/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/ |
H A D | glprogram.cpp | 41 DENG2_PIMPL(GLProgram) in DENG2_PIMPL() argument 384 GLProgram::GLProgram() : d(new Impl(this)) in GLProgram() function in de::GLProgram 387 void GLProgram::clear() in clear() 392 GLProgram &GLProgram::build(GLShader const *vertexShader, GLShader const *fragmentShader) in build() 412 GLProgram &GLProgram::build(IByteArray const &vertexShaderSource, in build() 424 void GLProgram::rebuild() in rebuild() 429 GLProgram &GLProgram::operator << (GLUniform const &uniform) in operator <<() 434 GLProgram &GLProgram::bind(GLUniform const &uniform) in bind() 448 GLProgram &GLProgram::unbind(GLUniform const &uniform) in unbind() 487 void GLProgram::endUse() const in endUse() [all …]
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H A D | drawable.cpp | 28 typedef QMap<Id, GLProgram *> Programs; in DENG2_PIMPL() 33 GLProgram const *program; in DENG2_PIMPL() 48 GLProgram defaultProgram; in DENG2_PIMPL() 102 void replaceProgram(GLProgram const *src, GLProgram const *dest) in DENG2_PIMPL() 186 GLProgram &Drawable::program(Id id) const in program() 295 GLProgram &Drawable::addProgram(Id id) in addProgram() 302 GLProgram *p = new GLProgram; in addProgram() 349 GLProgram *prog = d->programs[id]; in removeProgram() 407 void Drawable::setProgram(GLProgram &program) in setProgram() 481 GLProgram const *currentProgram = 0; in draw() [all …]
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H A D | glbuffer.cpp | 131 GLProgram const *vaoBoundProgram = nullptr; in DENG2_PIMPL() 274 DENG2_ASSERT(GLProgram::programInUse()); in DENG2_PIMPL() 288 vaoBoundProgram = GLProgram::programInUse(); in DENG2_PIMPL() 332 DENG2_ASSERT(GLProgram::programInUse()); in DENG2_PIMPL() 477 if (!isReady() || !GLProgram::programInUse()) return; in draw() 489 DENG2_ASSERT(GLProgram::programInUse()->validate()); in draw() 501 DENG2_ASSERT(GLProgram::programInUse()->validate()); in draw() 528 DENG2_ASSERT(GLProgram::programInUse()->validate()); in drawWithIndices() 551 DENG2_ASSERT(GLProgram::programInUse()->validate()); in drawWithIndices() 583 DENG2_ASSERT(GLProgram::programInUse()->validate()); in drawInstanced() [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/ |
H A D | gl_program.cpp | 24 GLProgram::GLProgram() : in GLProgram() function in GLProgram 55 GLProgram::~GLProgram() in ~GLProgram() 63 GLProgram::bind() in bind() 73 GLProgram::validate() in validate() 89 GLProgram::get_attrib_location(const char* name) const in get_attrib_location() 105 GLProgram::get_uniform_location(const char* name) const in get_uniform_location() 121 GLProgram::get_link_status() const in get_link_status() 134 GLProgram::get_validate_status() const in get_validate_status() 147 GLProgram::get_info_log() const in get_info_log()
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H A D | gl_program.hpp | 26 class GLProgram final class 29 GLProgram(); 30 ~GLProgram(); 52 GLProgram(const GLProgram&) = delete; 53 GLProgram& operator=(const GLProgram&) = delete;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/include/de/graphics/ |
H A D | glprogram.h | 51 class LIBGUI_PUBLIC GLProgram : public Asset 61 GLProgram(); 78 GLProgram &build(GLShader const *vertexShader, GLShader const *fragmentShader); 80 GLProgram &build(IByteArray const &vertexShaderSource, 87 GLProgram &operator << (GLUniform const &uniform); 89 GLProgram &bind(GLUniform const &uniform); 91 GLProgram &unbind(GLUniform const &uniform); 103 static GLProgram const *programInUse();
