/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/Testing/Cxx/ |
H A D | vtkOSPRayTestInteractor.cxx | 99 this->GLRenderer = g; in SetPipelineControlPoints() 107 if (this->GLRenderer == nullptr) in OnKeyPress() 122 this->GLRenderer->SetPass(this->O); in OnKeyPress() 128 this->GLRenderer->SetPass(this->G); in OnKeyPress() 159 this->GLRenderer->ResetCamera(); in OnKeyPress() 160 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 184 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 196 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 208 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 215 this->GLRenderer->SetUseShadows(!shadows); in OnKeyPress() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/Testing/Cxx/ |
H A D | vtkOptiXTestInteractor.cxx | 53 this->GLRenderer = g; in SetPipelineControlPoints() 61 if (this->GLRenderer == nullptr) in OnKeyPress() 76 this->GLRenderer->SetPass(this->O); in OnKeyPress() 82 this->GLRenderer->SetPass(this->G); in OnKeyPress() 115 this->GLRenderer->ResetCamera(); in OnKeyPress() 116 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 142 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 154 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 166 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 173 this->GLRenderer->SetUseShadows(!shadows); in OnKeyPress() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/Testing/Cxx/ |
H A D | vtkOSPRayTestInteractor.cxx | 99 this->GLRenderer = g; in SetPipelineControlPoints() 107 if (this->GLRenderer == nullptr) in OnKeyPress() 122 this->GLRenderer->SetPass(this->O); in OnKeyPress() 128 this->GLRenderer->SetPass(this->G); in OnKeyPress() 161 this->GLRenderer->ResetCamera(); in OnKeyPress() 162 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 188 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 200 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 212 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 219 this->GLRenderer->SetUseShadows(!shadows); in OnKeyPress() [all …]
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/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | glrenderer.h | 46 class AVOGADRORENDERING_EXPORT GLRenderer 49 GLRenderer(); 50 ~GLRenderer(); 146 inline const Camera& GLRenderer::camera() const in camera() 151 inline Camera& GLRenderer::camera() in camera() 156 inline const Camera& GLRenderer::overlayCamera() const in overlayCamera() 161 inline Camera& GLRenderer::overlayCamera() in overlayCamera() 166 inline const TextRenderStrategy* GLRenderer::textRenderStrategy() const in textRenderStrategy() 171 inline TextRenderStrategy* GLRenderer::textRenderStrategy() in textRenderStrategy() 176 inline Identifier GLRenderer::hit(int x, int y) const in hit()
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H A D | glrenderer.cpp | 39 GLRenderer::GLRenderer() in GLRenderer() function in Avogadro::Rendering::GLRenderer 46 GLRenderer::~GLRenderer() in ~GLRenderer() 51 void GLRenderer::initialize() in initialize() 67 void GLRenderer::resize(int width, int height) in resize() 77 void GLRenderer::render() in render() 112 void GLRenderer::resetCamera() in resetCamera() 120 void GLRenderer::resetGeometry() in resetGeometry() 155 void GLRenderer::applyProjection() in applyProjection() 174 std::multimap<float, Identifier> GLRenderer::hits( in hits() 202 std::multimap<float, Identifier> GLRenderer::hits( in hits() [all …]
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/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | glrenderer.h | 46 class AVOGADRORENDERING_EXPORT GLRenderer 49 GLRenderer(); 50 ~GLRenderer(); 146 inline const Camera& GLRenderer::camera() const in camera() 151 inline Camera& GLRenderer::camera() in camera() 156 inline const Camera& GLRenderer::overlayCamera() const in overlayCamera() 161 inline Camera& GLRenderer::overlayCamera() in overlayCamera() 166 inline const TextRenderStrategy* GLRenderer::textRenderStrategy() const in textRenderStrategy() 171 inline TextRenderStrategy* GLRenderer::textRenderStrategy() in textRenderStrategy() 176 inline Identifier GLRenderer::hit(int x, int y) const in hit()
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H A D | glrenderer.cpp | 39 GLRenderer::GLRenderer() in GLRenderer() function in Avogadro::Rendering::GLRenderer 46 GLRenderer::~GLRenderer() in ~GLRenderer() 51 void GLRenderer::initialize() in initialize() 67 void GLRenderer::resize(int width, int height) in resize() 77 void GLRenderer::render() in render() 112 void GLRenderer::resetCamera() in resetCamera() 120 void GLRenderer::resetGeometry() in resetGeometry() 155 void GLRenderer::applyProjection() in applyProjection() 174 std::multimap<float, Identifier> GLRenderer::hits( in hits() 202 std::multimap<float, Identifier> GLRenderer::hits( in hits() [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/ |
H A D | gl_renderer.hpp | 24 class GLRenderer : public Renderer class 27 GLRenderer(GLVideoSystem& video_system); 36 GLRenderer(const GLRenderer&) = delete; 37 GLRenderer& operator=(const GLRenderer&) = delete;
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLRenderer.cpp | 74 GLRenderer::GLRenderer(IGLDevice *_device) in GLRenderer() function in spades::draw::GLRenderer 123 GLRenderer::~GLRenderer() { in ~GLRenderer() 129 void GLRenderer::Init() { in Init() 195 void GLRenderer::Shutdown() { in Shutdown() 394 void GLRenderer::BuildView() { in BuildView() 416 void GLRenderer::BuildFrustrum() { in BuildFrustrum() 602 void GLRenderer::RenderObjects() { in RenderObjects() 686 void GLRenderer::EndScene() { in EndScene() 1174 void GLRenderer::FrameDone() { in FrameDone() 1217 void GLRenderer::Flip() { in Flip() [all …]
