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Searched refs:GE_SHADE_FLAT (Results 1 – 21 of 21) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DShaderId.cpp68 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT && !gstate.isModeClear(); in ComputeVertexShaderID()
249 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT; in ComputeFragmentShaderID()
H A DSoftwareTransformCommon.cpp134 if (shadeMode != GE_SHADE_FLAT || clearMode) { in ColorIndexOffset()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderId.cpp68 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT && !gstate.isModeClear(); in ComputeVertexShaderID()
249 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT; in ComputeFragmentShaderID()
H A DSoftwareTransformCommon.cpp134 if (shadeMode != GE_SHADE_FLAT || clearMode) { in ColorIndexOffset()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderId.cpp68 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT && !gstate.isModeClear(); in ComputeVertexShaderID()
249 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT; in ComputeFragmentShaderID()
H A DSoftwareTransformCommon.cpp134 if (shadeMode != GE_SHADE_FLAT || clearMode) { in ColorIndexOffset()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/
H A DClipper.cpp296 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal()
380 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/
H A DClipper.cpp296 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal()
380 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/
H A DClipper.cpp296 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal()
380 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A Dge_constants.h381 GE_SHADE_FLAT = 0, enumerator
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A Dge_constants.h381 GE_SHADE_FLAT = 0, enumerator
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A Dge_constants.h381 GE_SHADE_FLAT = 0, enumerator
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp547 useHWTransform = useHWTransform && (tess || gstate.getShadeMode() != GE_SHADE_FLAT);
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp547 useHWTransform = useHWTransform && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in ApplyShader()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp547 useHWTransform = useHWTransform && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in ApplyShader()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.cpp341 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.cpp341 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.cpp341 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DDrawEngineVulkan.cpp616 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDrawEngineVulkan.cpp616 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDrawEngineVulkan.cpp616 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()