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Searched refs:GFX3DSTATE_ROUNDING_MODE_ROUND_TO_NEAREST_EVEN (Results 1 – 4 of 4) sorted by relevance

/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/AdaptorOCL/OCL/Platform/
H A Dcmd_3d_enum_g8.h60 GFX3DSTATE_ROUNDING_MODE_ROUND_TO_NEAREST_EVEN = 0x0, enumerator
H A Dcmd_media_init_g8.h109 GFX3DSTATE_ROUNDING_MODE_ROUND_TO_NEAREST_EVEN, // RoundingMode
/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/inc/common/Compiler/API/
H A Dusc_gen7_types.h171 GFX3DSTATE_ROUNDING_MODE_ROUND_TO_NEAREST_EVEN = 0x0, enumerator
/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/Compiler/CISACodeGen/
H A DComputeShaderCodeGen.cpp323 pKernelProgram->RoundingMode = USC::GFX3DSTATE_ROUNDING_MODE_ROUND_TO_NEAREST_EVEN; in FillProgram()