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H A D | IGLShadowMapRenderer.h | 28 class GLRenderer; variable 37 GLRenderer *renderer; 43 IGLShadowMapRenderer(GLRenderer *); 46 GLRenderer *GetRenderer() { return renderer; } in GetRenderer()
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H A D | GLWaterRenderer.h | 33 class GLRenderer; variable 43 GLRenderer *renderer; 76 GLWaterRenderer(GLRenderer *, client::GameMap *map); 79 static void PreloadShaders(GLRenderer *);
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H A D | GLLensFilter.h | 27 class GLRenderer; variable 30 GLRenderer *renderer; 34 GLLensFilter(GLRenderer *);
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H A D | GLNonlinearizeFilter.h | 27 class GLRenderer; variable 30 GLRenderer *renderer; 34 GLNonlinearlizeFilter(GLRenderer *);
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H A D | GLBloomFilter.h | 27 class GLRenderer; variable 32 GLRenderer *renderer; 35 GLBloomFilter(GLRenderer *);
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H A D | GLFogFilter.h | 27 class GLRenderer; variable 30 GLRenderer *renderer; 34 GLFogFilter(GLRenderer *);
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H A D | GLFXAAFilter.h | 27 class GLRenderer; variable 30 GLRenderer *renderer; 34 GLFXAAFilter(GLRenderer *);
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H A D | GLCameraBlurFilter.h | 28 class GLRenderer; variable 32 GLRenderer *renderer; 36 GLCameraBlurFilter(GLRenderer *);
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H A D | GLModelManager.h | 31 class GLRenderer; variable 33 GLRenderer *renderer; 38 GLModelManager(GLRenderer *);
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H A D | GLColorCorrectionFilter.h | 27 class GLRenderer; variable 31 GLRenderer *renderer; 36 GLColorCorrectionFilter(GLRenderer *);
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H A D | GLMapRenderer.h | 31 class GLRenderer; variable 40 GLRenderer *renderer; 81 GLMapRenderer(client::GameMap *, GLRenderer *); 84 static void PreloadShaders(GLRenderer *);
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/dports/multimedia/subtitlecomposer/subtitlecomposer-0.7.1/src/videoplayer/backend/ |
H A D | glrenderer.cpp | 41 GLRenderer::GLRenderer(QWidget *parent) in GLRenderer() function in GLRenderer 63 GLRenderer::~GLRenderer() in ~GLRenderer() 82 GLRenderer::setupProfile() in setupProfile() 105 GLRenderer::reset() in reset() 156 GLRenderer::setColorspace(const AVFrame *frame) in setColorspace() 259 GLRenderer::initShader() in initShader() 346 GLRenderer::initializeGL() in initializeGL() 411 GLRenderer::resizeGL(int width, int height) in resizeGL() 422 GLRenderer::paintGL() in paintGL() 507 GLRenderer::uploadYUV() in uploadYUV() [all …]
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/dports/graphics/hugin/hugin-2020.0.0/src/hugin1/hugin/ |
H A D | GLRenderer.h | 47 class GLRenderer 52 explicit GLRenderer(const wxColour backgroundColour); 56 virtual ~GLRenderer(); 84 class GLPreviewRenderer : public GLRenderer 101 class GLPanosphereOverviewRenderer : public GLRenderer 118 class GLPlaneOverviewRenderer : public GLRenderer
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/Testing/Cxx/ |
H A D | TestValuePasses.cxx | 98 vtkOpenGLRenderer *GLRenderer; member in KeyPressInteractorStyle 122 this->GLRenderer = g; in SetPipelineControlPoints() 131 if (this->GLRenderer == NULL) in OnKeyPress() 142 vtkRenderPass * current = this->GLRenderer->GetPass(); in OnKeyPress() 146 this->GLRenderer->SetPass(this->VCamera); in OnKeyPress() 147 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 152 this->GLRenderer->SetPass(this->NormalC); in OnKeyPress() 153 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() 158 this->GLRenderer->SetPass(NULL); in OnKeyPress() 159 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/ |
H A D | gl_renderer.cc | 310 class GLRenderer::ScopedUseGrContext { 341 GLRenderer* renderer_; 346 GLRenderer::GLRenderer( in GLRenderer() function in viz::GLRenderer 383 GLRenderer::~GLRenderer() { in ~GLRenderer() 398 bool GLRenderer::CanPartialSwap() { in CanPartialSwap() 432 void GLRenderer::DiscardPixels() { in DiscardPixels() 470 void GLRenderer::ClearFramebuffer() { in ClearFramebuffer() 2856 void GLRenderer::GenerateMipmap() { in GenerateMipmap() 3297 void GLRenderer::SetViewport() { in SetViewport() 3452 void GLRenderer::RestoreGLState() { in RestoreGLState() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/ |
H A D | gl_renderer.cc | 381 class GLRenderer::ScopedUseGrContext { 414 GLRenderer* renderer_; 419 GLRenderer::GLRenderer( in GLRenderer() function in viz::GLRenderer 461 GLRenderer::~GLRenderer() { in ~GLRenderer() 476 bool GLRenderer::CanPartialSwap() { in CanPartialSwap() 511 void GLRenderer::DiscardPixels() { in DiscardPixels() 552 void GLRenderer::ClearFramebuffer() { in ClearFramebuffer() 3179 void GLRenderer::GenerateMipmap() { in GenerateMipmap() 3617 void GLRenderer::SetViewport() { in SetViewport() 3771 void GLRenderer::RestoreGLState() { in RestoreGLState() [all …]
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