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Searched refs:GLS_DEPTHTEST_DISABLE (Results 1 – 25 of 65) sorted by relevance

123

/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_bloom.c340 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_DrawEffect()
418 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded()
440 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded()
464 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded()
471 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded()
476 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_Cascaded()
492 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_Cascaded()
521 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect()
627 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen()
662 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen_Postprocessed()
[all …]
H A Dtr_backend.c387 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State()
389 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State()
781 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_bloom.c340 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_DrawEffect()
418 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded()
440 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded()
464 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded()
471 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_Cascaded()
476 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_Cascaded()
492 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_Cascaded()
521 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect()
627 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen()
662 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen_Postprocessed()
[all …]
H A Dtr_backend.c387 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State()
389 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State()
781 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_state.c130 if( diff & GLS_DEPTHTEST_DISABLE ) { in GL_Bits()
131 if( bits & GLS_DEPTHTEST_DISABLE ) { in GL_Bits()
169 GL_Bits( GLS_DEPTHTEST_DISABLE ); in GL_Setup2D()
H A Dgl_local.h235 GLS_DEPTHTEST_DISABLE = ( 1 << 1 ), enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_bloom.c219 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_DrawEffect()
239 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect()
247 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect()
262 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ); in R_Bloom_WarsowEffect()
326 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen()
H A Dtr_backend.c320 if ( diff & GLS_DEPTHTEST_DISABLE ) { in GL_State()
321 if ( stateBits & GLS_DEPTHTEST_DISABLE ) { in GL_State()
1115 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_bloom.c219 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE ); in R_Bloom_DrawEffect()
239 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect()
247 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO ); in R_Bloom_WarsowEffect()
262 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE_MINUS_SRC_COLOR ); in R_Bloom_WarsowEffect()
326 GL_State( GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO ); in R_Bloom_RestoreScreen()
H A Dtr_backend.c320 if ( diff & GLS_DEPTHTEST_DISABLE ) { in GL_State()
321 if ( stateBits & GLS_DEPTHTEST_DISABLE ) { in GL_State()
773 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_backend.c345 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State()
347 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State()
722 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
H A Dtr_shader.c2545 stages[0].stateBits = GLS_DEPTHTEST_DISABLE | in R_FindShader()
2650 stages[0].stateBits = GLS_DEPTHTEST_DISABLE | in RE_RegisterShaderFromImage()
3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_backend.c345 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State()
347 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State()
722 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
H A Dtr_shader.c2545 stages[0].stateBits = GLS_DEPTHTEST_DISABLE | in R_FindShader()
2650 stages[0].stateBits = GLS_DEPTHTEST_DISABLE | in RE_RegisterShaderFromImage()
3051 tr.flareShader->stages[index]->stateBits |= GLS_DEPTHTEST_DISABLE; in CreateExternalShaders()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_backend.c346 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State()
348 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State()
679 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_backend.c345 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State()
347 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State()
722 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_backend.cpp352 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State()
354 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State()
987 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
1717 GL_State(GLS_DEPTHTEST_DISABLE); in RB_BlurGlowTexture()
1889 GL_State(GLS_DEPTHTEST_DISABLE); in RB_DrawGlowOverlay()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_backend.c251 if ( diff & GLS_DEPTHTEST_DISABLE ) { in GL_State()
252 if ( stateBits & GLS_DEPTHTEST_DISABLE ) { in GL_State()
725 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
1245 GL_State(GLS_DEPTHTEST_DISABLE); in RB_DrawSurfs()
1342 GL_State( GLS_DEPTHTEST_DISABLE ); in RB_DrawSurfs()
1846 GL_State(GLS_DEPTHTEST_DISABLE); in RB_PostProcess()
H A Dtr_postprocess.c470 …ture(tr.whiteImage, NULL, NULL, tr.textureScratchFbo[0], NULL, NULL, color, GLS_DEPTHTEST_DISABLE); in RB_GaussianBlur()
H A Dtr_fbo.c613 …[0], srcTexCorners, srcTexScale, dst, dstBox, shaderProgram, color, blend | GLS_DEPTHTEST_DISABLE); in FBO_Blit()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_backend.c250 if ( diff & GLS_DEPTHTEST_DISABLE ) { in GL_State()
251 if ( stateBits & GLS_DEPTHTEST_DISABLE ) { in GL_State()
1074 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
1496 GL_State(GLS_DEPTHTEST_DISABLE); in RB_DrawSurfs()
1593 GL_State( GLS_DEPTHTEST_DISABLE ); in RB_DrawSurfs()
2097 GL_State(GLS_DEPTHTEST_DISABLE); in RB_PostProcess()
H A Dtr_postprocess.c470 …ture(tr.whiteImage, NULL, NULL, tr.textureScratchFbo[0], NULL, NULL, color, GLS_DEPTHTEST_DISABLE); in RB_GaussianBlur()
H A Dtr_fbo.c613 …[0], srcTexCorners, srcTexScale, dst, dstBox, shaderProgram, color, blend | GLS_DEPTHTEST_DISABLE); in FBO_Blit()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_backend.c377 if(diff & GLS_DEPTHTEST_DISABLE) in GL_State()
379 if(stateBits & GLS_DEPTHTEST_DISABLE) in GL_State()
509 GL_State(GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA); in RB_SetGL2D()
2022 GL_State(GLS_POLYMODE_LINE | GLS_DEPTHTEST_DISABLE); in RB_RenderDebugUtils()
2119 GL_State(GLS_DEPTHTEST_DISABLE); in RB_RenderBloom()
2162 GL_State(GLS_DEPTHTEST_DISABLE); in RB_RenderBloom()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_backend.cpp353 if ( diff & GLS_DEPTHTEST_DISABLE ) in GL_State()
355 if ( stateBits & GLS_DEPTHTEST_DISABLE ) in GL_State()
1198 GL_State( GLS_DEPTHTEST_DISABLE | in RB_SetGL2D()
1599 GL_State( GLS_DEPTHTEST_DISABLE | in RB_RotatePic2()

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