/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_bloom.c | 340 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_DrawEffect() 418 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded() 440 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded() 464 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded() 471 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded() 476 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_Cascaded() 492 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_Cascaded() 521 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect() 627 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen() 662 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen_Postprocessed() [all …]
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H A D | tr_backend.c | 387 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State() 389 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State() 781 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_bloom.c | 340 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_DrawEffect() 418 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded() 440 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded() 464 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded() 471 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded() 476 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_Cascaded() 492 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_Cascaded() 521 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect() 627 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen() 662 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen_Postprocessed() [all …]
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H A D | tr_backend.c | 387 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State() 389 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State() 781 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_state.c | 130 if( diff & GLS_DEPTHTEST_DISABLE ) { in GL_Bits() 131 if( bits & GLS_DEPTHTEST_DISABLE ) { in GL_Bits() 169 GL_Bits( GLS_DEPTHTEST_DISABLE ); in GL_Setup2D()
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H A D | gl_local.h | 235 GLS_DEPTHTEST_DISABLE = ( 1 << 1 ), enumerator
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_bloom.c | 219 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_DrawEffect() 239 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect() 247 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect() 262 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ); in R_Bloom_WarsowEffect() 326 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen()
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H A D | tr_backend.c | 320 if ( diff & GLS_DEPTHTEST_DISABLE ) { in GL_State() 321 if ( stateBits & GLS_DEPTHTEST_DISABLE ) { in GL_State() 1115 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_bloom.c | 219 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_DrawEffect() 239 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect() 247 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect() 262 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ); in R_Bloom_WarsowEffect() 326 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen()
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H A D | tr_backend.c | 320 if ( diff & GLS_DEPTHTEST_DISABLE ) { in GL_State() 321 if ( stateBits & GLS_DEPTHTEST_DISABLE ) { in GL_State() 773 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 345 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State() 347 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State() 722 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
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H A D | tr_shader.c | 2545 stages[0].stateBits = GLS_DEPTHTEST_DISABLE | in R_FindShader() 2650 stages[0].stateBits = GLS_DEPTHTEST_DISABLE | in RE_RegisterShaderFromImage() 3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 345 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State() 347 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State() 722 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
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H A D | tr_shader.c | 2545 stages[0].stateBits = GLS_DEPTHTEST_DISABLE | in R_FindShader() 2650 stages[0].stateBits = GLS_DEPTHTEST_DISABLE | in RE_RegisterShaderFromImage() 3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_backend.c | 346 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State() 348 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State() 679 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_backend.c | 345 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State() 347 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State() 722 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_backend.cpp | 352 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State() 354 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State() 987 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D() 1717 GL_State(GLS_DEPTHTEST_DISABLE); in RB_BlurGlowTexture() 1889 GL_State(GLS_DEPTHTEST_DISABLE); in RB_DrawGlowOverlay()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_backend.c | 251 if ( diff & GLS_DEPTHTEST_DISABLE ) { in GL_State() 252 if ( stateBits & GLS_DEPTHTEST_DISABLE ) { in GL_State() 725 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D() 1245 GL_State(GLS_DEPTHTEST_DISABLE); in RB_DrawSurfs() 1342 GL_State( GLS_DEPTHTEST_DISABLE ); in RB_DrawSurfs() 1846 GL_State(GLS_DEPTHTEST_DISABLE); in RB_PostProcess()
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H A D | tr_postprocess.c | 470 …ture(tr.whiteImage, NULL, NULL, tr.textureScratchFbo[0], NULL, NULL, color, GLS_DEPTHTEST_DISABLE); in RB_GaussianBlur()
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H A D | tr_fbo.c | 613 …[0], srcTexCorners, srcTexScale, dst, dstBox, shaderProgram, color, blend | GLS_DEPTHTEST_DISABLE); in FBO_Blit()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_backend.c | 250 if ( diff & GLS_DEPTHTEST_DISABLE ) { in GL_State() 251 if ( stateBits & GLS_DEPTHTEST_DISABLE ) { in GL_State() 1074 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D() 1496 GL_State(GLS_DEPTHTEST_DISABLE); in RB_DrawSurfs() 1593 GL_State( GLS_DEPTHTEST_DISABLE ); in RB_DrawSurfs() 2097 GL_State(GLS_DEPTHTEST_DISABLE); in RB_PostProcess()
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H A D | tr_postprocess.c | 470 …ture(tr.whiteImage, NULL, NULL, tr.textureScratchFbo[0], NULL, NULL, color, GLS_DEPTHTEST_DISABLE); in RB_GaussianBlur()
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H A D | tr_fbo.c | 613 …[0], srcTexCorners, srcTexScale, dst, dstBox, shaderProgram, color, blend | GLS_DEPTHTEST_DISABLE); in FBO_Blit()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_backend.c | 377 if(diff & GLS_DEPTHTEST_DISABLE) in GL_State() 379 if(stateBits & GLS_DEPTHTEST_DISABLE) in GL_State() 509 GL_State(GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA); in RB_SetGL2D() 2022 GL_State(GLS_POLYMODE_LINE | GLS_DEPTHTEST_DISABLE); in RB_RenderDebugUtils() 2119 GL_State(GLS_DEPTHTEST_DISABLE); in RB_RenderBloom() 2162 GL_State(GLS_DEPTHTEST_DISABLE); in RB_RenderBloom()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_backend.cpp | 353 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State() 355 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State() 1198 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D() 1599 GL_State( GLS_DEPTHTEST_DISABLE | in RB_RotatePic2()
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