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Searched refs:GFUI_BTN_PUSHED (Results 1 – 2 of 2) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/libs/tgfclient/
H A Dguibutton.cpp462 } else if (button->state == GFUI_BTN_PUSHED) { in gfuiDrawGrButton()
502 if (button->state != GFUI_BTN_PUSHED) { in gfuiGrButtonAction()
503 button->state = GFUI_BTN_PUSHED; in gfuiGrButtonAction()
516 button->state = GFUI_BTN_PUSHED; in gfuiGrButtonAction()
526 button->state = GFUI_BTN_PUSHED; in gfuiGrButtonAction()
537 button->state = GFUI_BTN_PUSHED; in gfuiGrButtonAction()
575 button->state = GFUI_BTN_PUSHED; in gfuiButtonAction()
587 button->state = GFUI_BTN_PUSHED; in gfuiButtonAction()
597 button->state = GFUI_BTN_PUSHED; in gfuiButtonAction()
608 button->state = GFUI_BTN_PUSHED; in gfuiButtonAction()
H A Dgui.h92 #define GFUI_BTN_PUSHED 2 macro