Searched refs:GD_NORMAL (Results 1 – 12 of 12) sorted by relevance
/dports/cad/tkgate/tkgate-2.1/src/tkgate/ |
H A D | tkgate_misc.h | 203 GD_NORMAL = 0, enumerator 204 #define GD_NORMAL GD_NORMAL /* Normal drawing (gate with wires) */ macro
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H A D | decoder.c | 484 gate_draw(g,GD_NORMAL); in Decoder_AddOutput() 487 gate_draw(g,GD_NORMAL); in Decoder_AddOutput()
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H A D | demux.c | 466 gate_draw(g,GD_NORMAL); in Demux_AddOutput() 469 gate_draw(g,GD_NORMAL); in Demux_AddOutput()
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H A D | generic.c | 348 gate_draw(g,GD_NORMAL); in Generic_AddInput() 351 gate_draw(g,GD_NORMAL); in Generic_AddInput() 368 gate_draw(g,GD_NORMAL); in Generic_AddOutput() 371 gate_draw(g,GD_NORMAL); in Generic_AddOutput()
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H A D | mux.c | 355 gate_draw(g,GD_NORMAL); in Mux_AddInput() 358 gate_draw(g,GD_NORMAL); in Mux_AddInput()
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H A D | gates.c | 431 gate_draw(g,GD_NORMAL); in gate_moveObject() 433 gate_draw(g,GD_NORMAL); in gate_moveObject()
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H A D | edit.c | 261 gate_draw(TkGate.circuit->select,GD_NORMAL); in EditState_unselectGate() 263 gate_draw(TkGate.circuit->select,GD_NORMAL); in EditState_unselectGate()
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H A D | block.c | 301 gate_draw(g,GD_NORMAL); in Block_Make() 330 gate_draw(g,GD_NORMAL); in Block_Make()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.h | 104 #define GD_NORMAL 0 macro 565 const char* GetDialog(int flags=GD_NORMAL) const;
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | DialogHandler.cpp | 351 if (tgta && strnicmp(tgta->GetDialog(GD_NORMAL), tr->Dialog, 8) != 0) { in DialogChoose()
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H A D | Map.cpp | 2345 if (strnicmp( actor->GetDialog(GD_NORMAL), resref, 8 ) == 0) { in GetActorByDialog()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/ |
H A D | GSUtils.cpp | 1177 Dialog = speaker->GetDialog(swap ? GD_NORMAL : GD_FEEDBACK); in BeginDialog()
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