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Searched refs:GLRenderer (Results 1 – 25 of 245) sorted by relevance

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/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/Testing/Cxx/
H A DvtkOSPRayTestInteractor.cxx99 this->GLRenderer = g; in SetPipelineControlPoints()
107 if (this->GLRenderer == nullptr) in OnKeyPress()
122 this->GLRenderer->SetPass(this->O); in OnKeyPress()
128 this->GLRenderer->SetPass(this->G); in OnKeyPress()
159 this->GLRenderer->ResetCamera(); in OnKeyPress()
160 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
184 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
196 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
208 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
215 this->GLRenderer->SetUseShadows(!shadows); in OnKeyPress()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/Testing/Cxx/
H A DvtkOptiXTestInteractor.cxx53 this->GLRenderer = g; in SetPipelineControlPoints()
61 if (this->GLRenderer == nullptr) in OnKeyPress()
76 this->GLRenderer->SetPass(this->O); in OnKeyPress()
82 this->GLRenderer->SetPass(this->G); in OnKeyPress()
115 this->GLRenderer->ResetCamera(); in OnKeyPress()
116 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
142 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
154 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
166 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
173 this->GLRenderer->SetUseShadows(!shadows); in OnKeyPress()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/Testing/Cxx/
H A DvtkOSPRayTestInteractor.cxx99 this->GLRenderer = g; in SetPipelineControlPoints()
107 if (this->GLRenderer == nullptr) in OnKeyPress()
122 this->GLRenderer->SetPass(this->O); in OnKeyPress()
128 this->GLRenderer->SetPass(this->G); in OnKeyPress()
161 this->GLRenderer->ResetCamera(); in OnKeyPress()
162 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
188 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
200 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
212 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
219 this->GLRenderer->SetUseShadows(!shadows); in OnKeyPress()
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/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/
H A Dglrenderer.h46 class AVOGADRORENDERING_EXPORT GLRenderer
49 GLRenderer();
50 ~GLRenderer();
146 inline const Camera& GLRenderer::camera() const in camera()
151 inline Camera& GLRenderer::camera() in camera()
156 inline const Camera& GLRenderer::overlayCamera() const in overlayCamera()
161 inline Camera& GLRenderer::overlayCamera() in overlayCamera()
166 inline const TextRenderStrategy* GLRenderer::textRenderStrategy() const in textRenderStrategy()
171 inline TextRenderStrategy* GLRenderer::textRenderStrategy() in textRenderStrategy()
176 inline Identifier GLRenderer::hit(int x, int y) const in hit()
H A Dglrenderer.cpp39 GLRenderer::GLRenderer() in GLRenderer() function in Avogadro::Rendering::GLRenderer
46 GLRenderer::~GLRenderer() in ~GLRenderer()
51 void GLRenderer::initialize() in initialize()
67 void GLRenderer::resize(int width, int height) in resize()
77 void GLRenderer::render() in render()
112 void GLRenderer::resetCamera() in resetCamera()
120 void GLRenderer::resetGeometry() in resetGeometry()
155 void GLRenderer::applyProjection() in applyProjection()
174 std::multimap<float, Identifier> GLRenderer::hits( in hits()
202 std::multimap<float, Identifier> GLRenderer::hits( in hits()
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/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/
H A Dglrenderer.h46 class AVOGADRORENDERING_EXPORT GLRenderer
49 GLRenderer();
50 ~GLRenderer();
146 inline const Camera& GLRenderer::camera() const in camera()
151 inline Camera& GLRenderer::camera() in camera()
156 inline const Camera& GLRenderer::overlayCamera() const in overlayCamera()
161 inline Camera& GLRenderer::overlayCamera() in overlayCamera()
166 inline const TextRenderStrategy* GLRenderer::textRenderStrategy() const in textRenderStrategy()
171 inline TextRenderStrategy* GLRenderer::textRenderStrategy() in textRenderStrategy()
176 inline Identifier GLRenderer::hit(int x, int y) const in hit()
H A Dglrenderer.cpp39 GLRenderer::GLRenderer() in GLRenderer() function in Avogadro::Rendering::GLRenderer
46 GLRenderer::~GLRenderer() in ~GLRenderer()
51 void GLRenderer::initialize() in initialize()
67 void GLRenderer::resize(int width, int height) in resize()
77 void GLRenderer::render() in render()
112 void GLRenderer::resetCamera() in resetCamera()
120 void GLRenderer::resetGeometry() in resetGeometry()
155 void GLRenderer::applyProjection() in applyProjection()
174 std::multimap<float, Identifier> GLRenderer::hits( in hits()
202 std::multimap<float, Identifier> GLRenderer::hits( in hits()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/
H A Dgl_renderer.hpp24 class GLRenderer : public Renderer class
27 GLRenderer(GLVideoSystem& video_system);
36 GLRenderer(const GLRenderer&) = delete;
37 GLRenderer& operator=(const GLRenderer&) = delete;
