Searched refs:GCG_LINELENGTH (Results 1 – 2 of 2) sorted by relevance
787 chunks = length / GCG_LINELENGTH; //- nige in gcgOut()788 if(length % GCG_LINELENGTH != 0) //- nige in gcgOut()796 pos1 = ((block - 1) * GCG_LINELENGTH) + 1; in gcgOut()797 pos2 = (length < pos1 + GCG_LINELENGTH - 1)? length : pos1 + GCG_LINELENGTH - 1;//- nige in gcgOut()940 chunks = length / GCG_LINELENGTH; //- nige in phylipOut()941 if(length % GCG_LINELENGTH != 0) //- nige in phylipOut()951 pos1 = ((block - 1) * GCG_LINELENGTH) + 1; in phylipOut()953 pos2 = (length < pos1 + GCG_LINELENGTH - 1)? length : pos1 + GCG_LINELENGTH - 1; in phylipOut()1059 chunks = length / GCG_LINELENGTH; //- nige in nexusOut()1060 if(length % GCG_LINELENGTH != 0) //- nige in nexusOut()[all …]
199 const int GCG_LINELENGTH = 50; variable