Searched refs:GENERATE_ENEMY_RAND_DELAY (Results 1 – 8 of 8) sorted by relevance
13 GENERATE_ENEMY_RAND_DELAY=1500
15 GENERATE_ENEMY_RAND_DELAY=3000
14 GENERATE_ENEMY_RAND_DELAY=1500
15 GENERATE_ENEMY_RAND_DELAY=2500
14 GENERATE_ENEMY_RAND_DELAY=2000
45 int GENERATE_ENEMY_RAND_DELAY = 2000; variable107 op->getInt( "GENERATE_ENEMY_RAND_DELAY", GENERATE_ENEMY_RAND_DELAY ); in parseGlobalConfigValues()
37 timeToNextEnemy = GENERATE_ENEMY_DELAY + (rand() % (GENERATE_ENEMY_RAND_DELAY+1)); in Enemys()275 timeToNextEnemy = GENERATE_ENEMY_DELAY + (rand() % (GENERATE_ENEMY_RAND_DELAY+1)); in generateEnemys()
366 extern int GENERATE_ENEMY_RAND_DELAY;