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Searched refs:GLTFReadValue (Results 1 – 1 of 1) sorted by relevance

/dports/devel/raylib/raylib-3.7.0/src/
H A Dmodels.c4159 GLTFReadValue(acc, a, readValue, 3, sizeof(int)); in LoadGLTF()
4193 GLTFReadValue(acc, a, readValue, 3, sizeof(int)); in LoadGLTF()
4249 GLTFReadValue(acc, a, readValue, 4, sizeof(unsigned int)); in LoadGLTF()
4432 GLTFReadValue(jointsAccessor, a, bones + (a*4), 4, sizeof(short)); in LoadGLTFBoneAttribute()
4457 GLTFReadValue(jointsAccessor, a, bones + (a*4), 4, sizeof(unsigned char)); in LoadGLTFBoneAttribute()
4565 GLTFReadValue(indexAccessor, a, &readValue, 1, sizeof(short)); in LoadGLTFModelIndices()
4577 GLTFReadValue(indexAccessor, a, &readValue, 1, sizeof(char)); in LoadGLTFModelIndices()
4589 GLTFReadValue(indexAccessor, a, &readValue, 1, sizeof(unsigned int)); in LoadGLTFModelIndices()
4666 … if (GLTFReadValue(channel->sampler->input, frameCounts - 1, &lastFrameTime, 1, sizeof(float))) in LoadGLTFModelAnimations()
4722 if (GLTFReadValue(sampler->input, j, &inputFrameTime, 1, sizeof(float))) in LoadGLTFModelAnimations()
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