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Searched refs:GFX_BEAMER_RED_START (Results 1 – 2 of 2) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.h1166 #define GFX_BEAMER_RED_START (GFX_START_MIRRORDF + 4 * DF_PER_LINE + 0) macro
H A Dtools.c1927 base_graphic = GFX_BEAMER_RED_START; in el2gfx()