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Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 25 of 981) sorted by relevance

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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/tests/
H A Dtest_glgetactiveuniform.py23 nu = glGetProgramiv(program, GL_ACTIVE_UNIFORMS)
H A Dgeomshader.py51 for i in range( glGetProgramiv( program, GL_ACTIVE_UNIFORMS )):
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dglsl-getactiveuniform-count.c75 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num); in piglit_init()
H A Dglsl-uniform-out-of-bounds-2.c75 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num_active_uniform); in piglit_init()
H A Dgetuniform-02.c84 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &numUniforms); in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shader_atomic_counters/
H A Ddefault-partition.c84 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &n); in run_test()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.20/
H A Dgetactiveuniform-constant.c107 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num); in piglit_init()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_kinect/
H A Dshader_basic.h47 glGetProgramiv(s,GL_ACTIVE_UNIFORMS,&res); in Validate()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_bindless_texture/
H A Duniform.c456 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num_uniforms); in use_glGetActiveUniform_with_sampler()
493 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num_uniforms); in use_glGetActiveUniform_with_image()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gl_spirv/execution/uniform/
H A Dinitializer.shader_test65 verify program_query GL_ACTIVE_UNIFORMS 1
H A Dsampler2d.shader_test66 verify program_query GL_ACTIVE_UNIFORMS 1
H A Dsampler2d-binding.shader_test69 verify program_query GL_ACTIVE_UNIFORMS 1
H A Dnonsequential-locations.shader_test68 verify program_query GL_ACTIVE_UNIFORMS 2
H A Dinitializer-dvec4.shader_test68 verify program_query GL_ACTIVE_UNIFORMS 1
H A Darrays-of-arrays.shader_test76 verify program_query GL_ACTIVE_UNIFORMS 2
H A Dstruct.shader_test78 verify program_query GL_ACTIVE_UNIFORMS 2
H A Dinitializer-mat4x3.shader_test83 verify program_query GL_ACTIVE_UNIFORMS 2
H A Dsampler2d-binding-array.shader_test84 verify program_query GL_ACTIVE_UNIFORMS 1
H A Dsampler2d-struct.shader_test95 verify program_query GL_ACTIVE_UNIFORMS 2
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gl_spirv/execution/ubo/
H A Dexplicit-offset.shader_test78 verify program_query GL_ACTIVE_UNIFORMS 1
H A Dlocation-0-crash.shader_test91 verify program_query GL_ACTIVE_UNIFORMS 2
H A Dexplicit-offset-nested-struct.shader_test79 verify program_query GL_ACTIVE_UNIFORMS 2
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_uniform_buffer_object/
H A Dgetactiveuniformname.c101 glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &uniforms); in piglit_init()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dwebgl2_ubos.cpp123 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms); in main()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gl_spirv/execution/ssbo/
H A Dunsized-array.shader_test117 verify program_query GL_ACTIVE_UNIFORMS 1

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