/dports/games/craft/Craft-1.0fbsd/src/ |
H A D | config.h | 35 #define CRAFT_KEY_FLY GLFW_KEY_TAB
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | glfw_events.c | 49 { "Module.injectKeyEvent('keydown', 9)", { 0, 0.0, 0.0, GLFW_KEY_TAB, GLFW_PRESS, -1 } }, 50 { "Module.injectKeyEvent('keyup', 9)", { 0, 0.0, 0.0, GLFW_KEY_TAB, GLFW_RELEASE, -1 } },
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H A D | glfw.c | 228 case GLFW_KEY_TAB: return "tab"; in GetKeyName()
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/dports/graphics/anttweakbar/AntTweakBar/src/ |
H A D | MiniGLFW.h | 70 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
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H A D | TwEventGLFW.c | 118 case GLFW_KEY_TAB: in TwEventKeyGLFW()
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/dports/graphics/open3d/Open3D-0.2/src/Visualization/Visualizer/ |
H A D | VisualizerWithKeyCallback.cpp | 85 } else if (key == GLFW_KEY_TAB) { // 258 in PrintKeyToString()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Visualizer/ |
H A D | VisualizerWithKeyCallback.cpp | 85 } else if (key == GLFW_KEY_TAB) { // 258 in PrintKeyToString()
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/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/ |
H A D | keytest.d | 152 case GLFW_KEY_TAB: in keyfun()
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/dports/graphics/glfw2/glfw-2.7.9/tests/ |
H A D | events.c | 89 case GLFW_KEY_TAB: return "tab"; in get_key_name()
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/dports/graphics/cegui/cegui-0.8.7/samples_framework/src/ |
H A D | CEGuiGLFW2SharedBase.cpp | 151 case GLFW_KEY_TAB : return CEGUI::Key::Tab; in GlfwToCeguiKey()
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H A D | CEGuiGLFW3SharedBase.cpp | 154 case GLFW_KEY_TAB : return CEGUI::Key::Tab; in GlfwToCeguiKey()
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/dports/games/craft/Craft-1.0fbsd/deps/glfw/tests/ |
H A D | events.c | 141 case GLFW_KEY_TAB: return "TAB"; in get_key_name()
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/dports/graphics/glfw2/glfw-2.7.9/support/d/imports/ |
H A D | glfw.d | 95 const int GLFW_KEY_TAB = (GLFW_KEY_SPECIAL+37); variable
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/src/ |
H A D | frontend_glfw.c | 172 case GLFW_KEY_TAB: in _d2tk_key()
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/dports/graphics/cegui/cegui-0.8.7/application_templates/ |
H A D | glfw3.cpp | 96 case GLFW_KEY_TAB: return CEGUI::Key::Tab; in toCEGUIKey()
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/dports/math/curv/curv-0.5/extern/imgui/examples/ |
H A D | imgui_impl_glfw.cpp | 124 io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; in ImGui_ImplGlfw_Init()
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/ |
H A D | imgui_impl_glfw.cpp | 124 io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; in ImGui_ImplGlfw_Init()
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/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/src/ |
H A D | gui.cpp | 100 …io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek … in init()
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/dports/misc/box2d/box2d-2.4.1/testbed/ |
H A D | imgui_impl_glfw.cpp | 140 io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; in ImGui_ImplGlfw_Init()
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/dports/graphics/anttweakbar/AntTweakBar/examples/ |
H A D | glfw.h | 231 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libglfw/include/GL/ |
H A D | glfw.h | 244 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glfw/include/GL/ |
H A D | glfw.h | 244 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
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/dports/graphics/glfw2/glfw-2.7.9/include/GL/ |
H A D | glfw.h | 244 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/ |
H A D | glfw.h | 244 #define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) macro
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/ |
H A D | imgui_impl_glfw.cpp | 138 io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; in ImGui_ImplGlfw_Init()
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