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H A D | drawable.h | 128 GLProgram &program(Id id = 0) const; 130 GLProgram &program(Name const &programName) const; 134 GLProgram const &programForBuffer(Id bufferId) const; 136 GLProgram const &programForBuffer(Name const &bufferName) const; 196 GLProgram &addProgram(Id id); 225 void setProgram(Id bufferId, GLProgram &program); 228 void setProgram(Name const &bufferName, GLProgram &program); 237 void setProgram(GLProgram &program);
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/dports/devel/upp/upp/uppsrc/GLDraw/ |
H A D | GLShaders.cpp | 45 void GLProgram::Compile(const char *vertex_shader_, const char *fragment_shader_) in Compile() 58 void GLProgram::Link() in Link() 78 void GLProgram::Create(const char *vertex_shader_, const char *fragment_shader_, in Create() 91 void GLProgram::Create(const char *vertex_shader, const char *fragment_shader, in Create() 100 void GLProgram::Create(const char *vertex_shader, const char *fragment_shader, in Create() 111 void GLProgram::Create(const char *vertex_shader, const char *fragment_shader, in Create() 124 void GLProgram::Clear() in Clear() 136 void GLProgram::Use() in Use() 146 GLProgram::GLProgram() in GLProgram() function in Upp::GLProgram 153 GLProgram::~GLProgram() in ~GLProgram()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLDepthOfFieldFilter.h | 28 class GLProgram; variable 33 GLProgram *cocGen; // program to generate CoC radius 34 GLProgram *cocMix; // program to mix CoC radius 35 GLProgram *gaussProgram; // program to blur CoC radius 36 GLProgram *gammaMix; 37 GLProgram *passthrough; 38 GLProgram *blurProgram; // program to mix CoC radius 39 GLProgram *finalMix; // program to mix CoC radius
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H A D | GLProgram.cpp | 31 GLProgram::GLProgram(IGLDevice *d, std::string name) : device(d), name(name) { in GLProgram() function in spades::draw::GLProgram 35 GLProgram::~GLProgram() { in ~GLProgram() 40 void GLProgram::Attach(spades::draw::GLShader *shader) { in Attach() 45 void GLProgram::Attach(IGLDevice::UInteger shader) { in Attach() 50 void GLProgram::Link() { in Link() 77 void GLProgram::Validate() { in Validate() 97 void GLProgram::Use() { in Use()
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H A D | GLAutoExposureFilter.h | 28 class GLProgram; variable 30 GLProgram *thru; 31 GLProgram *computeGain; 32 GLProgram *preprocess;
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H A D | GLLensDustFilter.h | 33 class GLProgram; variable 36 GLProgram *thru; 37 GLProgram *dust; 38 GLProgram *gauss1d;
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H A D | GLMapRenderer.h | 33 class GLProgram; variable 43 GLProgram *depthonlyProgram; 44 GLProgram *basicProgram; 45 GLProgram *dlightProgram; 46 GLProgram *backfaceProgram;
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H A D | GLProgramManager.h | 28 class GLProgram; variable 37 std::map<std::string, GLProgram *> programs; 40 GLProgram *CreateProgram(const std::string &name); 48 GLProgram *RegisterProgram(const std::string &name);
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H A D | GLProgramManager.cpp | 46 for (std::map<std::string, GLProgram *>::iterator it = programs.begin(); in ~GLProgramManager() 56 GLProgram *GLProgramManager::RegisterProgram(const std::string &name) { in RegisterProgram() 59 std::map<std::string, GLProgram *>::iterator it; in RegisterProgram() 62 GLProgram *prog = CreateProgram(name); in RegisterProgram() 84 GLProgram *GLProgramManager::CreateProgram(const std::string &name) { in CreateProgram() 91 GLProgram *p = new GLProgram(device, name); in CreateProgram()
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H A D | GLSSAOFilter.h | 28 class GLProgram; variable 34 GLProgram *ssaoProgram; 35 GLProgram *bilateralProgram;
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/dports/misc/mnn/MNN-1.2.0/source/backend/opengl/ |
