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Searched refs:GA_ONLY_BUMPABLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DPathFinder.cpp320 …dActor != caller && (flags & PF_ACTORS_ARE_BLOCKING || !childActor->ValidTarget(GA_ONLY_BUMPABLE)); in FindPath()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h167 #define GA_ONLY_BUMPABLE 32768 macro
H A DScriptable.cpp2222 if (actor && actor->ValidTarget(GA_CAN_BUMP) && actorInTheWay->ValidTarget(GA_ONLY_BUMPABLE)) { in DoStep()
H A DActor.cpp6223 if (ga_flags & GA_ONLY_BUMPABLE) { in ValidTarget()