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Searched refs:GLNVG_LOC_FRAG (Results 1 – 19 of 19) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/paths/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG, enumerator
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/fogpad-lv2/fogpad-port-1.0.0-3-gc52326b/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG, enumerator
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/ext/nanovg/src/
H A Dnanovg_gl.h121 GLNVG_LOC_FRAG, enumerator
473 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
475 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
675 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
938 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/carla/Carla-2.4.1/source/modules/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG, enumerator
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/dragonfly-reverb-lv2/dragonfly-reverb-3.2.5/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG, enumerator
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/dpf-plugins-lv2/DPF-Plugins-1.4/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG, enumerator
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/nekobi-lv2/Nekobi-840a692/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG, enumerator
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/zam-plugins-lv2/zam-plugins-3.14/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG, enumerator
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/ssr-lv2/ssr-e1999da/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG, enumerator
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/string-machine-lv2/string-machine-0.1.0/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG,
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag");
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag");
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING);
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][…
/dports/audio/stone-phaser-lv2/stone-phaser-0.1.2-17-gda92961/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG,
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag");
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag");
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING);
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][…
/dports/audio/midiomatic-lv2/midiomatic-0.2.0/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h111 GLNVG_LOC_FRAG, enumerator
463 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
465 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
665 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
924 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/nanovg/src/
H A Dnanovg_gl.h119 GLNVG_LOC_FRAG, enumerator
497 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
499 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
697 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
990 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/games/freeorion/freeorion-0.4.10.2/GG/src/nanovg/
H A Dnanovg_gl.h119 GLNVG_LOC_FRAG, enumerator
497 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
499 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
697 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
980 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/wolf-shaper-lv2/wolf-shaper-0.1.8-33-ge84de58/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h119 GLNVG_LOC_FRAG, in Item_func()
499 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in ~Handler()
501 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in ~Handler()
701 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING);
989 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][…
/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/ext/nanovg/
H A Dnanovg_gl.h123 GLNVG_LOC_FRAG, enumerator
503 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
505 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
705 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
993 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/zynaddsubfx/zynaddsubfx-3.0.6-rc5/DPF/dgl/src/nanovg/
H A Dnanovg_gl.h121 GLNVG_LOC_FRAG, enumerator
501 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
503 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
703 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
991 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/audio/spectacle-lv2/spectacle-2.0-1-g27b1525/dpf/dgl/src/nanovg/
H A Dnanovg_gl.h119 GLNVG_LOC_FRAG, enumerator
499 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
501 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
701 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
989 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/ext/nanovg/src/
H A Dnanovg_gl.h121 GLNVG_LOC_FRAG, enumerator
499 shader->loc[GLNVG_LOC_FRAG] = glGetUniformBlockIndex(shader->prog, "frag"); in glnvg__getUniforms()
501 shader->loc[GLNVG_LOC_FRAG] = glGetUniformLocation(shader->prog, "frag"); in glnvg__getUniforms()
699 glUniformBlockBinding(gl->shader.prog, gl->shader.loc[GLNVG_LOC_FRAG], GLNVG_FRAG_BINDING); in glnvg__renderCreate()
982 …glUniform4fv(gl->shader.loc[GLNVG_LOC_FRAG], NANOVG_GL_UNIFORMARRAY_SIZE, &(frag->uniformArray[0][… in glnvg__setUniforms()