Searched refs:GAME_TEXTURES (Results 1 – 2 of 2) sorted by relevance
339 texture_properties = (TextureProp *)malloc(GAME_TEXTURES * sizeof(TextureProp)); in load_master_texture_properties()431 LG_memset(texture_properties, 0, sizeof(TextureProp) * GAME_TEXTURES); in clear_texture_properties()434 for (i = 0; i < GAME_TEXTURES; i++) { in clear_texture_properties()543 short tmap_convert[GAME_TEXTURES];544 short tmap_crunch[GAME_TEXTURES];548 for (i = 0; i < GAME_TEXTURES; i++) in texture_crunch_init()553 for (i = 0; i < GAME_TEXTURES; i++) { in texture_crunch_init()580 uchar salvation_list[GAME_TEXTURES];596 for (i = 0; i < GAME_TEXTURES; i++) in texture_annihilate_func()606 for (i = 0; i < GAME_TEXTURES; i++) { in texture_annihilate_func()
40 #define GAME_TEXTURES 400 macro42 #define NUM_STATIC_TEXTURES (GAME_TEXTURES - NUM_ANIMATING_TEXTURES)