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Searched refs:GD_NORMAL (Results 1 – 12 of 12) sorted by relevance

/dports/cad/tkgate/tkgate-2.1/src/tkgate/
H A Dtkgate_misc.h203 GD_NORMAL = 0, enumerator
204 #define GD_NORMAL GD_NORMAL /* Normal drawing (gate with wires) */ macro
H A Ddecoder.c484 gate_draw(g,GD_NORMAL); in Decoder_AddOutput()
487 gate_draw(g,GD_NORMAL); in Decoder_AddOutput()
H A Ddemux.c466 gate_draw(g,GD_NORMAL); in Demux_AddOutput()
469 gate_draw(g,GD_NORMAL); in Demux_AddOutput()
H A Dgeneric.c348 gate_draw(g,GD_NORMAL); in Generic_AddInput()
351 gate_draw(g,GD_NORMAL); in Generic_AddInput()
368 gate_draw(g,GD_NORMAL); in Generic_AddOutput()
371 gate_draw(g,GD_NORMAL); in Generic_AddOutput()
H A Dmux.c355 gate_draw(g,GD_NORMAL); in Mux_AddInput()
358 gate_draw(g,GD_NORMAL); in Mux_AddInput()
H A Dgates.c431 gate_draw(g,GD_NORMAL); in gate_moveObject()
433 gate_draw(g,GD_NORMAL); in gate_moveObject()
H A Dedit.c261 gate_draw(TkGate.circuit->select,GD_NORMAL); in EditState_unselectGate()
263 gate_draw(TkGate.circuit->select,GD_NORMAL); in EditState_unselectGate()
H A Dblock.c301 gate_draw(g,GD_NORMAL); in Block_Make()
330 gate_draw(g,GD_NORMAL); in Block_Make()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h104 #define GD_NORMAL 0 macro
565 const char* GetDialog(int flags=GD_NORMAL) const;
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DDialogHandler.cpp351 if (tgta && strnicmp(tgta->GetDialog(GD_NORMAL), tr->Dialog, 8) != 0) { in DialogChoose()
H A DMap.cpp2345 if (strnicmp( actor->GetDialog(GD_NORMAL), resref, 8 ) == 0) { in GetActorByDialog()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DGSUtils.cpp1177 Dialog = speaker->GetDialog(swap ? GD_NORMAL : GD_FEEDBACK); in BeginDialog()