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Searched refs:GF_STASIS (Results 1 – 13 of 13) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines-spells.h169 #define GF_STASIS 152 macro
213 #define GF_STASIS 75
H A Ddefines.h4302 #define GF_STASIS 152 macro
4346 #define GF_STASIS 75
/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Ds_tempo.lua121 … project_los(Ind, GF_STASIS, 20 + get_level(Ind, MASSWARP, 120), "casts a spell")
/dports/games/zangband/zangband/lib/pref/
H A Dspell-xx.prf67 Z:GF_STASIS:B
/dports/games/zangband/zangband/src/
H A Dl-spell.pkg70 #define GF_STASIS 75
H A Dspells2.c3404 return (project_hook(GF_STASIS, dir, p_ptr->lev, flg)); in stasis_monster()
3976 return (project_hack(GF_STASIS, dam)); in stasis_monsters()
H A Dzbmagic2.c966 case GF_STASIS: in borg_launch_damage_one()
4173 typ = GF_STASIS; in borg_sorcery_damage_monster()
H A Ddefines.h2755 #define GF_STASIS 75 macro
H A Dspells1.c2037 case GF_STASIS: in project_m()
H A Dfiles.c164 {"GF_STASIS", GF_STASIS},
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd5.c1154 fire_grid_bolt(Ind, GF_STASIS, dir, damroll(2, 6) + (rlev / 3), p_ptr->attacker); in do_mimic_power_aux()
H A Dspells1.c7334 case GF_STASIS:
12553 case GF_STASIS:
H A Dmelee2.c4202 case GF_STASIS: