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Searched refs:GENERATE_ENEMY_RAND_DELAY (Results 1 – 8 of 8) sorted by relevance

/dports/games/alienblaster/alienblaster/cfg/
H A DalienBlasterDifficulty4.cfg13 GENERATE_ENEMY_RAND_DELAY=1500
H A DalienBlasterDifficulty0.cfg15 GENERATE_ENEMY_RAND_DELAY=3000
H A DalienBlasterDifficulty3.cfg14 GENERATE_ENEMY_RAND_DELAY=1500
H A DalienBlasterDifficulty1.cfg15 GENERATE_ENEMY_RAND_DELAY=2500
H A DalienBlasterDifficulty2.cfg14 GENERATE_ENEMY_RAND_DELAY=2000
/dports/games/alienblaster/alienblaster/src/
H A Dglobal.cc45 int GENERATE_ENEMY_RAND_DELAY = 2000; variable
107 op->getInt( "GENERATE_ENEMY_RAND_DELAY", GENERATE_ENEMY_RAND_DELAY ); in parseGlobalConfigValues()
H A Denemys.cc37 timeToNextEnemy = GENERATE_ENEMY_DELAY + (rand() % (GENERATE_ENEMY_RAND_DELAY+1)); in Enemys()
275 timeToNextEnemy = GENERATE_ENEMY_DELAY + (rand() % (GENERATE_ENEMY_RAND_DELAY+1)); in generateEnemys()
H A Dglobal.h366 extern int GENERATE_ENEMY_RAND_DELAY;