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Searched refs:GLE_ATTRIBPOINTER (Results 1 – 5 of 5) sorted by relevance

/dports/games/tesseract/tesseract/src/shared/
H A Dglemu.h64 #define GLE_ATTRIBPOINTER(name, index, defaultnormalized, defaultsize, defaulttype) \ macro
73 GLE_ATTRIBPOINTER(vertex, ATTRIB_VERTEX, GL_FALSE, 3, GL_FLOAT)
74 GLE_ATTRIBPOINTER(color, ATTRIB_COLOR, GL_TRUE, 4, GL_UNSIGNED_BYTE)
75 GLE_ATTRIBPOINTER(texcoord0, ATTRIB_TEXCOORD0, GL_FALSE, 2, GL_FLOAT)
76 GLE_ATTRIBPOINTER(texcoord1, ATTRIB_TEXCOORD1, GL_FALSE, 2, GL_FLOAT)
77 GLE_ATTRIBPOINTER(normal, ATTRIB_NORMAL, GL_TRUE, 3, GL_FLOAT)
78 GLE_ATTRIBPOINTER(tangent, ATTRIB_TANGENT, GL_TRUE, 4, GL_FLOAT)
79 GLE_ATTRIBPOINTER(boneweight, ATTRIB_BONEWEIGHT, GL_TRUE, 4, GL_UNSIGNED_BYTE)
80 GLE_ATTRIBPOINTER(boneindex, ATTRIB_BONEINDEX, GL_FALSE, 4, GL_UNSIGNED_BYTE)
/dports/games/tesseract-data/tesseract/src/shared/
H A Dglemu.h64 #define GLE_ATTRIBPOINTER(name, index, defaultnormalized, defaultsize, defaulttype) \ macro
73 GLE_ATTRIBPOINTER(vertex, ATTRIB_VERTEX, GL_FALSE, 3, GL_FLOAT)
74 GLE_ATTRIBPOINTER(color, ATTRIB_COLOR, GL_TRUE, 4, GL_UNSIGNED_BYTE)
75 GLE_ATTRIBPOINTER(texcoord0, ATTRIB_TEXCOORD0, GL_FALSE, 2, GL_FLOAT)
76 GLE_ATTRIBPOINTER(texcoord1, ATTRIB_TEXCOORD1, GL_FALSE, 2, GL_FLOAT)
77 GLE_ATTRIBPOINTER(normal, ATTRIB_NORMAL, GL_TRUE, 3, GL_FLOAT)
78 GLE_ATTRIBPOINTER(tangent, ATTRIB_TANGENT, GL_TRUE, 4, GL_FLOAT)
79 GLE_ATTRIBPOINTER(boneweight, ATTRIB_BONEWEIGHT, GL_TRUE, 4, GL_UNSIGNED_BYTE)
80 GLE_ATTRIBPOINTER(boneindex, ATTRIB_BONEINDEX, GL_FALSE, 4, GL_UNSIGNED_BYTE)
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dglemu.h68 #define GLE_ATTRIBPOINTER(name, index, defaultnormalized, defaultsize, defaulttype, prepare) \ macro
78 GLE_ATTRIBPOINTER(vertex, ATTRIB_VERTEX, GL_FALSE, 3, GL_FLOAT, disable())
79 GLE_ATTRIBPOINTER(color, ATTRIB_COLOR, GL_TRUE, 4, GL_UNSIGNED_BYTE, )
80 GLE_ATTRIBPOINTER(texcoord0, ATTRIB_TEXCOORD0, GL_FALSE, 2, GL_FLOAT, )
81 GLE_ATTRIBPOINTER(texcoord1, ATTRIB_TEXCOORD1, GL_FALSE, 2, GL_FLOAT, )
82 GLE_ATTRIBPOINTER(normal, ATTRIB_NORMAL, GL_TRUE, 3, GL_FLOAT, )
83 GLE_ATTRIBPOINTER(tangent, ATTRIB_TANGENT, GL_TRUE, 4, GL_FLOAT, )
84 GLE_ATTRIBPOINTER(boneweight, ATTRIB_BONEWEIGHT, GL_TRUE, 4, GL_UNSIGNED_BYTE, )
85 GLE_ATTRIBPOINTER(boneindex, ATTRIB_BONEINDEX, GL_FALSE, 4, GL_UNSIGNED_BYTE, )
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dglemu.h68 #define GLE_ATTRIBPOINTER(name, index, defaultnormalized, defaultsize, defaulttype, prepare) \ macro
78 GLE_ATTRIBPOINTER(vertex, ATTRIB_VERTEX, GL_FALSE, 3, GL_FLOAT, disable())
79 GLE_ATTRIBPOINTER(color, ATTRIB_COLOR, GL_TRUE, 4, GL_UNSIGNED_BYTE, )
80 GLE_ATTRIBPOINTER(texcoord0, ATTRIB_TEXCOORD0, GL_FALSE, 2, GL_FLOAT, )
81 GLE_ATTRIBPOINTER(texcoord1, ATTRIB_TEXCOORD1, GL_FALSE, 2, GL_FLOAT, )
82 GLE_ATTRIBPOINTER(normal, ATTRIB_NORMAL, GL_TRUE, 3, GL_FLOAT, )
83 GLE_ATTRIBPOINTER(tangent, ATTRIB_TANGENT, GL_TRUE, 4, GL_FLOAT, )
84 GLE_ATTRIBPOINTER(boneweight, ATTRIB_BONEWEIGHT, GL_TRUE, 4, GL_UNSIGNED_BYTE, )
85 GLE_ATTRIBPOINTER(boneindex, ATTRIB_BONEINDEX, GL_FALSE, 4, GL_UNSIGNED_BYTE, )
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dglemu.h67 #define GLE_ATTRIBPOINTER(name, index, defaultnormalized, defaultsize, defaulttype, prepare) \ macro
77 GLE_ATTRIBPOINTER(vertex, ATTRIB_VERTEX, GL_FALSE, 3, GL_FLOAT, disable())
78 GLE_ATTRIBPOINTER(color, ATTRIB_COLOR, GL_TRUE, 4, GL_UNSIGNED_BYTE, )
79 GLE_ATTRIBPOINTER(texcoord0, ATTRIB_TEXCOORD0, GL_FALSE, 2, GL_FLOAT, )
80 GLE_ATTRIBPOINTER(texcoord1, ATTRIB_TEXCOORD1, GL_FALSE, 2, GL_FLOAT, )
81 GLE_ATTRIBPOINTER(normal, ATTRIB_NORMAL, GL_TRUE, 3, GL_FLOAT, )
82 GLE_ATTRIBPOINTER(tangent, ATTRIB_TANGENT, GL_TRUE, 4, GL_FLOAT, )
83 GLE_ATTRIBPOINTER(boneweight, ATTRIB_BONEWEIGHT, GL_TRUE, 4, GL_UNSIGNED_BYTE, )
84 GLE_ATTRIBPOINTER(boneindex, ATTRIB_BONEINDEX, GL_FALSE, 4, GL_UNSIGNED_BYTE, )