/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderId.cpp | 68 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT && !gstate.isModeClear(); in ComputeVertexShaderID() 249 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT; in ComputeFragmentShaderID()
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H A D | SoftwareTransformCommon.cpp | 134 if (shadeMode != GE_SHADE_FLAT || clearMode) { in ColorIndexOffset()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderId.cpp | 68 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT && !gstate.isModeClear(); in ComputeVertexShaderID() 249 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT; in ComputeFragmentShaderID()
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H A D | SoftwareTransformCommon.cpp | 134 if (shadeMode != GE_SHADE_FLAT || clearMode) { in ColorIndexOffset()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderId.cpp | 68 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT && !gstate.isModeClear(); in ComputeVertexShaderID() 249 bool doFlatShading = gstate.getShadeMode() == GE_SHADE_FLAT; in ComputeFragmentShaderID()
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H A D | SoftwareTransformCommon.cpp | 134 if (shadeMode != GE_SHADE_FLAT || clearMode) { in ColorIndexOffset()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/ |
H A D | Clipper.cpp | 296 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal() 380 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | Clipper.cpp | 296 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal() 380 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | Clipper.cpp | 296 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal() 380 if (gstate.getShadeMode() == GE_SHADE_FLAT) { in ProcessTriangleInternal()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | ge_constants.h | 381 GE_SHADE_FLAT = 0, enumerator
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | ge_constants.h | 381 GE_SHADE_FLAT = 0, enumerator
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | ge_constants.h | 381 GE_SHADE_FLAT = 0, enumerator
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 547 useHWTransform = useHWTransform && (tess || gstate.getShadeMode() != GE_SHADE_FLAT);
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 547 useHWTransform = useHWTransform && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in ApplyShader()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 547 useHWTransform = useHWTransform && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in ApplyShader()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.cpp | 341 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.cpp | 341 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.cpp | 341 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DrawEngineVulkan.cpp | 616 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DrawEngineVulkan.cpp | 616 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DrawEngineVulkan.cpp | 616 …useHWTransform = CanUseHardwareTransform(prim) && (tess || gstate.getShadeMode() != GE_SHADE_FLAT); in DoFlush()
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