Searched refs:GAME_TIMEOUT (Results 1 – 4 of 4) sorted by relevance
18 #define GAME_TIMEOUT 600.0 // game timeout 10min) macro
49 const Uint32 GAME_TIMEOUT = 10000; variable187 if (gp.lastRecive + GAME_TIMEOUT <= now) in step()334 if (lastGameRecive + GAME_TIMEOUT <= now) in step()
117 bman.init_timeout = GAME_TIMEOUT; in config_init()
494 GAME_TIMEOUT 10.0 # base for game syncronisation timeouts.