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Searched refs:GF_ANNIHILATION (Results 1 – 6 of 6) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines-spells.h186 #define GF_ANNIHILATION 192 /* To differentiate drain effect from hacky non-drain effect for wands… macro
H A Ddefines.h4319 #define GF_ANNIHILATION 192 /* To differentiate drain effect from hacky non-drain effect for wands… macro
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells1.c1527 case GF_ANNIHILATION: return (randint(2) == 1 ? TERM_DARKNESS : TERM_L_DARK); in spell_color()
1594 case GF_ANNIHILATION: return TRUE;//(randint(2)==1?TERM_DARKNESS:TERM_L_DARK); in spell_color_animation()
1662 case GF_ANNIHILATION: return (TERM_ANNI); in spell_color()
4767 case GF_ANNIHILATION:
6315 case GF_ANNIHILATION:
12336 case GF_ANNIHILATION:
H A Dspells2.c6658 return(project_hook(Ind, GF_ANNIHILATION, dir, dam, flg, "")); in annihilate()
8168 case GF_ANNIHILATION: in mod_ball_spell_flags()
H A Dtraps.c3991 typ = GF_ANNIHILATION; in mon_hit_trap_aux_wand()
H A Dmelee2.c4205 case GF_ANNIHILATION: