Searched refs:GLTFReadValue (Results 1 – 1 of 1) sorted by relevance
/dports/devel/raylib/raylib-3.7.0/src/ |
H A D | models.c | 4159 GLTFReadValue(acc, a, readValue, 3, sizeof(int)); in LoadGLTF() 4193 GLTFReadValue(acc, a, readValue, 3, sizeof(int)); in LoadGLTF() 4249 GLTFReadValue(acc, a, readValue, 4, sizeof(unsigned int)); in LoadGLTF() 4432 GLTFReadValue(jointsAccessor, a, bones + (a*4), 4, sizeof(short)); in LoadGLTFBoneAttribute() 4457 GLTFReadValue(jointsAccessor, a, bones + (a*4), 4, sizeof(unsigned char)); in LoadGLTFBoneAttribute() 4565 GLTFReadValue(indexAccessor, a, &readValue, 1, sizeof(short)); in LoadGLTFModelIndices() 4577 GLTFReadValue(indexAccessor, a, &readValue, 1, sizeof(char)); in LoadGLTFModelIndices() 4589 GLTFReadValue(indexAccessor, a, &readValue, 1, sizeof(unsigned int)); in LoadGLTFModelIndices() 4666 … if (GLTFReadValue(channel->sampler->input, frameCounts - 1, &lastFrameTime, 1, sizeof(float))) in LoadGLTFModelAnimations() 4722 if (GLTFReadValue(sampler->input, j, &inputFrameTime, 1, sizeof(float))) in LoadGLTFModelAnimations() [all …]
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