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Searched refs:GI_COMPATSHORTTEX (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dgi.h45 #define GI_COMPATSHORTTEX 0x00000010 // always force COMPAT_SHORTTEX for IWAD maps. macro
H A Dd_iwad.cpp176 else if(sc.Compare("Shorttex")) iwad->flags |= GI_COMPATSHORTTEX; in ParseIWadInfo()
H A Dcompatibility.cpp368 …if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATSHORTTEX) && level.maptype =… in CheckCompatibility()