Searched refs:GF_ANNIHILATION (Results 1 – 6 of 6) sorted by relevance
186 #define GF_ANNIHILATION 192 /* To differentiate drain effect from hacky non-drain effect for wands… macro
4319 #define GF_ANNIHILATION 192 /* To differentiate drain effect from hacky non-drain effect for wands… macro
1527 case GF_ANNIHILATION: return (randint(2) == 1 ? TERM_DARKNESS : TERM_L_DARK); in spell_color()1594 case GF_ANNIHILATION: return TRUE;//(randint(2)==1?TERM_DARKNESS:TERM_L_DARK); in spell_color_animation()1662 case GF_ANNIHILATION: return (TERM_ANNI); in spell_color()4767 case GF_ANNIHILATION:6315 case GF_ANNIHILATION:12336 case GF_ANNIHILATION:
6658 return(project_hook(Ind, GF_ANNIHILATION, dir, dam, flg, "")); in annihilate()8168 case GF_ANNIHILATION: in mod_ball_spell_flags()
3991 typ = GF_ANNIHILATION; in mon_hit_trap_aux_wand()
4205 case GF_ANNIHILATION: