Home
last modified time | relevance | path

Searched refs:GI_COMPATPOLY2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dgi.h48 #define GI_COMPATPOLY2 0x00000080 // so does HEXDD's MAP47 macro
H A Dd_iwad.cpp172 else if(sc.Compare("Poly2")) iwad->flags |= GI_COMPATPOLY2; in ParseIWadInfo()
H A Dcompatibility.cpp383 …else if (Wads.GetLumpFile(map->lumpnum) == 2 && (gameinfo.flags & GI_COMPATPOLY2) && Wads.CheckLum… in CheckCompatibility()