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Searched refs:GEO_GetColor (Results 1 – 11 of 11) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_xvi.cpp124 previousNationColor = GEO_GetColor(currentPos, MAPTYPE_NATIONS, nullptr); in CP_UpdateNationXVIInfection()
130 nationColor = GEO_GetColor(currentPos, MAPTYPE_NATIONS, nullptr); in CP_UpdateNationXVIInfection()
H A Dcp_geoscape.cpp268 if (!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))) { in GEO_Click()
280 if (!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))) { in GEO_Click()
1919 const byte* color = GEO_GetColor(pos, MAPTYPE_NATIONS, nullptr); in GEO_GetNation()
2016 const byte* color = GEO_GetColor(pos, MAPTYPE_TERRAIN, coast); in GEO_GetTerrainTypeByPos()
2028 const byte* color = GEO_GetColor(pos, MAPTYPE_CULTURE, nullptr); in GEO_GetCultureTypeByPos()
2040 const byte* color = GEO_GetColor(pos, MAPTYPE_POPULATION, nullptr); in GEO_GetPopulationTypeByPos()
2052 const byte* color = GEO_GetColor(pos, MAPTYPE_POPULATION, nullptr); in GEO_GetCivilianNumberByPosition()
2136 const byte* GEO_GetColor (const vec2_t pos, mapType_t type, bool *coast) in GEO_GetColor() function
2258 if (MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))) in GEO_PositionFitsTCPNTypes()
H A Dcp_geoscape.h75 const byte* GEO_GetColor(const vec2_t pos, mapType_t type, bool *coast);
H A Dcp_airfight.cpp480 color = GEO_GetColor(aircraft->pos, MAPTYPE_TERRAIN, nullptr); in AIRFIGHT_ActionsAfterAirfight()
516 if (!MapIsWater(GEO_GetColor(aircraft->pos, MAPTYPE_TERRAIN, nullptr))) { in AIRFIGHT_ActionsAfterAirfight()
H A Dcp_campaign.cpp308 Com_Printf("%s", MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr)) ? " (in water) " : ""); in CP_ChooseMap()
1358 } while (noWater && MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))); in CP_GetRandomPosOnGeoscape()
H A Dcp_nation.cpp417 if (MapIsWater(GEO_GetColor(city->pos, MAPTYPE_TERRAIN, nullptr))) { in NAT_ScriptSanityCheck()
H A Dcp_missions.cpp341 color = GEO_GetColor(mission->pos, MAPTYPE_TERRAIN, nullptr); in CP_CreateBattleParameters()
H A Dcp_base.cpp905 if (!MapIsWater(GEO_GetColor(aircraft->pos, MAPTYPE_TERRAIN, nullptr))) { in B_MoveAircraftOnGeoscapeToOtherBases()
H A Dcp_aircraft.cpp2122 const byte* color = GEO_GetColor(aircraft->pos, MAPTYPE_TERRAIN, nullptr); in AIR_PilotSurvivedCrash()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/missions/
H A Dcp_mission_ufocarrier.cpp101 if (!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))) { in CP_SpawnUFOCarrier_f()
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_campaign.cpp737 CU_ASSERT_TRUE(MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))); in testMap()
740 CU_ASSERT_TRUE(!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))); in testMap()
743 CU_ASSERT_TRUE(MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))); in testMap()
746 CU_ASSERT_TRUE(!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, &coast))); in testMap()