/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/tests/ |
H A D | test_glgetactiveuniform.py | 23 nu = glGetProgramiv(program, GL_ACTIVE_UNIFORMS)
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H A D | geomshader.py | 51 for i in range( glGetProgramiv( program, GL_ACTIVE_UNIFORMS )):
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-getactiveuniform-count.c | 75 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num); in piglit_init()
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H A D | glsl-uniform-out-of-bounds-2.c | 75 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num_active_uniform); in piglit_init()
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H A D | getuniform-02.c | 84 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &numUniforms); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shader_atomic_counters/ |
H A D | default-partition.c | 84 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &n); in run_test()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.20/ |
H A D | getactiveuniform-constant.c | 107 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num); in piglit_init()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_kinect/ |
H A D | shader_basic.h | 47 glGetProgramiv(s,GL_ACTIVE_UNIFORMS,&res); in Validate()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_bindless_texture/ |
H A D | uniform.c | 456 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num_uniforms); in use_glGetActiveUniform_with_sampler() 493 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num_uniforms); in use_glGetActiveUniform_with_image()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gl_spirv/execution/uniform/ |
H A D | initializer.shader_test | 65 verify program_query GL_ACTIVE_UNIFORMS 1
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H A D | sampler2d.shader_test | 66 verify program_query GL_ACTIVE_UNIFORMS 1
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H A D | sampler2d-binding.shader_test | 69 verify program_query GL_ACTIVE_UNIFORMS 1
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H A D | nonsequential-locations.shader_test | 68 verify program_query GL_ACTIVE_UNIFORMS 2
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H A D | initializer-dvec4.shader_test | 68 verify program_query GL_ACTIVE_UNIFORMS 1
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H A D | arrays-of-arrays.shader_test | 76 verify program_query GL_ACTIVE_UNIFORMS 2
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H A D | struct.shader_test | 78 verify program_query GL_ACTIVE_UNIFORMS 2
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H A D | initializer-mat4x3.shader_test | 83 verify program_query GL_ACTIVE_UNIFORMS 2
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H A D | sampler2d-binding-array.shader_test | 84 verify program_query GL_ACTIVE_UNIFORMS 1
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H A D | sampler2d-struct.shader_test | 95 verify program_query GL_ACTIVE_UNIFORMS 2
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gl_spirv/execution/ubo/ |
H A D | explicit-offset.shader_test | 78 verify program_query GL_ACTIVE_UNIFORMS 1
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H A D | location-0-crash.shader_test | 91 verify program_query GL_ACTIVE_UNIFORMS 2
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H A D | explicit-offset-nested-struct.shader_test | 79 verify program_query GL_ACTIVE_UNIFORMS 2
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_uniform_buffer_object/ |
H A D | getactiveuniformname.c | 101 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &uniforms); in piglit_init()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | webgl2_ubos.cpp | 123 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms); in main()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gl_spirv/execution/ssbo/ |
H A D | unsized-array.shader_test | 117 verify program_query GL_ACTIVE_UNIFORMS 1
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