Home
last modified time | relevance | path

Searched refs:GIM_IR (Results 1 – 13 of 13) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/BulletCollision/Gimpact/
H A Dgim_math.h74 #define GIM_IR(x) ((GUINT&)(x)) macro
80 #define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
121 GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/Gimpact/
H A Dgim_math.h74 #define GIM_IR(x) ((GUINT&)(x)) macro
80 #define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
121 GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/
H A Dgim_math.h82 #define GIM_IR(x) ((GUINT&)(x)) macro
88 #define GIM_AIR(x) (GIM_IR(x)&0x7fffffff)
128 GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/
H A Dgim_math.h82 #define GIM_IR(x) ((GUINT&)(x)) macro
88 #define GIM_AIR(x) (GIM_IR(x)&0x7fffffff)
128 GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/
H A Dgim_math.h74 #define GIM_IR(x) ((GUINT&)(x)) macro
80 #define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
121 GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/
H A Dgim_math.h74 #define GIM_IR(x) ((GUINT&)(x)) macro
80 #define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
121 GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/Gimpact/
H A Dgim_math.h74 #define GIM_IR(x) ((GUINT&)(x)) macro
80 #define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
121 GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/Bullet/
H A Dgim_math.h74 #define GIM_IR(x) ((GUINT&)(x)) macro
80 #define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
121 GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/core/
H A Dgim_math.h74 #define GIM_IR(x) ((GUINT&)(x)) macro
80 #define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
121 GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/
H A Dgim_math.h82 #define GIM_IR(x) ((GUINT&)(x)) macro
88 #define GIM_AIR(x) (GIM_IR(x)&0x7fffffff)
128 GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/Gimpact/
H A Dgim_math.h74 #define GIM_IR(x) ((GUINT&)(x)) macro
80 #define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
121 GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/Gimpact/
H A Dgim_math.h82 #define GIM_IR(x) ((GUINT&)(x)) macro
88 #define GIM_AIR(x) (GIM_IR(x)&0x7fffffff)
128 GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/
H A Dgim_math.h82 #define GIM_IR(x) ((GUINT&)(x)) macro
88 #define GIM_AIR(x) (GIM_IR(x)&0x7fffffff)
128 GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\