Searched refs:GFX_PER_LINE (Results 1 – 3 of 3) sorted by relevance
328 *x = SX + (graphic % GFX_PER_LINE) * TILEX; in getGraphicSource()329 *y = SY + (graphic / GFX_PER_LINE) * TILEY; in getGraphicSource()468 *x = GFX_STARTX + (graphic2 % GFX_PER_LINE) * TILEX; in getMiniGraphicSource()469 *y = GFX_STARTY + (graphic2 / GFX_PER_LINE) * TILEY; in getMiniGraphicSource()968 gx = SX + ((graphic_anim) % GFX_PER_LINE) * TILEX + dx_anim; in DrawWallsAnimation()969 gy = SY + ((graphic_anim) / GFX_PER_LINE) * TILEY + dy_anim; in DrawWallsAnimation()973 gx = SX + (graphic % GFX_PER_LINE) * TILEX + dx; in DrawWallsAnimation()974 gy = SY + (graphic / GFX_PER_LINE) * TILEY + dy; in DrawWallsAnimation()
529 #define GFX_PER_LINE 16 macro530 #define MINI_GFX_PER_LINE GFX_PER_LINE531 #define MICRO_GFX_PER_LINE GFX_PER_LINE
550 mask_x = (graphic_mask % GFX_PER_LINE) * TILEX + dx; in ScanPixel()551 mask_y = (graphic_mask / GFX_PER_LINE) * TILEY + dy; in ScanPixel()3127 SX + (graphic % GFX_PER_LINE) * TILEX + x, in GameActions()3128 SY + (graphic / GFX_PER_LINE) * TILEY + y, 6, 6, in GameActions()