/dports/math/glm/glm-0.9.9.8/glm/detail/ |
H A D | setup.hpp | 39 # define GLM_MODEL GLM_MODEL_64 980 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_64) 985 # elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_64) 990 # elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_64) 1005 # elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_64) 1010 # elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_64) 1015 # elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_64) 1020 # elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_64) 1025 # elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_64) 1030 # elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_64) [all …]
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H A D | func_integer_simd.inl | 54 # if(GLM_MODEL == GLM_MODEL_64)
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/dports/devel/upp/upp/uppsrc/plugin/glm/detail/ |
H A D | setup.hpp | 39 # define GLM_MODEL GLM_MODEL_64 911 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_64) 916 # elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_64) 921 # elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_64) 936 # elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_64) 941 # elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_64) 946 # elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_64) 951 # elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_64) 956 # elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_64) 961 # elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_64) [all …]
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H A D | func_integer_simd.inl | 54 # if(GLM_MODEL == GLM_MODEL_64)
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/detail/ |
H A D | setup.hpp | 39 # define GLM_MODEL GLM_MODEL_64 980 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_64) 985 # elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_64) 990 # elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_64) 1005 # elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_64) 1010 # elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_64) 1015 # elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_64) 1020 # elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_64) 1025 # elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_64) 1030 # elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_64) [all …]
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H A D | func_integer_simd.inl | 54 # if(GLM_MODEL == GLM_MODEL_64)
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/core/ |
H A D | core_setup_message.cpp | 140 …) && (GLM_MODEL == GLM_MODEL_32)) || ((sizeof(void*) == 8) && (GLM_MODEL == GLM_MODEL_64)) ? 0 : 1; in test_model() 144 else if(GLM_MODEL == GLM_MODEL_64) in test_model()
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/dports/math/glm/glm-0.9.9.8/test/core/ |
H A D | core_setup_message.cpp | 158 …) && (GLM_MODEL == GLM_MODEL_32)) || ((sizeof(void*) == 8) && (GLM_MODEL == GLM_MODEL_64)) ? 0 : 1; in test_model() 162 else if(GLM_MODEL == GLM_MODEL_64) in test_model()
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/dports/games/warzone2100/warzone2100/3rdparty/glm/test/core/ |
H A D | core_setup_message.cpp | 158 …) && (GLM_MODEL == GLM_MODEL_32)) || ((sizeof(void*) == 8) && (GLM_MODEL == GLM_MODEL_64)) ? 0 : 1; in test_model() 162 else if(GLM_MODEL == GLM_MODEL_64) in test_model()
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/core/ |
H A D | core_setup_message.cpp | 185 …) && (GLM_MODEL == GLM_MODEL_32)) || ((sizeof(void*) == 8) && (GLM_MODEL == GLM_MODEL_64)) ? 0 : 1; in test_model() 189 else if(GLM_MODEL == GLM_MODEL_64) in test_model()
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/core/ |
H A D | core_setup_message.cpp | 185 …) && (GLM_MODEL == GLM_MODEL_32)) || ((sizeof(void*) == 8) && (GLM_MODEL == GLM_MODEL_64)) ? 0 : 1; in test_model() 189 else if(GLM_MODEL == GLM_MODEL_64) in test_model()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | setup.hpp | 191 #define GLM_MODEL_64 0x00000020 macro 391 #define GLM_MODEL GLM_MODEL_64 404 #if (GLM_MODEL == GLM_MODEL_64)
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/detail/ |
H A D | func_integer_simd.inl | 57 # if(GLM_MODEL == GLM_MODEL_64)
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H A D | setup.hpp | 68 # define GLM_MODEL GLM_MODEL_64 81 # if(GLM_MODEL == GLM_MODEL_64)
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/detail/ |
H A D | func_integer_simd.inl | 57 # if(GLM_MODEL == GLM_MODEL_64)
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H A D | setup.hpp | 68 # define GLM_MODEL GLM_MODEL_64 81 # if(GLM_MODEL == GLM_MODEL_64)
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/detail/ |
H A D | func_integer_simd.inl | 57 # if(GLM_MODEL == GLM_MODEL_64)
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H A D | setup.hpp | 68 # define GLM_MODEL GLM_MODEL_64 81 # if(GLM_MODEL == GLM_MODEL_64)
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/detail/ |
H A D | func_integer_simd.inl | 57 # if(GLM_MODEL == GLM_MODEL_64)
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H A D | setup.hpp | 68 # define GLM_MODEL GLM_MODEL_64 81 # if(GLM_MODEL == GLM_MODEL_64)
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/detail/ |
H A D | func_integer_simd.inl | 57 # if(GLM_MODEL == GLM_MODEL_64)
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H A D | setup.hpp | 68 # define GLM_MODEL GLM_MODEL_64 81 # if(GLM_MODEL == GLM_MODEL_64)
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/detail/ |
H A D | func_integer_simd.inl | 57 # if(GLM_MODEL == GLM_MODEL_64)
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H A D | setup.hpp | 68 # define GLM_MODEL GLM_MODEL_64 81 # if(GLM_MODEL == GLM_MODEL_64)
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/dports/devel/upp/upp/uppsrc/plugin/glm/simd/ |
H A D | platform.h | 95 #define GLM_MODEL_64 0x00000020 macro
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