Home
last modified time | relevance | path

Searched refs:GEO_IsNight (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_geoscape.h74 bool GEO_IsNight(const vec2_t pos);
H A Dcp_missions.cpp124 …cgi->Cbuf_AddText("map %s \"%s\" \"%s\"\n", (GEO_IsNight(base->pos) ? "night" : "day"), maps, coor… in BATTLE_Start()
130 cgi->Cbuf_AddText("map %s %s %s\n", (GEO_IsNight(mission->pos) ? "night" : "day"), in BATTLE_Start()
H A Dcp_base_callbacks.cpp723 …cgi->Cbuf_AddText("map %s \"%s\" \"%s\"\n", (GEO_IsNight(base->pos) ? "night" : "day"), maps, coor… in B_AssembleMap_f()
H A Dcp_geoscape.cpp1195 cgi->Cvar_Set("mn_mapdaytime", GEO_IsNight(mission->pos) ? _("Night") : _("Day")); in GEO_DrawMapOneMission()
2109 bool GEO_IsNight (const vec2_t pos) in GEO_IsNight() function