Searched refs:GE_LIGHTCOMP_ONLYPOWDIFFUSE (Results 1 – 9 of 9) sorted by relevance
404 GE_LIGHTCOMP_ONLYPOWDIFFUSE = 2, enumerator
330 …edDiffuseLight(int chan) const { return getLightComputation(chan) == GE_LIGHTCOMP_ONLYPOWDIFFUSE; } in isUsingPoweredDiffuseLight()
937 bool poweredDiffuse = comp == GE_LIGHTCOMP_ONLYPOWDIFFUSE; in GenerateVertexShader()