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLRenderer.cpp74 GLRenderer::GLRenderer(IGLDevice *_device) in GLRenderer() function in spades::draw::GLRenderer
123 GLRenderer::~GLRenderer() { in ~GLRenderer()
129 void GLRenderer::Init() { in Init()
195 void GLRenderer::Shutdown() { in Shutdown()
394 void GLRenderer::BuildView() { in BuildView()
416 void GLRenderer::BuildFrustrum() { in BuildFrustrum()
602 void GLRenderer::RenderObjects() { in RenderObjects()
686 void GLRenderer::EndScene() { in EndScene()
1174 void GLRenderer::FrameDone() { in FrameDone()
1217 void GLRenderer::Flip() { in Flip()
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H A DIGLShadowMapRenderer.h28 class GLRenderer; variable
37 GLRenderer *renderer;
43 IGLShadowMapRenderer(GLRenderer *);
46 GLRenderer *GetRenderer() { return renderer; } in GetRenderer()
H A DGLWaterRenderer.h33 class GLRenderer; variable
43 GLRenderer *renderer;
76 GLWaterRenderer(GLRenderer *, client::GameMap *map);
79 static void PreloadShaders(GLRenderer *);
H A DGLLensFilter.h27 class GLRenderer; variable
30 GLRenderer *renderer;
34 GLLensFilter(GLRenderer *);
H A DGLNonlinearizeFilter.h27 class GLRenderer; variable
30 GLRenderer *renderer;
34 GLNonlinearlizeFilter(GLRenderer *);
H A DGLBloomFilter.h27 class GLRenderer; variable
32 GLRenderer *renderer;
35 GLBloomFilter(GLRenderer *);
H A DGLFogFilter.h27 class GLRenderer; variable
30 GLRenderer *renderer;
34 GLFogFilter(GLRenderer *);
H A DGLFXAAFilter.h27 class GLRenderer; variable
30 GLRenderer *renderer;
34 GLFXAAFilter(GLRenderer *);
H A DGLCameraBlurFilter.h28 class GLRenderer; variable
32 GLRenderer *renderer;
36 GLCameraBlurFilter(GLRenderer *);
H A DGLModelManager.h31 class GLRenderer; variable
33 GLRenderer *renderer;
38 GLModelManager(GLRenderer *);
H A DGLColorCorrectionFilter.h27 class GLRenderer; variable
31 GLRenderer *renderer;
36 GLColorCorrectionFilter(GLRenderer *);
H A DGLMapRenderer.h31 class GLRenderer; variable
40 GLRenderer *renderer;
81 GLMapRenderer(client::GameMap *, GLRenderer *);
84 static void PreloadShaders(GLRenderer *);
/dports/multimedia/subtitlecomposer/subtitlecomposer-0.7.1/src/videoplayer/backend/
H A Dglrenderer.cpp41 GLRenderer::GLRenderer(QWidget *parent) in GLRenderer() function in GLRenderer
63 GLRenderer::~GLRenderer() in ~GLRenderer()
82 GLRenderer::setupProfile() in setupProfile()
105 GLRenderer::reset() in reset()
156 GLRenderer::setColorspace(const AVFrame *frame) in setColorspace()
259 GLRenderer::initShader() in initShader()
346 GLRenderer::initializeGL() in initializeGL()
411 GLRenderer::resizeGL(int width, int height) in resizeGL()
422 GLRenderer::paintGL() in paintGL()
507 GLRenderer::uploadYUV() in uploadYUV()
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/dports/graphics/hugin/hugin-2020.0.0/src/hugin1/hugin/
H A DGLRenderer.h47 class GLRenderer
52 explicit GLRenderer(const wxColour backgroundColour);
56 virtual ~GLRenderer();
84 class GLPreviewRenderer : public GLRenderer
101 class GLPanosphereOverviewRenderer : public GLRenderer
118 class GLPlaneOverviewRenderer : public GLRenderer
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/Testing/Cxx/
H A DTestValuePasses.cxx98 vtkOpenGLRenderer *GLRenderer; member in KeyPressInteractorStyle
122 this->GLRenderer = g; in SetPipelineControlPoints()
131 if (this->GLRenderer == NULL) in OnKeyPress()
142 vtkRenderPass * current = this->GLRenderer->GetPass(); in OnKeyPress()
146 this->GLRenderer->SetPass(this->VCamera); in OnKeyPress()
147 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
152 this->GLRenderer->SetPass(this->NormalC); in OnKeyPress()
153 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
158 this->GLRenderer->SetPass(NULL); in OnKeyPress()
159 this->GLRenderer->GetRenderWindow()->Render(); in OnKeyPress()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/components/viz/service/display/
H A Dgl_renderer.cc310 class GLRenderer::ScopedUseGrContext {
341 GLRenderer* renderer_;
346 GLRenderer::GLRenderer( in GLRenderer() function in viz::GLRenderer
383 GLRenderer::~GLRenderer() { in ~GLRenderer()
398 bool GLRenderer::CanPartialSwap() { in CanPartialSwap()
432 void GLRenderer::DiscardPixels() { in DiscardPixels()
470 void GLRenderer::ClearFramebuffer() { in ClearFramebuffer()
2856 void GLRenderer::GenerateMipmap() { in GenerateMipmap()
3297 void GLRenderer::SetViewport() { in SetViewport()
3452 void GLRenderer::RestoreGLState() { in RestoreGLState()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/components/viz/service/display/
H A Dgl_renderer.cc381 class GLRenderer::ScopedUseGrContext {
414 GLRenderer* renderer_;
419 GLRenderer::GLRenderer( in GLRenderer() function in viz::GLRenderer
461 GLRenderer::~GLRenderer() { in ~GLRenderer()
476 bool GLRenderer::CanPartialSwap() { in CanPartialSwap()
511 void GLRenderer::DiscardPixels() { in DiscardPixels()
552 void GLRenderer::ClearFramebuffer() { in ClearFramebuffer()
3179 void GLRenderer::GenerateMipmap() { in GenerateMipmap()
3617 void GLRenderer::SetViewport() { in SetViewport()
3771 void GLRenderer::RestoreGLState() { in RestoreGLState()
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