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Searched refs:GLMatrix (Results 1 – 25 of 60) sorted by relevance

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/dports/games/blockout/BL_SRC/BlockOut/
H A DGame.h109 GLMatrix matRot; // Current rotation matrix (frame)
110 GLMatrix newMatRot; // Virtual rotation matrix
149 GLMatrix matRotOx;
150 GLMatrix matRotOy;
151 GLMatrix matRotOz;
152 GLMatrix matRotNOx;
153 GLMatrix matRotNOy;
154 GLMatrix matRotNOz;
170 GLMatrix matAI;
184 BOOL IsOverlap(GLMatrix *matRot,int tx,int ty,int tz);
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H A DPageControls.cpp102 GLMatrix matR; in ProcessAnimation()
367 void PageControls::Place(PolyCube *obj,GLfloat *mat,GLMatrix *matR,float x,float y,float z) { in Place()
369 GLMatrix matT; in Place()
370 GLMatrix matT1; in Place()
371 GLMatrix matT2; in Place()
372 GLMatrix mRes; in Place()
H A DGame.cpp593 GLMatrix tmpRotation; in Process()
1034 GLMatrix mProj; mProj.FromGL(matProj); in StartSpark()
1035 GLMatrix mView; mView.FromGL(matView); in StartSpark()
1036 GLMatrix m; m.Multiply(&mProj,&mView); in StartSpark()
1164 BOOL Game::IsOverlap(GLMatrix *matRot,int tx,int ty,int tz) { in IsOverlap()
1180 BOOL Game::IsOverlap(GLMatrix *matRot,int tx,int ty,int tz,BLOCKITEM *pos) { in IsOverlap()
1231 void Game::TransformCube(GLMatrix *matRot,BLOCKITEM *cubes,int nbCube, in TransformCube()
1286 GLMatrix aiRot; in ComputeHelp()
1320 GLMatrix matT1; in ComputeHelp()
1321 GLMatrix matT2; in ComputeHelp()
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H A DMenu.h135 GLMatrix blOrgMatrix;
136 GLMatrix blMatrix[BLLETTER_NB];
H A DMakefile26 GLApp/GLApp.cpp GLApp/GLFont.cpp GLApp/GLMatrix.cpp GLApp/GLSprite.cpp
38 GLApp/GLApp.o GLApp/GLFont.o GLApp/GLMatrix.o GLApp/GLSprite.o
H A DPageCredits.cpp60 GLMatrix t1,t2,rx,ry,rz,res; in Process()
/dports/games/blockout/BL_SRC/BlockOut/GLApp/
H A DGLMatrix.cpp9 GLMatrix::GLMatrix() { in GLMatrix() function in GLMatrix
25 void GLMatrix::Identity() { in Identity()
47 void GLMatrix::Transpose() { in Transpose()
49 GLMatrix m = *this; in Transpose()
60 void GLMatrix::Multiply(GLMatrix *m2) { in Multiply()
62 GLMatrix m1 = *this; in Multiply()
86 void GLMatrix::Multiply(GLMatrix *m2,GLMatrix *m1) { in Multiply()
123 GLfloat *GLMatrix::GetGL() { in GetGL()
136 void GLMatrix::FromGL(GLfloat *m) { in FromGL()
147 void GLMatrix::RotateX(float angle) { in RotateX()
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H A DGLMatrix.h9 class GLMatrix {
13 GLMatrix();
26 void Multiply(GLMatrix *m1,GLMatrix *m2);
27 void Multiply(GLMatrix *m2);
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/catapult/tracing/third_party/gl-matrix/tasks/support/
H A Dgl-matrix.rb27 File.expand_path GLMatrix.base_path.join('spec/jasmine.yml')
34 GLMatrix.compile
39 module GLMatrix module
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/catapult/tracing/third_party/gl-matrix/tasks/support/
H A Dgl-matrix.rb27 File.expand_path GLMatrix.base_path.join('spec/jasmine.yml')
34 GLMatrix.compile
39 module GLMatrix module
/dports/science/gchemutils/gnome-chemistry-utils-0.14.16/libs/gcu/
H A Dmatrix.h186 class GLMatrix
192 GLMatrix ();
196 virtual ~GLMatrix ();
H A Dmatrix.cc237 GLMatrix::GLMatrix () in GLMatrix() function in gcu::GLMatrix
241 GLMatrix::~GLMatrix () in ~GLMatrix()
H A Dcylinder.cc162 GLMatrix matrix; in draw()
220 GLMatrix matrix; in drawMulti()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/util/
H A DGLMatrix.java11 public final class GLMatrix { class
34 private GLMatrix() { in GLMatrix() method in GLMatrix
56 GLMatrix.mode = mode; in glMatrixMode()
/dports/biology/hyphy/hyphy-2.5.33/res/TemplateBatchFiles/TemplateModels/
H A DdefineHM.mdl3 GLMatrix = {n,2};
22 z = z+((1+2.55*ai)/(1.9*ai)+1.26*ai*alf/(1+3.5*ai))*(z-GLMatrix[i-3][0])/(1+0.3*alf);
43 GLMatrix[i-1][0] = z;
44 GLMatrix[i-1][1] = -Gamma(alf+n)*mf/(pp*n*p2);
49 GLMatrix[i][0] = GLMatrix[i][0]/(alf+1);
52 return GLMatrix;
H A DdefineGamma.mdl3 GLMatrix = {n,2};
22 z = z+((1+2.55*ai)/(1.9*ai)+1.26*ai*alf/(1+3.5*ai))*(z-GLMatrix[i-3][0])/(1+0.3*alf);
43 GLMatrix[i-1][0] = z;
44 GLMatrix[i-1][1] = -Gamma(alf+n)*mf/(pp*n*p2);
49 GLMatrix[i][0] = GLMatrix[i][0]/(alf+1);
52 return GLMatrix;
/dports/biology/ncbi-toolkit/ncbi/cn3d/
H A Dcn3dshim.h269 NLM_EXTERN void Cn3D_Matrix2Asn (GLMatrix *glmatrix, void *modelmatrix);
281 NLM_EXTERN void Cn3D_Asn2Matrix (void *modelmatrix, GLMatrix *glmatrix);
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/catapult/tracing/third_party/gl-matrix/tasks/support/gl-matrix/
H A Dversion.rb21 module GLMatrix module
H A Drelease_helper.rb36 GLMatrix.base_path.to_s
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/catapult/tracing/third_party/gl-matrix/tasks/support/gl-matrix/
H A Dversion.rb21 module GLMatrix module
H A Drelease_helper.rb36 GLMatrix.base_path.to_s
/dports/math/gap/gap-4.11.0/pkg/autpgrp-1.10.2/gap/
H A Dnicestab.gi8 #F GLMatrix( aut )
10 GLMatrix := function( aut )
182 mats := List( A.glAutos, x -> GLMatrix( x ) * One( A.field ) );
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/catapult/tracing/third_party/gl-matrix/tasks/
H A Drelease.rake1 desc "tag and release gl-matrix v#{GLMatrix::VERSION}"
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/catapult/tracing/third_party/gl-matrix/tasks/
H A Drelease.rake1 desc "tag and release gl-matrix v#{GLMatrix::VERSION}"
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/
H A DQuadRenderer.java11 import static org.lwjgl.test.opengles.util.GLMatrix.*;

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