/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | s_earth.lua | 120 fire_ball(Ind, GF_FORCE, args.dir, 50 + get_level(Ind, STRIKE, 50), 1, " casts a force ball of") 122 fire_ball(Ind, GF_FORCE, args.dir, 50 + get_level(Ind, STRIKE, 50), 0, " casts a force bolt of")
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H A D | m_ppower.lua | 23 …fire_grid_bolt(Ind, GF_FORCE, args.dir, get_level(Ind, MBASH, 100), " releases a psychic hammer fo…
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines-spells.h | 49 #define GF_FORCE 23 macro
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H A D | tables.c | 520 { R_NETH | R_MANA, GF_FORCE, 300, "force", TR2_RES_SOUND },
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H A D | defines.h | 4182 #define GF_FORCE 23 macro
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/dports/games/zangband/zangband/lib/pref/ |
H A D | spell-xx.prf | 27 Z:GF_FORCE:u
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/dports/games/zangband/zangband/src/ |
H A D | spells1.c | 85 case GF_FORCE: return (0x09); in spell_color() 234 case GF_FORCE: in project_f() 727 case GF_FORCE: in project_o() 1312 case GF_FORCE: in project_m() 3523 case GF_FORCE: in project_p()
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H A D | l-spell.pkg | 30 #define GF_FORCE 23
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H A D | mspells2.c | 1012 monst_breath_monst(m_idx, x, y, GF_FORCE, in monst_spell_monst()
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H A D | mspells1.c | 1198 breath(m_idx, GF_FORCE, in make_attack_spell()
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H A D | zbmagic2.c | 753 case GF_FORCE: in borg_launch_damage_one() 1792 else if (prefix(act, "force")) gf = GF_FORCE; in borg_damage_artifact_monster()
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H A D | maid-grf.c | 1768 GF_FORCE, /* RF3_BR_WALL */
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H A D | defines.h | 2715 #define GF_FORCE 23 macro
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H A D | spells2.c | 3533 GF_FORCE, GF_INERTIA, GF_MANA, GF_METEOR, in call_chaos()
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H A D | files.c | 124 {"GF_FORCE", GF_FORCE},
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | spells1.c | 523 case GF_FORCE: return (TERM_UMBER); in spell_color() 1597 case GF_FORCE: in project_f() 2142 case GF_FORCE: in project_i() 2637 case GF_FORCE: in project_m() 3829 case GF_FORCE: in project_p()
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H A D | mdefines.h | 1905 #define GF_FORCE 23 macro
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H A D | melee2.c | 871 breath(p_ptr, m_idx, GF_FORCE, in make_attack_spell()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | spells1.c | 1501 case GF_FORCE: return (randint(5) < 3 ? TERM_L_WHITE : TERM_ORANGE); in spell_color() 1568 case GF_FORCE: return TRUE;//(randint(5)<3?TERM_L_WHITE:TERM_ORANGE); in spell_color_animation() 1636 case GF_FORCE: return (TERM_FORC); in spell_color() 3919 case GF_FORCE: 4752 case GF_FORCE: 6028 case GF_FORCE: 9217 case GF_FORCE: 12227 case GF_FORCE:
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H A D | traps.c | 1456 …case TRAP_OF_FORCE_BOLT: ident = player_handle_breath_trap(Ind, 1, GF_FORCE, TRAP_OF_FORCE_BO… 1480 …case TRAP_OF_FORCE_BALL: ident = player_handle_breath_trap(Ind, 3, GF_FORCE, TRAP_OF_FORCE_BA… 4408 typ = GF_FORCE; in mon_hit_trap_aux_rune()
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H A D | cmd5.c | 947 …fire_ball(Ind, GF_FORCE, dir, ((p_ptr->chp / 4) > 200) ? 200 : (p_ptr->chp / 4) , rad, p_ptr->atta… in do_mimic_power_aux()
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H A D | spells2.c | 7715 GF_FORCE, GF_INERTIA, GF_MANA, GF_METEOR, in call_chaos() 7729 GF_NEXUS, GF_TIME, GF_FORCE, GF_MANA, in call_chaos() 7739 GF_NEXUS, GF_TIME, GF_FORCE, GF_MANA, in call_chaos() 8171 case GF_FORCE: in mod_ball_spell_flags()
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H A D | randart.c | 2045 GF_CONFUSION, GF_FORCE, GF_INERTIA, in randart_make() 2173 …case GF_PLASMA: case GF_SOUND: case GF_FORCE: case GF_STUN: a_ptr->level += 6; cost += 35000; brea… in randart_make()
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H A D | melee2.c | 2523 breath(Ind, m_idx, GF_FORCE, ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6)), y, x, srad); 4151 case GF_FORCE:
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/dports/games/mangband/mangband-1.5.3/lib/pref/ |
H A D | font-xxx.prf | 280 # GF_FORCE (0x0cf - 0x0d7)
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