Searched refs:GF_BREAKABLE_WEAPONS (Results 1 – 3 of 3) sorted by relevance
124 GF_BREAKABLE_WEAPONS, //only bg1 enumerator
3900 if (core->HasFeature(GF_BREAKABLE_WEAPONS) && fx->Parameter2 == MOD_ABSOLUTE) { in fx_movement_modifier()
7582 } else if (core->HasFeature(GF_BREAKABLE_WEAPONS) && InParty) { in PerformAttack()