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Searched refs:GI_COMPATPOLY1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dgi.h47 #define GI_COMPATPOLY1 0x00000040 // Hexen's MAP36 needs old polyobject drawing macro
H A Dd_iwad.cpp171 else if(sc.Compare("Poly1")) iwad->flags |= GI_COMPATPOLY1; in ParseIWadInfo()
H A Dcompatibility.cpp376 …else if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATPOLY1) && Wads.CheckLum… in CheckCompatibility()