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Searched refs:GAME_REQUIRES_16BIT (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/
H A Ddriver.h434 #define GAME_REQUIRES_16BIT 0x0100 /* cannot fit in 256 colors */ macro
486 #define ROT0_16BIT (ROT0|GAME_REQUIRES_16BIT)
487 #define ROT90_16BIT (ROT90|GAME_REQUIRES_16BIT)
488 #define ROT180_16BIT (ROT180|GAME_REQUIRES_16BIT)
489 #define ROT270_16BIT (ROT270|GAME_REQUIRES_16BIT)
H A Dmame.c59 (options.color_depth != 8 && (Machine->gamedrv->flags & GAME_REQUIRES_16BIT))) in run_game()
H A Dinfo.c589 if (game->flags & GAME_REQUIRES_16BIT) in print_game_driver()
H A Dpalette.c64 if (Machine->color_depth == 16 || (Machine->gamedrv->flags & GAME_REQUIRES_16BIT)) in palette_start()
H A Dusrintrf.c2171 if (Machine->gamedrv->flags & GAME_REQUIRES_16BIT) in displaygameinfo()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dnamcos1.c303 if(object->color==0x7f && !(Machine->gamedrv->flags & GAME_REQUIRES_16BIT)) in WRITE_HANDLER()