H A D | GLProgram.cpp | 18 GLProgram::~GLProgram() { in ~GLProgram() 23 bool GLProgram::compileShader(GLuint s) { in compileShader() 43 int GLProgram::getAttribLocation(const char* name) const { in getAttribLocation() 47 int GLProgram::getUniformLocation(const char* name) const { in getUniformLocation() 52 void GLProgram::useProgram() { in useProgram() 57 GLProgram::GLProgram(const std::string& computeShader) { in GLProgram() function in MNN::OpenGL::GLProgram 95 std::string GLProgram::getHead(std::string imageFormat) { in getHead()
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H A D | GLBackend.hpp | 69 std::shared_ptr<GLProgram> getProgram(const std::string& key, const char* content); 70 std::shared_ptr<GLProgram> getProgram(const std::string& key, const char* content, 117 std::shared_ptr<GLProgram> getTreatedProgramWithPrefix(const char *content, 119 std::shared_ptr<GLProgram> getTreatedProgram(const char *content); 122 std::shared_ptr<GLProgram> mNchw2ImageProgram; 123 std::shared_ptr<GLProgram> mImage2NchwProgram; 124 std::shared_ptr<GLProgram> mNc4hw42ImageProgram; 125 std::shared_ptr<GLProgram> mImage2Nc4hw4Program; 127 std::shared_ptr<GLProgram> mNhwc2ImageProgram; 128 std::shared_ptr<GLProgram> mImage2NhwcProgram; [all …]
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H A D | GLProgram.hpp | 17 class GLProgram { class 19 GLProgram(const std::string& computeShader); 20 virtual ~GLProgram();
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glshader.cpp | 141 GLProgram::GLProgram(GLhandleARB _id) : in GLProgram() function in GLProgram 147 GLProgram::~GLProgram() in ~GLProgram() 154 GLProgram::use() const in use() 161 GLProgram::attach(const GLShader& shader) in attach() 168 GLProgram::link() in link() 269 GLProgram** progOut) in CreateProgram() 273 GLProgram* prog = new GLProgram(progid); in CreateProgram() 289 GLProgram** progOut) in CreateProgram() 304 GLProgram* prog = NULL; in CreateProgram() 326 GLProgram** progOut) in CreateProgram()
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H A D | glshader.h | 67 class GLProgram 70 GLProgram(GLhandleARB _id); 75 virtual ~GLProgram(); 144 GLProgram**); 147 GLProgram**); 150 GLProgram**);
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glshader.cpp | 141 GLProgram::GLProgram(GLhandleARB _id) : in GLProgram() function in GLProgram 147 GLProgram::~GLProgram() in ~GLProgram() 154 GLProgram::use() const in use() 161 GLProgram::attach(const GLShader& shader) in attach() 168 GLProgram::link() in link() 269 GLProgram** progOut) in CreateProgram() 273 GLProgram* prog = new GLProgram(progid); in CreateProgram() 289 GLProgram** progOut) in CreateProgram() 304 GLProgram* prog = NULL; in CreateProgram() 326 GLProgram** progOut) in CreateProgram()
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H A D | glshader.h | 67 class GLProgram 70 GLProgram(GLhandleARB _id); 75 virtual ~GLProgram(); 144 GLProgram**); 147 GLProgram**); 150 GLProgram**);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/test_utils/ |
H A D | gl_raii.h | 154 class GLProgram 157 GLProgram() : mHandle(0) {} in GLProgram() function 159 ~GLProgram() in ~GLProgram() 213 GLProgram name; \ 218 GLProgram name; \ 223 GLProgram name; \ 228 GLProgram name; \ 233 GLProgram name; \ 238 GLProgram name; \ 243 GLProgram name; \
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/test_utils/ |
H A D | gl_raii.h | 51 class GLProgram 54 GLProgram(const std::string &vertexShader, const std::string &fragmentShader) in GLProgram() function 59 GLProgram(const std::string &computeShader) : mHandle(0), mComputeShader(computeShader) {} in GLProgram() function 61 ~GLProgram() { glDeleteProgram(mHandle); } in ~GLProgram() 87 GLProgram name(vertex, fragment); \ 91 GLProgram name(compute); \
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