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Searched refs:GLFW_KEY_TAB (Results 1 – 25 of 179) sorted by relevance

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/dports/games/craft/Craft-1.0fbsd/src/
H A Dconfig.h35 #define CRAFT_KEY_FLY GLFW_KEY_TAB
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dglfw_events.c49 { "Module.injectKeyEvent('keydown', 9)", { 0, 0.0, 0.0, GLFW_KEY_TAB, GLFW_PRESS, -1 } },
50 { "Module.injectKeyEvent('keyup', 9)", { 0, 0.0, 0.0, GLFW_KEY_TAB, GLFW_RELEASE, -1 } },
H A Dglfw.c228 case GLFW_KEY_TAB: return "tab"; in GetKeyName()
/dports/graphics/anttweakbar/AntTweakBar/src/
H A DMiniGLFW.h70 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
H A DTwEventGLFW.c118 case GLFW_KEY_TAB: in TwEventKeyGLFW()
/dports/graphics/open3d/Open3D-0.2/src/Visualization/Visualizer/
H A DVisualizerWithKeyCallback.cpp85 } else if (key == GLFW_KEY_TAB) { // 258 in PrintKeyToString()
/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Visualizer/
H A DVisualizerWithKeyCallback.cpp85 } else if (key == GLFW_KEY_TAB) { // 258 in PrintKeyToString()
/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/
H A Dkeytest.d152 case GLFW_KEY_TAB: in keyfun()
/dports/graphics/glfw2/glfw-2.7.9/tests/
H A Devents.c89 case GLFW_KEY_TAB: return "tab"; in get_key_name()
/dports/graphics/cegui/cegui-0.8.7/samples_framework/src/
H A DCEGuiGLFW2SharedBase.cpp151 case GLFW_KEY_TAB : return CEGUI::Key::Tab; in GlfwToCeguiKey()
H A DCEGuiGLFW3SharedBase.cpp154 case GLFW_KEY_TAB : return CEGUI::Key::Tab; in GlfwToCeguiKey()
/dports/games/craft/Craft-1.0fbsd/deps/glfw/tests/
H A Devents.c141 case GLFW_KEY_TAB: return "TAB"; in get_key_name()
/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/
H A Dglfw.d95 const int GLFW_KEY_TAB = (GLFW_KEY_SPECIAL+37); variable
/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/src/
H A Dfrontend_glfw.c172 case GLFW_KEY_TAB: in _d2tk_key()
/dports/graphics/cegui/cegui-0.8.7/application_templates/
H A Dglfw3.cpp96 case GLFW_KEY_TAB: return CEGUI::Key::Tab; in toCEGUIKey()
/dports/math/curv/curv-0.5/extern/imgui/examples/
H A Dimgui_impl_glfw.cpp124 io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; in ImGui_ImplGlfw_Init()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/
H A Dimgui_impl_glfw.cpp124 io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; in ImGui_ImplGlfw_Init()
/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/src/
H A Dgui.cpp100 …io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek … in init()
/dports/misc/box2d/box2d-2.4.1/testbed/
H A Dimgui_impl_glfw.cpp140 io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; in ImGui_ImplGlfw_Init()
/dports/graphics/anttweakbar/AntTweakBar/examples/
H A Dglfw.h231 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libglfw/include/GL/
H A Dglfw.h244 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glfw/include/GL/
H A Dglfw.h244 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
/dports/graphics/glfw2/glfw-2.7.9/include/GL/
H A Dglfw.h244 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/
H A Dglfw.h244 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/
H A Dimgui_impl_glfw.cpp138 io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; in ImGui_ImplGlfw_Init()

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