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Searched refs:GB_is_hle_sgb (Results 1 – 5 of 5) sorted by relevance

/dports/emulators/sameboy/SameBoy-0.14.7/Core/
H A Dsave_state.c255 + (GB_is_hle_sgb(gb)? sizeof(*gb->sgb) + sizeof(uint32_t) : 0) in GB_get_save_state_size_no_bess()
310 if (GB_is_cgb(gb) != GB_is_cgb(save) || GB_is_hle_sgb(gb) != GB_is_hle_sgb(save)) { in verify_and_update_state_compatibility()
325 if (GB_is_hle_sgb(gb) != GB_is_hle_sgb(save)) { in verify_and_update_state_compatibility()
326 …state is %sfor a Super Game Boy. Try changing the emulated model.\n", GB_is_hle_sgb(save)? "" : "n… in verify_and_update_state_compatibility()
564 if (GB_is_hle_sgb(gb)) { in save_state_internal()
1267 if (GB_is_hle_sgb(gb)) { in load_state_internal()
H A Dgb.c1394 bool GB_is_hle_sgb(GB_gameboy_t *gb) in GB_is_hle_sgb() function
1640 if (GB_is_hle_sgb(gb)) { in GB_reset()
1794 return GB_is_hle_sgb(gb)? 256 : 160; in GB_get_screen_width()
1807 return GB_is_hle_sgb(gb)? 224 : 144; in GB_get_screen_height()
1817 return GB_is_hle_sgb(gb)? gb->sgb->player_count : 1; in GB_get_player_count()
H A Dgb.h790 bool GB_is_hle_sgb(GB_gameboy_t *gb); // Returns true if the model is SGB or SGB2 and the SFC/SNES …
H A Dsgb.c432 if (!GB_is_hle_sgb(gb)) { in GB_sgb_write()
H A Ddisplay.c117 if (GB_is_hle_sgb(gb)) { in display_vblank()