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Searched refs:GA_NO_UNSCHEDULED (Results 1 – 15 of 15) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DGSUtils.cpp578 int flags = GA_NO_UNSCHEDULED; in SeeCore()
2462 if (!CanSee(ac, origin, true, GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in GetNearestEnemyOf()
2467 if (!CanSee(ac, origin, true, GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in GetNearestEnemyOf()
2475 tgts->AddTarget(ac, distance, GA_NO_DEAD|GA_NO_UNSCHEDULED); in GetNearestEnemyOf()
2480 tgts->AddTarget(ac, distance, GA_NO_DEAD|GA_NO_UNSCHEDULED); in GetNearestEnemyOf()
2500 if (!CanSee(ac, origin, true, GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in GetNearestOf()
2505 if (!CanSee(ac, origin, true, GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in GetNearestOf()
2511 tgts->AddTarget(ac, distance, GA_NO_DEAD|GA_NO_UNSCHEDULED); in GetNearestOf()
H A DMatching.cpp711 ga_flags |= GA_NO_UNSCHEDULED|GA_NO_DEAD; in XthNearestEnemyOf()
H A DTriggers.cpp266 return CanSee( Sender, target, true, GA_NO_DEAD|GA_NO_HIDDEN|GA_NO_UNSCHEDULED ); in NearbyDialog()
297 return CanSee( Sender, target, false, GA_NO_DEAD|GA_NO_UNSCHEDULED ); in IsValidForPartyDialog()
1741 …jects(Sender->GetCurrentArea(), Sender, parameters->objectParameter, GA_NO_DEAD|GA_NO_UNSCHEDULED); in IsOverMe()
H A DActions.cpp6286 …etCurrentArea()->GetAllActorsInRadius(ip->Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED, MAX_OPERATI… in SetNoOneOnTrigger()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DScriptable.cpp942 …std::vector<Actor *> nearActors = area->GetAllActorsInRadius(Pos, GA_NO_DEAD|GA_NO_UNSCHEDULED, 15… in SendTriggerToAll()
1031 Actor *target = area->GetActor(LastTargetPos, GA_NO_UNSCHEDULED|GA_NO_HIDDEN); in CastSpellPointEnd()
1207 …GetAllActorsInRadius(caster->Pos, GA_NO_DEAD|GA_NO_ENEMY|GA_NO_SELF|GA_NO_UNSCHEDULED, caster->Get… in SpellcraftCheck()
2141 …:ACTOR) == PathMapFlags::ACTOR && area->GetActor(oldPos, GA_NO_DEAD|GA_NO_UNSCHEDULED) == actor)) { in BumpBack()
2208 actorInTheWay = area->GetActor(nmptCollision, GA_NO_DEAD|GA_NO_UNSCHEDULED); in DoStep()
H A DDoor.cpp267 int ac = area->GetActorsInRect(ab, rgn, GA_NO_DEAD|GA_NO_UNSCHEDULED); in BlockedOpen()
H A DActor.h165 #define GA_NO_UNSCHEDULED 16384 macro
H A DActor.cpp3698 …> neighbours = area->GetAllActorsInRadius(Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ENEMY|… in GetSavingThrow()
5512 …> neighbours = area->GetAllActorsInRadius(Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED, GetSafeStat… in SendDiedTrigger()
6168 if (ga_flags&GA_NO_UNSCHEDULED) { in ValidTarget()
8009 …> neighbours = area->GetAllActorsInRadius(Pos, GA_NO_LOS|GA_NO_DEAD|GA_NO_UNSCHEDULED, GetSafeStat… in ApplyModal()
10744 int flag = (seenby ? 0 : GA_NO_HIDDEN) | GA_NO_DEAD | GA_NO_UNSCHEDULED | GA_NO_SELF; in SeeAnyOne()
10839 int flags = GA_NO_DEAD | GA_NO_NEUTRAL | GA_NO_SELF | GA_NO_UNSCHEDULED; in TryToHideIWD2()
11244 …lActorsInRadius(Pos, GA_NO_DEAD|GA_NO_NEUTRAL|GA_NO_ALLY|GA_NO_SELF|GA_NO_UNSCHEDULED|GA_NO_HIDDEN… in ConcentrationCheck()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/
H A DGameControl.cpp473 int flags = GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_SELECT|GA_NO_ENEMY|GA_NO_NEUTRAL; in WillDraw()
583 …onsters = area->GetAllActorsInRadius(actor->Pos, GA_NO_DEAD|GA_NO_LOS|GA_NO_UNSCHEDULED, distance); in DrawSelf()
1151 const Actor* actor = area->GetActor(gameMousePos, GA_NO_DEAD|GA_NO_UNSCHEDULED); in TooltipText()
1329 lastActor = area->GetActor(gameMousePos, GA_NO_DEAD|GA_NO_UNSCHEDULED); in OnMouseOver()
2489 target_types = GA_NO_DEAD|GA_NO_HIDDEN|GA_NO_UNSCHEDULED; in ResetTargetMode()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DSaveGameIterator.cpp551 std::vector<Actor *> nearActors = map->GetAllActorsInRadius(pc1, GA_NO_DEAD|GA_NO_UNSCHEDULED, 15); in CanSave()
H A DMap.cpp775 …const Actor* nearActor = GetActorInRadius(actor->Pos, GA_NO_DEAD|GA_NO_UNSCHEDULED, actor->GetAnim… in UpdateScripts()
898 … = GetAllActorsInRadius(actor->Pos, GA_NO_SELF|GA_NO_DEAD|GA_NO_LOS|GA_NO_UNSCHEDULED, MAX_CIRCLE_… in ClearSearchMapFor()
2316 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED|GA_NO_ALLY|GA_NO_ENEMY)) continue; in PurgeArea()
2459 if (!actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED)) in SpawnsAlive()
2970 if (actor->ValidTarget(GA_NO_DEAD|GA_NO_UNSCHEDULED)) { in dump()
3295 …!GetActorInRadius(spawn->Pos, GA_NO_DEAD|GA_NO_ENEMY|GA_NO_NEUTRAL|GA_NO_UNSCHEDULED, SPAWN_RANGE … in UpdateSpawns()
H A DPathFinder.cpp319 Actor* childActor = GetActor(nmptChild, GA_NO_DEAD|GA_NO_UNSCHEDULED); in FindPath()
H A DProjectile.cpp1026 int flags = GA_NO_DEAD|GA_NO_UNSCHEDULED; in CalculateTargetFlag()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/IWDOpcodes/
H A DIWDOpcodes.cpp3579 if (!CanSee(origin, ac, true, GA_NO_DEAD|GA_NO_HIDDEN|GA_NO_UNSCHEDULED)) continue; in GetRandomEnemySeen()
3595 if (!CanSee(origin, ac, true, GA_NO_DEAD|GA_NO_HIDDEN|GA_NO_UNSCHEDULED)) continue; in GetRandomEnemySeen()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/
H A DGUIScript.cpp3475 int Types = GA_SELECT | GA_NO_DEAD | GA_NO_HIDDEN | GA_NO_UNSCHEDULED;