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Searched refs:GAME_TEXTURES (Results 1 – 2 of 2) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dtextmaps.c339 texture_properties = (TextureProp *)malloc(GAME_TEXTURES * sizeof(TextureProp)); in load_master_texture_properties()
431 LG_memset(texture_properties, 0, sizeof(TextureProp) * GAME_TEXTURES); in clear_texture_properties()
434 for (i = 0; i < GAME_TEXTURES; i++) { in clear_texture_properties()
543 short tmap_convert[GAME_TEXTURES];
544 short tmap_crunch[GAME_TEXTURES];
548 for (i = 0; i < GAME_TEXTURES; i++) in texture_crunch_init()
553 for (i = 0; i < GAME_TEXTURES; i++) { in texture_crunch_init()
580 uchar salvation_list[GAME_TEXTURES];
596 for (i = 0; i < GAME_TEXTURES; i++) in texture_annihilate_func()
606 for (i = 0; i < GAME_TEXTURES; i++) { in texture_annihilate_func()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dtextmaps.h40 #define GAME_TEXTURES 400 macro
42 #define NUM_STATIC_TEXTURES (GAME_TEXTURES - NUM_ANIMATING_TEXTURES)