Home
last modified time | relevance | path

Searched refs:GLMapChunk (Results 1 – 5 of 5) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLMapRenderer.cpp62 chunks = new GLMapChunk *[numChunks]; in GLMapRenderer()
103 int fz = z & (GLMapChunk::Size - 1); in GameMapChanged()
109 int ez = fz == (GLMapChunk::Size - 1) ? 1 : 0; in GameMapChanged()
114 xx >>= GLMapChunk::SizeBits; in GameMapChanged()
115 yy >>= GLMapChunk::SizeBits; in GameMapChanged()
116 zz >>= GLMapChunk::SizeBits; in GameMapChanged()
168 int cx = (int)floorf(eye.x) / GLMapChunk::Size; in Prerender()
169 int cy = (int)floorf(eye.y) / GLMapChunk::Size; in Prerender()
170 int cz = (int)floorf(eye.z) / GLMapChunk::Size; in Prerender()
280 int cx = (int)floorf(eye.x) / GLMapChunk::Size; in RenderSunlightPass()
[all …]
H A DGLMapRenderer.h32 class GLMapChunk; variable
37 friend class GLMapChunk; variable
55 GLMapChunk **chunks;
67 inline GLMapChunk *GetChunk(int x, int y, int z) { in GetChunk()
H A DGLMapChunk.cpp38 GLMapChunk::GLMapChunk(spades::draw::GLMapRenderer *r, client::GameMap *mp, int cx, int cy, in GLMapChunk() function in spades::draw::GLMapChunk
60 GLMapChunk::~GLMapChunk() { SetRealized(false); } in ~GLMapChunk()
62 void GLMapChunk::SetRealized(bool b) { in SetRealized()
89 uint8_t GLMapChunk::calcAOID(int x, int y, int z, int ux, int uy, int uz, int vx, int vy, in calcAOID()
119 void GLMapChunk::EmitVertex(int x, int y, int z, int aoX, int aoY, int aoZ, int ux, int uy, in EmitVertex()
194 bool GLMapChunk::IsSolid(int x, int y, int z) { in IsSolid()
215 void GLMapChunk::Update() { in Update()
298 void GLMapChunk::RenderDepthPass() { in RenderDepthPass()
357 void GLMapChunk::RenderSunlightPass() { in RenderSunlightPass()
438 void GLMapChunk::RenderDLightPass(std::vector<GLDynamicLight> lights) { in RenderDLightPass()
[all …]
H A DGLMapChunk.h35 class GLMapChunk {
82 GLMapChunk(GLMapRenderer *, client::GameMap *mp, int cx, int cy, int cz);
83 ~GLMapChunk();
/dports/games/openspades/openspades-0.1.3/OpenSpades.xcodeproj/
H A Dproject.pbxproj34 …2E670318EA7954004DBA18 /* GLMapChunk.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E88318B217…
534 …1A73002ABE6D /* GLMapChunk.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
535 …7911A73002ABE6D /* GLMapChunk.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType …
1786 E88318B217911A73002ABE6D /* GLMapChunk.cpp */,
1787 E88318B317911A73002ABE6D /* GLMapChunk.h */,
2249 E82E670318EA7954004DBA18 /* GLMapChunk.cpp in Sources */,