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Searched refs:GA_NO_ENEMY (Results 1 – 9 of 9) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A DGUIDefines.py231 GA_NO_ENEMY = 512 variable
H A DGUICommonWindows.py1947 GemRB.GameControlSetTargetMode (TARGET_MODE_TALK,GA_NO_DEAD|GA_NO_ENEMY|GA_NO_HIDDEN)
1953 GemRB.GameControlSetTargetMode (TARGET_MODE_DEFEND,GA_NO_SELF|GA_NO_ENEMY|GA_NO_HIDDEN)
1956 GemRB.GameControlSetTargetMode (TARGET_MODE_PICK, GA_NO_DEAD|GA_NO_SELF|GA_NO_ENEMY|GA_NO_HIDDEN)
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DProjectile.cpp1045 flags|=GA_NO_ENEMY; in CalculateTargetFlag()
1048 flags|=GA_NO_NEUTRAL|GA_NO_ENEMY; in CalculateTargetFlag()
1059 flags^=(GA_NO_ALLY|GA_NO_ENEMY); in CalculateTargetFlag()
1078 …if ((Extension->AFlags & PAF_TARGET) == PAF_TARGET) return GA_NO_ALLY | GA_NO_ENEMY | (flags & GA_… in CalculateTargetFlag()
1081 return flags^(GA_NO_ALLY|GA_NO_ENEMY); in CalculateTargetFlag()
H A DInterface.cpp2385 ieDword flag = GA_NO_DEAD|GA_NO_ALLY|GA_NO_ENEMY; in SummonCreature()
2393 flag &= ~GA_NO_ENEMY; in SummonCreature()
H A DMap.cpp2316 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ALLY|GA_NO_ENEMY)) continue; in PurgeArea()
3295 …!GetActorInRadius(spawn->Pos, GA_NO_DEAD|GA_NO_ENEMY|GA_NO_NEUTRAL|GA_NO_UNSCHEDULED, SPAWN_RANGE … in UpdateSpawns()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h149 #define GA_NO_ENEMY 512 macro
H A DActor.cpp3698 …area->GetAllActorsInRadius(Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ENEMY|GA_NO_NEUTRAL|G… in GetSavingThrow()
6186 if (ga_flags&GA_NO_ENEMY) { in ValidTarget()
7802 if (!ValidTarget(GA_SELECT|GA_NO_ENEMY|GA_NO_NEUTRAL)) { in UpdateActorState()
10748 flag|=GA_NO_ENEMY|GA_NO_NEUTRAL; in SeeAnyOne()
10842 flags |= GA_NO_ENEMY; in TryToHideIWD2()
H A DScriptable.cpp1207 …std::vector<Actor *> neighbours = area->GetAllActorsInRadius(caster->Pos, GA_NO_DEAD|GA_NO_ENEMY|G… in SpellcraftCheck()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/
H A DGameControl.cpp473 int flags = GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_SELECT|GA_NO_ENEMY|GA_NO_NEUTRAL; in WillDraw()