BIT(pl->status, GAME_OVER)) { in Go_home() 521 SET_BIT(pl->status, GAME_OVER); in Init_player() 697 CLR_BIT(pl->status, GAME_OVER); in Reset_all_players() 1012 || (BIT(Players[i]->status, GAME_OVER) in Team_game_over() 1140 || (BIT(Players[order[j]]->status, GAME_OVER) in Race_game_over() 1182 if (!BIT(pl->status, GAME_OVER)) in Race_game_over() 1299 if (!BIT(pl->status, GAME_OVER)) { in Compute_game_status() 1314 else if (!BIT(pl->status, GAME_OVER)) { in Compute_game_status() 1650 if (!BIT(Players[i]->status, GAME_OVER)) { in Compute_game_status() [all …]
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H A D | play.c | 70 || (BIT(Players[i]->status, GAME_OVER) in Punish_team() 78 if (BIT(Players[i]->status, GAME_OVER) == 0) { in Punish_team() 112 || (BIT(Players[i]->status, GAME_OVER) in Punish_team()
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/dports/games/tsito/tsito-0.8.4/src/ |
H A D | Board.h | 38 enum { GAME_OVER, MOVE_MADE, MOVE_UNDONE, BOARD_ALTERED }; enumerator 106 void gameOver(bool go) { _gameOver = go; notifyObservers(GAME_OVER);} in gameOver()
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/dports/games/xfrisk/XFrisk/ |
H A D | language.h | 85 #define GAME_OVER "Le jeu est termin�: un joueur vivant (ou un client complet) quitte le jeu… macro 196 #define GAME_OVER "The game is over: a live player (or an entire client) left the game" macro
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/dports/games/vor/vor-0.5.8/ |
H A D | main.c | 113 GAME_OVER, enumerator 575 case GAME_OVER: in draw() 612 state = GAME_OVER; in kill_ship() 656 case GAME_OVER: in update_state() 838 || state == GAME_OVER)) { in gameloop() 839 if(state == GAME_OVER && new_high_score(score)) in gameloop()
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/dports/games/tuxracer/tuxracer-0.61/src/ |
H A D | game_over.c | 312 status |= add_keymap_entry( GAME_OVER, in game_over_register() 317 register_loop_funcs( GAME_OVER, game_over_init, game_over_loop, NULL ); in game_over_register()
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/dports/games/xpilot/xpilot-4.5.5/src/common/ |
H A D | rules.h | 60 #define GAME_OVER (1L<<2) /* Must stay below 8 */ macro
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/dports/games/xpilot/xpilot-4.5.5/src/client/ |
H A D | paint.c | 161 if (BIT(old_stat, GAME_OVER) && !BIT(stat, GAME_OVER) in Game_over_action() 166 if (BIT(old_stat, PLAYING|PAUSE|GAME_OVER) != PLAYING) { in Game_over_action() 167 if (BIT(stat, PLAYING|PAUSE|GAME_OVER) == PLAYING) { in Game_over_action()
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/dports/games/gnubg/gnubg-1.06.002/lib/ |
H A D | gnubg-types.h | 39 GAME_NONE, GAME_PLAYING, GAME_OVER, GAME_RESIGNED, GAME_DROP enumerator
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/dports/games/xrally/xrally/ |
H A D | menu.h | 27 #define GAME_OVER 0 macro
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/dports/benchmarks/pathrate/pathrate_2.4.1/ |
H A D | pathrate.h | 77 #define GAME_OVER 0x00000003 macro
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