/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines-spells.h | 93 #define GF_PSI 79 macro 223 #define GF_PSI 85
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H A D | defines.h | 4226 #define GF_PSI 79 macro 4356 #define GF_PSI 85
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/dports/games/zangband/zangband/src/ |
H A D | mind.c | 293 (void)fire_beam(GF_PSI, dir, in cast_mindcrafter_spell() 296 (void)fire_ball(GF_PSI, dir, in cast_mindcrafter_spell() 388 (plev * 3) / 2, GF_PSI, PROJECT_KILL); in cast_mindcrafter_spell()
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H A D | racial.c | 448 Type = GF_PSI; in cmd_racial_power_aux() 492 (void)fire_bolt(GF_PSI, dir, plev); in cmd_racial_power_aux()
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H A D | zbmagic2.c | 636 case GF_PSI: in borg_launch_damage_one() 3343 return (borg_launch_bolt(dam, GF_PSI, MAX_RANGE)); in borg_racial_damage_monster() 3433 return (borg_launch_bolt(dam, GF_PSI, rad)); in borg_mutate_damage_monster() 3612 return (borg_launch_ball(rad, dam, GF_PSI, MAX_RANGE)); in borg_mindcrafter_damage_monster() 3653 return (borg_launch_dispel(dam, GF_PSI, rad)); in borg_mindcrafter_damage_monster() 4937 return (borg_launch_ball(rad, dam, GF_PSI, MAX_RANGE)); in borg_trump_damage_monster()
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H A D | l-spell.pkg | 80 #define GF_PSI 85
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H A D | spells1.c | 100 case GF_PSI: in spell_color() 240 case GF_PSI: in project_f() 1464 case GF_PSI: in project_m()
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H A D | mutation.c | 896 (void)fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3)); in mutation_power_aux()
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H A D | cmd5.c | 1799 (void)fire_bolt_or_beam(beam - 10, GF_PSI, dir, in cast_trump_spell()
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H A D | defines.h | 2765 #define GF_PSI 85 macro
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H A D | spells2.c | 3985 return (project_hack(GF_PSI, dam)); in mindblast_monsters()
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H A D | files.c | 174 {"GF_PSI", GF_PSI},
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/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | m_mintrusion.lua | 154 fire_grid_bolt(Ind, GF_PSI, args.dir, damroll(d, s) + p, "") 178 …fire_cloud(Ind, GF_PSI, args.dir, (33 + get_level(Ind, MPSISTORM, 200)), 3 + get_level(Ind, MPSIST…
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/dports/games/zangband/zangband/lib/pref/ |
H A D | spell-xx.prf | 77 Z:GF_PSI:B
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | cmd5.c | 1037 fire_bolt(Ind, GF_PSI, dir, damroll(3 + rlev / 5, 8), ""); in do_mimic_power_aux() 1042 fire_bolt(Ind, GF_PSI, dir, damroll(5 + rlev / 4, 8), ""); in do_mimic_power_aux()
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H A D | spells1.c | 1517 …case GF_PSI: return (randint(5) != 1 ? (rand_int(2) ? (rand_int(2) ? TERM_YELLOW : TERM_L_BLUE) :… in spell_color() 1584 …case GF_PSI: return TRUE;//(randint(5)!=1?(rand_int(2)?(rand_int(2)?TERM_YELLOW:TERM_L_BLUE):127)… in spell_color_animation() 1652 case GF_PSI: return (TERM_PSI); in spell_color() 5010 project(0 - Ind, m_idx, 0, p_ptr->py, p_ptr->px ,dam / 3, GF_PSI, 0, ""); 5286 case GF_PSI: 8723 case GF_PSI: 11950 case GF_PSI:
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H A D | traps.c | 1637 case TRAP_OF_PSI_BOLT: ident = player_handle_breath_trap(Ind, 1, GF_PSI, trap); break;
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H A D | spells2.c | 8165 case GF_PSI: in mod_ball_spell_flags()
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H A D | melee2.c | 4179 case GF_PSI:
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