Searched refs:GF_HAS_KAPUTZ (Results 1 – 5 of 5) sorted by relevance
87 GF_HAS_KAPUTZ, //pst enumerator
89 if (core->HasFeature(GF_HAS_KAPUTZ) ) { //pst in Open()245 if(core->HasFeature(GF_HAS_KAPUTZ) ) { in LoadGame()600 if(core->HasFeature(GF_HAS_KAPUTZ) ) { in GetStoredFileSize()1280 if (core->HasFeature(GF_HAS_KAPUTZ) ) { in PutGame()
628 if (core->HasFeature(GF_HAS_KAPUTZ) ) { in NumDead()642 if (core->HasFeature(GF_HAS_KAPUTZ) ) { in NumDeadGT()656 if (core->HasFeature(GF_HAS_KAPUTZ) ) { in NumDeadLT()1624 if (core->HasFeature(GF_HAS_KAPUTZ)) { in NearSavedLocation()1769 if (core->HasFeature( GF_HAS_KAPUTZ )) { in Dead()
1458 HasKaputz = core->HasFeature(GF_HAS_KAPUTZ); in InitializeIEScript()
5456 if (core->HasFeature(GF_HAS_KAPUTZ) && (AppearanceFlags&APP_DEATHVAR)) { in Resurrect()5468 } else if (!core->HasFeature(GF_HAS_KAPUTZ)) { in Resurrect()5769 if (core->HasFeature(GF_HAS_KAPUTZ)) { in CheckOnDeath()