/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 125 class GIM_TRIANGLE 131 GIM_TRIANGLE():m_margin(0.1f) in GIM_TRIANGLE() function 197 const GIM_TRIANGLE & other, 207 const GIM_TRIANGLE & other, in collide_triangle()
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H A D | gim_box_set.h | 99 virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0; 439 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const in getNodeTriangle() 481 GIM_TRIANGLE m_tri0; 483 GIM_TRIANGLE m_tri1;
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 125 class GIM_TRIANGLE 131 GIM_TRIANGLE():m_margin(0.1f) in GIM_TRIANGLE() function 197 const GIM_TRIANGLE & other, 207 const GIM_TRIANGLE & other, in collide_triangle()
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H A D | gim_box_set.h | 99 virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0; 439 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const in getNodeTriangle() 481 GIM_TRIANGLE m_tri0; 483 GIM_TRIANGLE m_tri1;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 125 class GIM_TRIANGLE 131 GIM_TRIANGLE():m_margin(0.1f) in GIM_TRIANGLE() function 197 const GIM_TRIANGLE & other, 207 const GIM_TRIANGLE & other, in collide_triangle()
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H A D | gim_box_set.h | 99 virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0; 439 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const in getNodeTriangle() 481 GIM_TRIANGLE m_tri0; 483 GIM_TRIANGLE m_tri1;
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 125 class GIM_TRIANGLE 131 GIM_TRIANGLE():m_margin(0.1f) in GIM_TRIANGLE() function 197 const GIM_TRIANGLE & other, 207 const GIM_TRIANGLE & other, in collide_triangle()
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H A D | gim_box_set.h | 99 virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0; 439 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const in getNodeTriangle() 481 GIM_TRIANGLE m_tri0; 483 GIM_TRIANGLE m_tri1;
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 125 class GIM_TRIANGLE 131 GIM_TRIANGLE():m_margin(0.1f) in GIM_TRIANGLE() function 197 const GIM_TRIANGLE & other, 207 const GIM_TRIANGLE & other, in collide_triangle()
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H A D | gim_box_set.h | 99 virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0; 439 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const in getNodeTriangle() 481 GIM_TRIANGLE m_tri0; 483 GIM_TRIANGLE m_tri1;
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 120 class GIM_TRIANGLE 126 GIM_TRIANGLE() : m_margin(0.1f) in GIM_TRIANGLE() function 192 const GIM_TRIANGLE &other, 202 const GIM_TRIANGLE &other, in collide_triangle()
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H A D | gim_box_set.h | 74 virtual void get_primitive_triangle(GUINT prim_index, GIM_TRIANGLE& triangle) = 0; 415 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex, GIM_TRIANGLE& triangle) const in getNodeTriangle() 451 GIM_TRIANGLE m_tri0; 453 GIM_TRIANGLE m_tri1;
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 120 class GIM_TRIANGLE 126 GIM_TRIANGLE() : m_margin(0.1f) in GIM_TRIANGLE() function 192 const GIM_TRIANGLE &other, 202 const GIM_TRIANGLE &other, in collide_triangle()
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H A D | gim_box_set.h | 74 virtual void get_primitive_triangle(GUINT prim_index, GIM_TRIANGLE& triangle) = 0; 415 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex, GIM_TRIANGLE& triangle) const in getNodeTriangle() 451 GIM_TRIANGLE m_tri0; 453 GIM_TRIANGLE m_tri1;
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/core/ |
H A D | gim_tri_collision.h | 120 class GIM_TRIANGLE 126 GIM_TRIANGLE() : m_margin(0.1f) in GIM_TRIANGLE() function 192 const GIM_TRIANGLE &other, 202 const GIM_TRIANGLE &other, in collide_triangle()
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H A D | gim_box_set.h | 74 virtual void get_primitive_triangle(GUINT prim_index, GIM_TRIANGLE& triangle) = 0; 415 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex, GIM_TRIANGLE& triangle) const in getNodeTriangle() 451 GIM_TRIANGLE m_tri0; 453 GIM_TRIANGLE m_tri1;
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/Bullet/ |
H A D | gim_tri_collision.h | 120 class GIM_TRIANGLE 126 GIM_TRIANGLE() : m_margin(0.1f) in GIM_TRIANGLE() function 192 const GIM_TRIANGLE &other, 202 const GIM_TRIANGLE &other, in collide_triangle()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 120 class GIM_TRIANGLE 126 GIM_TRIANGLE() : m_margin(0.1f) in GIM_TRIANGLE() function 192 const GIM_TRIANGLE &other, 202 const GIM_TRIANGLE &other, in collide_triangle()
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H A D | gim_box_set.h | 74 virtual void get_primitive_triangle(GUINT prim_index, GIM_TRIANGLE& triangle) = 0; 415 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex, GIM_TRIANGLE& triangle) const in getNodeTriangle() 451 GIM_TRIANGLE m_tri0; 453 GIM_TRIANGLE m_tri1;
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 120 class GIM_TRIANGLE 126 GIM_TRIANGLE() : m_margin(0.1f) in GIM_TRIANGLE() function 192 const GIM_TRIANGLE &other, 202 const GIM_TRIANGLE &other, in collide_triangle()
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H A D | gim_box_set.h | 74 virtual void get_primitive_triangle(GUINT prim_index, GIM_TRIANGLE& triangle) = 0; 415 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex, GIM_TRIANGLE& triangle) const in getNodeTriangle() 451 GIM_TRIANGLE m_tri0; 453 GIM_TRIANGLE m_tri1;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 120 class GIM_TRIANGLE 126 GIM_TRIANGLE() : m_margin(0.1f) in GIM_TRIANGLE() function 192 const GIM_TRIANGLE &other, 202 const GIM_TRIANGLE &other, in collide_triangle()
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H A D | gim_box_set.h | 74 virtual void get_primitive_triangle(GUINT prim_index, GIM_TRIANGLE& triangle) = 0; 415 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex, GIM_TRIANGLE& triangle) const in getNodeTriangle() 451 GIM_TRIANGLE m_tri0; 453 GIM_TRIANGLE m_tri1;
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | gim_tri_collision.h | 120 class GIM_TRIANGLE 126 GIM_TRIANGLE() : m_margin(0.1f) in GIM_TRIANGLE() function 192 const GIM_TRIANGLE &other, 202 const GIM_TRIANGLE &other, in collide_triangle()
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H A D | gim_box_set.h | 74 virtual void get_primitive_triangle(GUINT prim_index, GIM_TRIANGLE& triangle) = 0; 415 SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex, GIM_TRIANGLE& triangle) const in getNodeTriangle() 451 GIM_TRIANGLE m_tri0; 453 GIM_TRIANGLE m_tri1;
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