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Searched refs:GDI_ALT_DESIGN_PRESSED (Results 1 – 20 of 20) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/
H A Dgadgets.h78 #define GDI_ALT_DESIGN_PRESSED 20 macro
H A Dgadgets.c390 case GDI_ALT_DESIGN_PRESSED: in HandleGadgetTags()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dgadgets.h88 #define GDI_ALT_DESIGN_PRESSED 23 macro
H A Dgadgets.c908 case GDI_ALT_DESIGN_PRESSED: in HandleGadgetTags()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dgadgets.h88 #define GDI_ALT_DESIGN_PRESSED 23 macro
H A Dgadgets.c908 case GDI_ALT_DESIGN_PRESSED: in HandleGadgetTags()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dgadgets.h88 #define GDI_ALT_DESIGN_PRESSED 23 macro
H A Dgadgets.c908 case GDI_ALT_DESIGN_PRESSED: in HandleGadgetTags()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dgadgets.h88 #define GDI_ALT_DESIGN_PRESSED 23 macro
H A Dgadgets.c908 case GDI_ALT_DESIGN_PRESSED: in HandleGadgetTags()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Deditor.c869 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, in CreateControlButtons()
1329 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, in CreateCheckbuttonGadgets()
H A Dgame.c3960 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, in CreateGameButtons()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Deditor.c5351 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, in CreateControlButtons()
6169 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, in CreateCheckbuttonGadgets()
6231 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, in CreateRadiobuttonGadgets()
H A Dgame.c16853 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, in CreateGameButtons()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Deditor.c5351 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, in CreateControlButtons()
6169 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, in CreateCheckbuttonGadgets()
6231 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, in CreateRadiobuttonGadgets()
H A Dgame.c16853 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, in CreateGameButtons()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Deditor.c5356 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, in CreateControlButtons()
6174 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, in CreateCheckbuttonGadgets()
6236 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, in CreateRadiobuttonGadgets()
H A Dgame.c16649 GDI_ALT_DESIGN_PRESSED, gfx->bitmap, gd_xap, gd_yap, in CreateGameButtons()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Deditor.c5356 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, in CreateControlButtons()
6174 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, in CreateCheckbuttonGadgets()
6236 GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, in CreateRadiobuttonGadgets()
H A Dgame.c16649 GDI_ALT_DESIGN_PRESSED, gfx->bitmap, gd_xap, gd_yap, in CreateGameButtons()