/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/ |
H A D | GSUtils.cpp | 578 int flags = GA_NO_UNSCHEDULED; in SeeCore() 2462 if (!CanSee(ac, origin, true, GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in GetNearestEnemyOf() 2467 if (!CanSee(ac, origin, true, GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in GetNearestEnemyOf() 2475 tgts->AddTarget(ac, distance, GA_NO_DEAD|GA_NO_UNSCHEDULED); in GetNearestEnemyOf() 2480 tgts->AddTarget(ac, distance, GA_NO_DEAD|GA_NO_UNSCHEDULED); in GetNearestEnemyOf() 2500 if (!CanSee(ac, origin, true, GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in GetNearestOf() 2505 if (!CanSee(ac, origin, true, GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in GetNearestOf() 2511 tgts->AddTarget(ac, distance, GA_NO_DEAD|GA_NO_UNSCHEDULED); in GetNearestOf()
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H A D | Matching.cpp | 711 ga_flags |= GA_NO_UNSCHEDULED|GA_NO_DEAD; in XthNearestEnemyOf()
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H A D | Triggers.cpp | 266 return CanSee( Sender, target, true, GA_NO_DEAD|GA_NO_HIDDEN|GA_NO_UNSCHEDULED ); in NearbyDialog() 297 return CanSee( Sender, target, false, GA_NO_DEAD|GA_NO_UNSCHEDULED ); in IsValidForPartyDialog() 1741 …jects(Sender->GetCurrentArea(), Sender, parameters->objectParameter, GA_NO_DEAD|GA_NO_UNSCHEDULED); in IsOverMe()
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H A D | Actions.cpp | 6286 …etCurrentArea()->GetAllActorsInRadius(ip->Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED, MAX_OPERATI… in SetNoOneOnTrigger()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Scriptable.cpp | 942 …std::vector<Actor *> nearActors = area->GetAllActorsInRadius(Pos, GA_NO_DEAD|GA_NO_UNSCHEDULED, 15… in SendTriggerToAll() 1031 Actor *target = area->GetActor(LastTargetPos, GA_NO_UNSCHEDULED|GA_NO_HIDDEN); in CastSpellPointEnd() 1207 …GetAllActorsInRadius(caster->Pos, GA_NO_DEAD|GA_NO_ENEMY|GA_NO_SELF|GA_NO_UNSCHEDULED, caster->Get… in SpellcraftCheck() 2141 …:ACTOR) == PathMapFlags::ACTOR && area->GetActor(oldPos, GA_NO_DEAD|GA_NO_UNSCHEDULED) == actor)) { in BumpBack() 2208 actorInTheWay = area->GetActor(nmptCollision, GA_NO_DEAD|GA_NO_UNSCHEDULED); in DoStep()
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H A D | Door.cpp | 267 int ac = area->GetActorsInRect(ab, rgn, GA_NO_DEAD|GA_NO_UNSCHEDULED); in BlockedOpen()
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H A D | Actor.h | 165 #define GA_NO_UNSCHEDULED 16384 macro
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H A D | Actor.cpp | 3698 …> neighbours = area->GetAllActorsInRadius(Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ENEMY|… in GetSavingThrow() 5512 …> neighbours = area->GetAllActorsInRadius(Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED, GetSafeStat… in SendDiedTrigger() 6168 if (ga_flags&GA_NO_UNSCHEDULED) { in ValidTarget() 8009 …> neighbours = area->GetAllActorsInRadius(Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED, GetSafeStat… in ApplyModal() 10744 int flag = (seenby ? 0 : GA_NO_HIDDEN) | GA_NO_DEAD | GA_NO_UNSCHEDULED | GA_NO_SELF; in SeeAnyOne() 10839 int flags = GA_NO_DEAD | GA_NO_NEUTRAL | GA_NO_SELF | GA_NO_UNSCHEDULED; in TryToHideIWD2() 11244 …lActorsInRadius(Pos, GA_NO_DEAD|GA_NO_NEUTRAL|GA_NO_ALLY|GA_NO_SELF|GA_NO_UNSCHEDULED|GA_NO_HIDDEN… in ConcentrationCheck()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/ |
H A D | GameControl.cpp | 473 int flags = GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_SELECT|GA_NO_ENEMY|GA_NO_NEUTRAL; in WillDraw() 583 …onsters = area->GetAllActorsInRadius(actor->Pos, GA_NO_DEAD|GA_NO_LOS|GA_NO_UNSCHEDULED, distance); in DrawSelf() 1151 const Actor* actor = area->GetActor(gameMousePos, GA_NO_DEAD|GA_NO_UNSCHEDULED); in TooltipText() 1329 lastActor = area->GetActor(gameMousePos, GA_NO_DEAD|GA_NO_UNSCHEDULED); in OnMouseOver() 2489 target_types = GA_NO_DEAD|GA_NO_HIDDEN|GA_NO_UNSCHEDULED; in ResetTargetMode()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | SaveGameIterator.cpp | 551 std::vector<Actor *> nearActors = map->GetAllActorsInRadius(pc1, GA_NO_DEAD|GA_NO_UNSCHEDULED, 15); in CanSave()
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H A D | Map.cpp | 775 …const Actor* nearActor = GetActorInRadius(actor->Pos, GA_NO_DEAD|GA_NO_UNSCHEDULED, actor->GetAnim… in UpdateScripts() 898 … = GetAllActorsInRadius(actor->Pos, GA_NO_SELF|GA_NO_DEAD|GA_NO_LOS|GA_NO_UNSCHEDULED, MAX_CIRCLE_… in ClearSearchMapFor() 2316 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ALLY|GA_NO_ENEMY)) continue; in PurgeArea() 2459 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED)) in SpawnsAlive() 2970 if (actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in dump() 3295 …!GetActorInRadius(spawn->Pos, GA_NO_DEAD|GA_NO_ENEMY|GA_NO_NEUTRAL|GA_NO_UNSCHEDULED, SPAWN_RANGE … in UpdateSpawns()
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H A D | PathFinder.cpp | 319 Actor* childActor = GetActor(nmptChild, GA_NO_DEAD|GA_NO_UNSCHEDULED); in FindPath()
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H A D | Projectile.cpp | 1026 int flags = GA_NO_DEAD|GA_NO_UNSCHEDULED; in CalculateTargetFlag()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/IWDOpcodes/ |
H A D | IWDOpcodes.cpp | 3579 if (!CanSee(origin, ac, true, GA_NO_DEAD|GA_NO_HIDDEN|GA_NO_UNSCHEDULED)) continue; in GetRandomEnemySeen() 3595 if (!CanSee(origin, ac, true, GA_NO_DEAD|GA_NO_HIDDEN|GA_NO_UNSCHEDULED)) continue; in GetRandomEnemySeen()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/ |
H A D | GUIScript.cpp | 3475 int Types = GA_SELECT | GA_NO_DEAD | GA_NO_HIDDEN | GA_NO_UNSCHEDULED;
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