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Searched refs:GAME_TIMEOUT (Results 1 – 4 of 4) sorted by relevance

/dports/games/bomberclone/bomberclone-0.11.9/include/
H A Dbasic.h18 #define GAME_TIMEOUT 600.0 // game timeout 10min) macro
/dports/games/brumbrumrally/brumbrumrally-0.7/src/
H A DNetwork.cpp49 const Uint32 GAME_TIMEOUT = 10000; variable
187 if (gp.lastRecive + GAME_TIMEOUT <= now) in step()
334 if (lastGameRecive + GAME_TIMEOUT <= now) in step()
/dports/games/bomberclone/bomberclone-0.11.9/src/
H A Dconfiguration.c117 bman.init_timeout = GAME_TIMEOUT; in config_init()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/config/
H A Dsettings.cfg494 GAME_TIMEOUT 10.0 # base for game syncronisation timeouts.