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Searched refs:GF_PSI (Results 1 – 19 of 19) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines-spells.h93 #define GF_PSI 79 macro
223 #define GF_PSI 85
H A Ddefines.h4226 #define GF_PSI 79 macro
4356 #define GF_PSI 85
/dports/games/zangband/zangband/src/
H A Dmind.c293 (void)fire_beam(GF_PSI, dir, in cast_mindcrafter_spell()
296 (void)fire_ball(GF_PSI, dir, in cast_mindcrafter_spell()
388 (plev * 3) / 2, GF_PSI, PROJECT_KILL); in cast_mindcrafter_spell()
H A Dracial.c448 Type = GF_PSI; in cmd_racial_power_aux()
492 (void)fire_bolt(GF_PSI, dir, plev); in cmd_racial_power_aux()
H A Dzbmagic2.c636 case GF_PSI: in borg_launch_damage_one()
3343 return (borg_launch_bolt(dam, GF_PSI, MAX_RANGE)); in borg_racial_damage_monster()
3433 return (borg_launch_bolt(dam, GF_PSI, rad)); in borg_mutate_damage_monster()
3612 return (borg_launch_ball(rad, dam, GF_PSI, MAX_RANGE)); in borg_mindcrafter_damage_monster()
3653 return (borg_launch_dispel(dam, GF_PSI, rad)); in borg_mindcrafter_damage_monster()
4937 return (borg_launch_ball(rad, dam, GF_PSI, MAX_RANGE)); in borg_trump_damage_monster()
H A Dl-spell.pkg80 #define GF_PSI 85
H A Dspells1.c100 case GF_PSI: in spell_color()
240 case GF_PSI: in project_f()
1464 case GF_PSI: in project_m()
H A Dmutation.c896 (void)fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3)); in mutation_power_aux()
H A Dcmd5.c1799 (void)fire_bolt_or_beam(beam - 10, GF_PSI, dir, in cast_trump_spell()
H A Ddefines.h2765 #define GF_PSI 85 macro
H A Dspells2.c3985 return (project_hack(GF_PSI, dam)); in mindblast_monsters()
H A Dfiles.c174 {"GF_PSI", GF_PSI},
/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Dm_mintrusion.lua154 fire_grid_bolt(Ind, GF_PSI, args.dir, damroll(d, s) + p, "")
178 …fire_cloud(Ind, GF_PSI, args.dir, (33 + get_level(Ind, MPSISTORM, 200)), 3 + get_level(Ind, MPSIST…
/dports/games/zangband/zangband/lib/pref/
H A Dspell-xx.prf77 Z:GF_PSI:B
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd5.c1037 fire_bolt(Ind, GF_PSI, dir, damroll(3 + rlev / 5, 8), ""); in do_mimic_power_aux()
1042 fire_bolt(Ind, GF_PSI, dir, damroll(5 + rlev / 4, 8), ""); in do_mimic_power_aux()
H A Dspells1.c1517 …case GF_PSI: return (randint(5) != 1 ? (rand_int(2) ? (rand_int(2) ? TERM_YELLOW : TERM_L_BLUE) :… in spell_color()
1584 …case GF_PSI: return TRUE;//(randint(5)!=1?(rand_int(2)?(rand_int(2)?TERM_YELLOW:TERM_L_BLUE):127)… in spell_color_animation()
1652 case GF_PSI: return (TERM_PSI); in spell_color()
5010 project(0 - Ind, m_idx, 0, p_ptr->py, p_ptr->px ,dam / 3, GF_PSI, 0, "");
5286 case GF_PSI:
8723 case GF_PSI:
11950 case GF_PSI:
H A Dtraps.c1637 case TRAP_OF_PSI_BOLT: ident = player_handle_breath_trap(Ind, 1, GF_PSI, trap); break;
H A Dspells2.c8165 case GF_PSI: in mod_ball_spell_flags()
H A Dmelee2.c4179 case GF_PSI: