/dports/games/xblast/xblast-2.10.4/ |
H A D | shrink.c | 90 {2 * GAME_TIME, 0, 0, 0}, 372 dst->time = GAME_TIME * 2; in CreateGenericShrink() 550 CreateCompoundShrink (1, 5, GAME_TIME / 6, GAME_TIME / 6, &style_compound); in ConfigLevelShrink() 553 CreateFancyCompoundShrink (1, 5, GAME_TIME / 6, GAME_TIME / 6, &style_compound); in ConfigLevelShrink() 556 CreateFancyCompoundShrink (1, 2, GAME_TIME / 2, GAME_TIME / 6, &style_compound); in ConfigLevelShrink() 562 CreateCompoundShrink (1, 5, GAME_TIME / 6, GAME_TIME / 6, &style_compound_solid); in ConfigLevelShrink() 565 CreateCompoundShrink (2, 5, GAME_TIME / 6, GAME_TIME / 3, &style_savage_compound); in ConfigLevelShrink() 568 CreateCompoundShrink (2, 5, GAME_TIME / 6, GAME_TIME / 6, &style_compound_extra); in ConfigLevelShrink() 571 CreateVerticalShrink (1, 11, 1, GAME_TIME / 11, GAME_TIME / 11, &style_compound); in ConfigLevelShrink() 600 CreateFancyCompoundShrink (2, 5, GAME_TIME / 2, GAME_TIME / 4, &style_compound); in ConfigLevelShrink() [all …]
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H A D | demo.c | 30 static unsigned char buffer[GAME_TIME + 1][MAX_PLAYER]; 83 assert (gameTime <= GAME_TIME); in DemoRecordFrame() 113 assert (gameTime <= GAME_TIME + 1); in StorePlayerActions() 215 assert (gameTime <= GAME_TIME); in DemoPlaybackFrame()
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H A D | scramble.c | 70 scramble->time = GAME_TIME + SCRAMBLE_RAISE + 1; in SetScrambleData() 80 scramble->time = fTime * GAME_TIME; in SetScrambleData()
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H A D | menu_edit.c | 801 2 * CELL_W, &scrambleDrawTime, 0, GAME_TIME); in CreateShrinkMenu() 805 2 * CELL_W, &scrambleDeleteTime, 0, GAME_TIME); in CreateShrinkMenu() 1153 DoShrinkMapEdit ((GAME_TIME) - (GAME_TIME * scrambleDeleteTime) / 100); in SetEditMapBlock() 1182 DoShrinkMapEdit ((GAME_TIME) - (GAME_TIME * scrambleDrawTime) / 100); in SetEditMapBlock() 1220 DoShrinkMapEdit ((GAME_TIME) - ((GAME_TIME * gameTime) / (100))); in SetEditMapBlock() 1226 if ((p >= 0) && (p < GAME_TIME)) { in SetEditMapBlock() 1655 if ((p >= 0) && (p < GAME_TIME)) { in CreateMapMenu()
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H A D | com_dgram.h | 27 #define NUM_PLAYER_ACTION (GAME_TIME+3)
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H A D | client.c | 60 static PlayerAction playerAction[GAME_TIME + 1][MAX_PLAYER]; 659 assert (gameTime <= GAME_TIME); in Client_ReceivePlayerAction() 753 assert (gameTime <= GAME_TIME); in Client_GetPlayerAction() 836 for (gt = 0; gt < GAME_TIME + 1; gt++) { in Client_ClearPlayerAction()
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H A D | game_demo.c | 78 } while (gameTime < GAME_TIME && in DemoRunLevel()
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H A D | xblast.h | 151 #define GAME_TIME (60*TIME_STEP + DEAD_TIME) macro
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H A D | player.h | 40 #define ILLDEATHTIME (GAME_TIME/8)
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H A D | game_local.c | 157 } while (gameTime < GAME_TIME && in LocalRunLevel()
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H A D | status.c | 470 if ((p >= 0) && (p < GAME_TIME)) { in ResetStatusBar() 487 if ((p >= 0) && (p < GAME_TIME)) { in ResetStatusBar()
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H A D | cfg_demo.c | 295 if (frame < 0 || frame >= GAME_TIME) { in RetrieveDemoFrames()
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H A D | bomb.c | 38 #define NASTY_INC GAME_TIME/12 525 gentleNasty *= GAME_TIME; in ParseLevelBombs() 529 nextNasty = GAME_TIME + NASTY_INC + 1; in ParseLevelBombs() 1971 newExpl->count = -GAME_TIME; in NewExplosion() 2070 newExpl->count = -GAME_TIME; in NewExplosion() 2081 newExpl->count = -GAME_TIME; in NewExplosion() 2902 if ((int)(GAME_TIME) % 2 == 0) { in SpecialBombChangeDirectionAtHalf()
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H A D | player.c | 515 ps->cloaking = (LF_Cloak == iniplayerflags) ? -GAME_TIME : 0; in ConfigLevelPlayers() 517 ps->phantom = (LF_Phantom == iniplayerflags) ? GAME_TIME : XBFalse; in ConfigLevelPlayers() 2371 ps->phantom = (RF_Phantom == playerflags) ? GAME_TIME : XBFalse; /*Skywalker */ in RevivePlayer() 2423 ps->cloaking = -GAME_TIME; in RevivePlayer() 2547 if (game_time == (GAME_TIME - DEAD_TIME + 1)) { in DoAllPlayers()
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H A D | game_server.c | 449 } while (gameTime < GAME_TIME && in ServerRunLevel()
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H A D | game.c | 583 if (gameTime >= (GAME_TIME - 1)) { in LevelResult()
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H A D | bot.c | 582 laby_shrink[x][y] = 2 * GAME_TIME; in init_laby_shrink() 585 while (shrink_ptr->time < 2 * GAME_TIME) { in init_laby_shrink()
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/dports/games/neverball/neverball-1.6.0/ball/ |
H A D | game_common.h | 37 GAME_TIME, enumerator
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H A D | st_fail.c | 83 else if (status == GAME_TIME) in fail_gui()
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H A D | st_play.c | 411 case GAME_TIME: in play_loop_timer() 412 progress_stat(GAME_TIME); in play_loop_timer()
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H A D | game_common.c | 29 case GAME_TIME: return _("Time-out"); in status_to_str()
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H A D | progress.c | 232 case GAME_TIME: in progress_stat()
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H A D | game_server.c | 746 return GAME_TIME; in game_update_state()
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/dports/games/barrage/barrage-1.0.5/src/ |
H A D | defs.h | 82 #define GAME_TIME 180 macro
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/dports/games/pioneer/pioneer-20210723/data/pigui/modules/ |
H A D | saveloadgame.lua | 55 ret = lui.GAME_TIME..": " .. Format.Date(stats.time)
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