Searched refs:GEO_GetColor (Results 1 – 11 of 11) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_xvi.cpp | 124 previousNationColor = GEO_GetColor(currentPos, MAPTYPE_NATIONS, nullptr); in CP_UpdateNationXVIInfection() 130 nationColor = GEO_GetColor(currentPos, MAPTYPE_NATIONS, nullptr); in CP_UpdateNationXVIInfection()
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H A D | cp_geoscape.cpp | 268 if (!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))) { in GEO_Click() 280 if (!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))) { in GEO_Click() 1919 const byte* color = GEO_GetColor(pos, MAPTYPE_NATIONS, nullptr); in GEO_GetNation() 2016 const byte* color = GEO_GetColor(pos, MAPTYPE_TERRAIN, coast); in GEO_GetTerrainTypeByPos() 2028 const byte* color = GEO_GetColor(pos, MAPTYPE_CULTURE, nullptr); in GEO_GetCultureTypeByPos() 2040 const byte* color = GEO_GetColor(pos, MAPTYPE_POPULATION, nullptr); in GEO_GetPopulationTypeByPos() 2052 const byte* color = GEO_GetColor(pos, MAPTYPE_POPULATION, nullptr); in GEO_GetCivilianNumberByPosition() 2136 const byte* GEO_GetColor (const vec2_t pos, mapType_t type, bool *coast) in GEO_GetColor() function 2258 if (MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))) in GEO_PositionFitsTCPNTypes()
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H A D | cp_geoscape.h | 75 const byte* GEO_GetColor(const vec2_t pos, mapType_t type, bool *coast);
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H A D | cp_airfight.cpp | 480 color = GEO_GetColor(aircraft->pos, MAPTYPE_TERRAIN, nullptr); in AIRFIGHT_ActionsAfterAirfight() 516 if (!MapIsWater(GEO_GetColor(aircraft->pos, MAPTYPE_TERRAIN, nullptr))) { in AIRFIGHT_ActionsAfterAirfight()
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H A D | cp_campaign.cpp | 308 Com_Printf("%s", MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr)) ? " (in water) " : ""); in CP_ChooseMap() 1358 } while (noWater && MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))); in CP_GetRandomPosOnGeoscape()
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H A D | cp_nation.cpp | 417 if (MapIsWater(GEO_GetColor(city->pos, MAPTYPE_TERRAIN, nullptr))) { in NAT_ScriptSanityCheck()
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H A D | cp_missions.cpp | 341 color = GEO_GetColor(mission->pos, MAPTYPE_TERRAIN, nullptr); in CP_CreateBattleParameters()
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H A D | cp_base.cpp | 905 if (!MapIsWater(GEO_GetColor(aircraft->pos, MAPTYPE_TERRAIN, nullptr))) { in B_MoveAircraftOnGeoscapeToOtherBases()
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H A D | cp_aircraft.cpp | 2122 const byte* color = GEO_GetColor(aircraft->pos, MAPTYPE_TERRAIN, nullptr); in AIR_PilotSurvivedCrash()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/missions/ |
H A D | cp_mission_ufocarrier.cpp | 101 if (!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))) { in CP_SpawnUFOCarrier_f()
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/dports/games/ufoai/ufoai-2.5-source/src/tests/ |
H A D | test_campaign.cpp | 737 CU_ASSERT_TRUE(MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))); in testMap() 740 CU_ASSERT_TRUE(!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))); in testMap() 743 CU_ASSERT_TRUE(MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, nullptr))); in testMap() 746 CU_ASSERT_TRUE(!MapIsWater(GEO_GetColor(pos, MAPTYPE_TERRAIN, &coast))); in testMap()
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