Searched refs:GLS_DEPTHFUNC_LESS (Results 1 – 9 of 9) sorted by relevance
419 GL_State( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO | GLS_DEPTHFUNC_LESS ); in RB_T_FillDepthBuffer()511 GL_State( GLS_DEPTHFUNC_LESS ); in RB_T_FillDepthBuffer()546 GL_State( GLS_DEPTHFUNC_LESS ); in RB_STD_FillDepthBuffer()1253 GL_State( GLS_DEPTHMASK | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_LESS ); in RB_StencilShadowPass()1260 GL_State( GLS_DEPTHMASK | GLS_COLORMASK | GLS_ALPHAMASK | GLS_DEPTHFUNC_LESS ); in RB_StencilShadowPass()1567 …( GLS_DEPTHMASK | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_LESS ); in RB_FogPass()
234 if ( diff & ( GLS_DEPTHFUNC_EQUAL | GLS_DEPTHFUNC_LESS | GLS_DEPTHFUNC_ALWAYS ) ) { in GL_State()
299 backEnd.depthFunc = GLS_DEPTHFUNC_LESS; in RB_ARB2_DrawInteractions()
1099 GL_State( GLS_DEPTHFUNC_LESS ); in RB_ShowVertexColor()1314 GL_State( GLS_DEPTHFUNC_LESS ); in RB_ShowTextureVectors()1410 GL_State( GLS_DEPTHFUNC_LESS ); in RB_ShowDominantTris()
2252 pStage->drawStateBits |= GLS_DEPTHFUNC_LESS; in Parse()2255 pStage->drawStateBits |= GLS_DEPTHFUNC_LESS | GLS_DEPTHMASK; in Parse()
1030 const int GLS_DEPTHFUNC_LESS = 0x0; variable
2087 GLS_DEPTHFUNC_LESS = (1 << 20), enumerator2090 GLS_DEPTHFUNC_BITS = GLS_DEPTHFUNC_LESS
239 case GLS_DEPTHFUNC_LESS: in GL_State()1066 GL_State(GLS_DEPTHFUNC_LESS | GLS_COLORMASK_BITS | GLS_STENCILTEST_ENABLE); in RB_RenderInteractionsStencilShadowed()
4083 GL_State(GLS_DEPTHFUNC_LESS | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA); in Render_shadowVolume()4100 …GL_State(GLS_DEPTHFUNC_LESS | GLS_POLYMODE_LINE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_… in Render_shadowVolume()