Searched refs:GA_NO_ENEMY (Results 1 – 9 of 9) sorted by relevance
231 GA_NO_ENEMY = 512 variable
1947 GemRB.GameControlSetTargetMode (TARGET_MODE_TALK,GA_NO_DEAD|GA_NO_ENEMY|GA_NO_HIDDEN)1953 GemRB.GameControlSetTargetMode (TARGET_MODE_DEFEND,GA_NO_SELF|GA_NO_ENEMY|GA_NO_HIDDEN)1956 GemRB.GameControlSetTargetMode (TARGET_MODE_PICK, GA_NO_DEAD|GA_NO_SELF|GA_NO_ENEMY|GA_NO_HIDDEN)
1045 flags|=GA_NO_ENEMY; in CalculateTargetFlag()1048 flags|=GA_NO_NEUTRAL|GA_NO_ENEMY; in CalculateTargetFlag()1059 flags^=(GA_NO_ALLY|GA_NO_ENEMY); in CalculateTargetFlag()1078 …if ((Extension->AFlags & PAF_TARGET) == PAF_TARGET) return GA_NO_ALLY | GA_NO_ENEMY | (flags & GA_… in CalculateTargetFlag()1081 return flags^(GA_NO_ALLY|GA_NO_ENEMY); in CalculateTargetFlag()
2385 ieDword flag = GA_NO_DEAD|GA_NO_ALLY|GA_NO_ENEMY; in SummonCreature()2393 flag &= ~GA_NO_ENEMY; in SummonCreature()
2316 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ALLY|GA_NO_ENEMY)) continue; in PurgeArea()3295 …!GetActorInRadius(spawn->Pos, GA_NO_DEAD|GA_NO_ENEMY|GA_NO_NEUTRAL|GA_NO_UNSCHEDULED, SPAWN_RANGE … in UpdateSpawns()
149 #define GA_NO_ENEMY 512 macro
3698 …area->GetAllActorsInRadius(Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ENEMY|GA_NO_NEUTRAL|G… in GetSavingThrow()6186 if (ga_flags&GA_NO_ENEMY) { in ValidTarget()7802 if (!ValidTarget(GA_SELECT|GA_NO_ENEMY|GA_NO_NEUTRAL)) { in UpdateActorState()10748 flag|=GA_NO_ENEMY|GA_NO_NEUTRAL; in SeeAnyOne()10842 flags |= GA_NO_ENEMY; in TryToHideIWD2()
1207 …std::vector<Actor *> neighbours = area->GetAllActorsInRadius(caster->Pos, GA_NO_DEAD|GA_NO_ENEMY|G… in SpellcraftCheck()
473 int flags = GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_SELECT|GA_NO_ENEMY|GA_NO_NEUTRAL; in WillDraw()