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Searched refs:GAME_TIME (Results 1 – 25 of 27) sorted by relevance

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/dports/games/xblast/xblast-2.10.4/
H A Dshrink.c90 {2 * GAME_TIME, 0, 0, 0},
372 dst->time = GAME_TIME * 2; in CreateGenericShrink()
550 CreateCompoundShrink (1, 5, GAME_TIME / 6, GAME_TIME / 6, &style_compound); in ConfigLevelShrink()
553 CreateFancyCompoundShrink (1, 5, GAME_TIME / 6, GAME_TIME / 6, &style_compound); in ConfigLevelShrink()
556 CreateFancyCompoundShrink (1, 2, GAME_TIME / 2, GAME_TIME / 6, &style_compound); in ConfigLevelShrink()
562 CreateCompoundShrink (1, 5, GAME_TIME / 6, GAME_TIME / 6, &style_compound_solid); in ConfigLevelShrink()
565 CreateCompoundShrink (2, 5, GAME_TIME / 6, GAME_TIME / 3, &style_savage_compound); in ConfigLevelShrink()
568 CreateCompoundShrink (2, 5, GAME_TIME / 6, GAME_TIME / 6, &style_compound_extra); in ConfigLevelShrink()
571 CreateVerticalShrink (1, 11, 1, GAME_TIME / 11, GAME_TIME / 11, &style_compound); in ConfigLevelShrink()
600 CreateFancyCompoundShrink (2, 5, GAME_TIME / 2, GAME_TIME / 4, &style_compound); in ConfigLevelShrink()
[all …]
H A Ddemo.c30 static unsigned char buffer[GAME_TIME + 1][MAX_PLAYER];
83 assert (gameTime <= GAME_TIME); in DemoRecordFrame()
113 assert (gameTime <= GAME_TIME + 1); in StorePlayerActions()
215 assert (gameTime <= GAME_TIME); in DemoPlaybackFrame()
H A Dscramble.c70 scramble->time = GAME_TIME + SCRAMBLE_RAISE + 1; in SetScrambleData()
80 scramble->time = fTime * GAME_TIME; in SetScrambleData()
H A Dmenu_edit.c801 2 * CELL_W, &scrambleDrawTime, 0, GAME_TIME); in CreateShrinkMenu()
805 2 * CELL_W, &scrambleDeleteTime, 0, GAME_TIME); in CreateShrinkMenu()
1153 DoShrinkMapEdit ((GAME_TIME) - (GAME_TIME * scrambleDeleteTime) / 100); in SetEditMapBlock()
1182 DoShrinkMapEdit ((GAME_TIME) - (GAME_TIME * scrambleDrawTime) / 100); in SetEditMapBlock()
1220 DoShrinkMapEdit ((GAME_TIME) - ((GAME_TIME * gameTime) / (100))); in SetEditMapBlock()
1226 if ((p >= 0) && (p < GAME_TIME)) { in SetEditMapBlock()
1655 if ((p >= 0) && (p < GAME_TIME)) { in CreateMapMenu()
H A Dcom_dgram.h27 #define NUM_PLAYER_ACTION (GAME_TIME+3)
H A Dclient.c60 static PlayerAction playerAction[GAME_TIME + 1][MAX_PLAYER];
659 assert (gameTime <= GAME_TIME); in Client_ReceivePlayerAction()
753 assert (gameTime <= GAME_TIME); in Client_GetPlayerAction()
836 for (gt = 0; gt < GAME_TIME + 1; gt++) { in Client_ClearPlayerAction()
H A Dgame_demo.c78 } while (gameTime < GAME_TIME && in DemoRunLevel()
H A Dxblast.h151 #define GAME_TIME (60*TIME_STEP + DEAD_TIME) macro
H A Dplayer.h40 #define ILLDEATHTIME (GAME_TIME/8)
H A Dgame_local.c157 } while (gameTime < GAME_TIME && in LocalRunLevel()
H A Dstatus.c470 if ((p >= 0) && (p < GAME_TIME)) { in ResetStatusBar()
487 if ((p >= 0) && (p < GAME_TIME)) { in ResetStatusBar()
H A Dcfg_demo.c295 if (frame < 0 || frame >= GAME_TIME) { in RetrieveDemoFrames()
H A Dbomb.c38 #define NASTY_INC GAME_TIME/12
525 gentleNasty *= GAME_TIME; in ParseLevelBombs()
529 nextNasty = GAME_TIME + NASTY_INC + 1; in ParseLevelBombs()
1971 newExpl->count = -GAME_TIME; in NewExplosion()
2070 newExpl->count = -GAME_TIME; in NewExplosion()
2081 newExpl->count = -GAME_TIME; in NewExplosion()
2902 if ((int)(GAME_TIME) % 2 == 0) { in SpecialBombChangeDirectionAtHalf()
H A Dplayer.c515 ps->cloaking = (LF_Cloak == iniplayerflags) ? -GAME_TIME : 0; in ConfigLevelPlayers()
517 ps->phantom = (LF_Phantom == iniplayerflags) ? GAME_TIME : XBFalse; in ConfigLevelPlayers()
2371 ps->phantom = (RF_Phantom == playerflags) ? GAME_TIME : XBFalse; /*Skywalker */ in RevivePlayer()
2423 ps->cloaking = -GAME_TIME; in RevivePlayer()
2547 if (game_time == (GAME_TIME - DEAD_TIME + 1)) { in DoAllPlayers()
H A Dgame_server.c449 } while (gameTime < GAME_TIME && in ServerRunLevel()
H A Dgame.c583 if (gameTime >= (GAME_TIME - 1)) { in LevelResult()
H A Dbot.c582 laby_shrink[x][y] = 2 * GAME_TIME; in init_laby_shrink()
585 while (shrink_ptr->time < 2 * GAME_TIME) { in init_laby_shrink()
/dports/games/neverball/neverball-1.6.0/ball/
H A Dgame_common.h37 GAME_TIME, enumerator
H A Dst_fail.c83 else if (status == GAME_TIME) in fail_gui()
H A Dst_play.c411 case GAME_TIME: in play_loop_timer()
412 progress_stat(GAME_TIME); in play_loop_timer()
H A Dgame_common.c29 case GAME_TIME: return _("Time-out"); in status_to_str()
H A Dprogress.c232 case GAME_TIME: in progress_stat()
H A Dgame_server.c746 return GAME_TIME; in game_update_state()
/dports/games/barrage/barrage-1.0.5/src/
H A Ddefs.h82 #define GAME_TIME 180 macro
/dports/games/pioneer/pioneer-20210723/data/pigui/modules/
H A Dsaveloadgame.lua55 ret = lui.GAME_TIME..": " .. Format.Date(stats.time)

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