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Searched refs:GF_FORCE (Results 1 – 25 of 32) sorted by relevance

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/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Ds_earth.lua120 fire_ball(Ind, GF_FORCE, args.dir, 50 + get_level(Ind, STRIKE, 50), 1, " casts a force ball of")
122 fire_ball(Ind, GF_FORCE, args.dir, 50 + get_level(Ind, STRIKE, 50), 0, " casts a force bolt of")
H A Dm_ppower.lua23 …fire_grid_bolt(Ind, GF_FORCE, args.dir, get_level(Ind, MBASH, 100), " releases a psychic hammer fo…
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines-spells.h49 #define GF_FORCE 23 macro
H A Dtables.c520 { R_NETH | R_MANA, GF_FORCE, 300, "force", TR2_RES_SOUND },
H A Ddefines.h4182 #define GF_FORCE 23 macro
/dports/games/zangband/zangband/lib/pref/
H A Dspell-xx.prf27 Z:GF_FORCE:u
/dports/games/zangband/zangband/src/
H A Dspells1.c85 case GF_FORCE: return (0x09); in spell_color()
234 case GF_FORCE: in project_f()
727 case GF_FORCE: in project_o()
1312 case GF_FORCE: in project_m()
3523 case GF_FORCE: in project_p()
H A Dl-spell.pkg30 #define GF_FORCE 23
H A Dmspells2.c1012 monst_breath_monst(m_idx, x, y, GF_FORCE, in monst_spell_monst()
H A Dmspells1.c1198 breath(m_idx, GF_FORCE, in make_attack_spell()
H A Dzbmagic2.c753 case GF_FORCE: in borg_launch_damage_one()
1792 else if (prefix(act, "force")) gf = GF_FORCE; in borg_damage_artifact_monster()
H A Dmaid-grf.c1768 GF_FORCE, /* RF3_BR_WALL */
H A Ddefines.h2715 #define GF_FORCE 23 macro
H A Dspells2.c3533 GF_FORCE, GF_INERTIA, GF_MANA, GF_METEOR, in call_chaos()
H A Dfiles.c124 {"GF_FORCE", GF_FORCE},
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dspells1.c523 case GF_FORCE: return (TERM_UMBER); in spell_color()
1597 case GF_FORCE: in project_f()
2142 case GF_FORCE: in project_i()
2637 case GF_FORCE: in project_m()
3829 case GF_FORCE: in project_p()
H A Dmdefines.h1905 #define GF_FORCE 23 macro
H A Dmelee2.c871 breath(p_ptr, m_idx, GF_FORCE, in make_attack_spell()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells1.c1501 case GF_FORCE: return (randint(5) < 3 ? TERM_L_WHITE : TERM_ORANGE); in spell_color()
1568 case GF_FORCE: return TRUE;//(randint(5)<3?TERM_L_WHITE:TERM_ORANGE); in spell_color_animation()
1636 case GF_FORCE: return (TERM_FORC); in spell_color()
3919 case GF_FORCE:
4752 case GF_FORCE:
6028 case GF_FORCE:
9217 case GF_FORCE:
12227 case GF_FORCE:
H A Dtraps.c1456 …case TRAP_OF_FORCE_BOLT: ident = player_handle_breath_trap(Ind, 1, GF_FORCE, TRAP_OF_FORCE_BO…
1480 …case TRAP_OF_FORCE_BALL: ident = player_handle_breath_trap(Ind, 3, GF_FORCE, TRAP_OF_FORCE_BA…
4408 typ = GF_FORCE; in mon_hit_trap_aux_rune()
H A Dcmd5.c947 …fire_ball(Ind, GF_FORCE, dir, ((p_ptr->chp / 4) > 200) ? 200 : (p_ptr->chp / 4) , rad, p_ptr->atta… in do_mimic_power_aux()
H A Dspells2.c7715 GF_FORCE, GF_INERTIA, GF_MANA, GF_METEOR, in call_chaos()
7729 GF_NEXUS, GF_TIME, GF_FORCE, GF_MANA, in call_chaos()
7739 GF_NEXUS, GF_TIME, GF_FORCE, GF_MANA, in call_chaos()
8171 case GF_FORCE: in mod_ball_spell_flags()
H A Drandart.c2045 GF_CONFUSION, GF_FORCE, GF_INERTIA, in randart_make()
2173 …case GF_PLASMA: case GF_SOUND: case GF_FORCE: case GF_STUN: a_ptr->level += 6; cost += 35000; brea… in randart_make()
H A Dmelee2.c2523 breath(Ind, m_idx, GF_FORCE, ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6)), y, x, srad);
4151 case GF_FORCE:
/dports/games/mangband/mangband-1.5.3/lib/pref/
H A Dfont-xxx.prf280 # GF_FORCE (0x0cf - 0x0d7)

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